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1)Stats

2) Race

3) Class

4) Skills

5) Feats

6) Gear

7) Spells

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Paladin:
Class Features

Paladins are holy warriors, they are always Lawful Good and always fight on the side of honesty, prosperity, honor, courage, and law. A paladin allies with a god/godess and is given divine powers:
Divine Grace: A paladin applies his charisma modifier to all saving throws
Lay on Hands: A paladin can restore to an injured comrade a total number of hit points equal to his charisma bonus times his level per day.
Divine Health: a paladin is immune to all disease.
Aura of Courage:at 2nd level, the paladin is immune to fear and all allies within 10 feet of the paladin gain a +4 to their saving throws against fear.
Smite Evil: once per day a paladin of 2nd level or higher may add her charisma modifier to her attack roll +1 point per level. If the creature the paladin attacks is not of evil alignment, the attack deals no damage.
Remove Disease:at third level the paladin can remove disease once per week.
Turn Undead: begining at 3rd level a paladin can turn undead as a cleric two levels lower. He may use this ability a number of times per day equal to 3+his charisma modifier

Weapon and Armor Proficiency:simple and martial weapons and all types of armor and shields
Spells:at 4th level the paladin can cast divine spells.