Site hosted by Angelfire.com: Build your free website today!


1)Stats

2) Race

3) Class

4) Skills

5) Feats

6) Gear

7) Spells

~HOME~

Spells



Spells: Level 2
ABJUR:
Arcane Lock: Magically locks a portal or chest.
Obscure Object: Masks object against divination.
Protection From Arrows: Subject immune to most ranged attacks.
Resist Elements: Ignores 12 damage/round from one energy source.
CONJ:
Fog Cloud: Fog obscures vision.
Glitterdust: Blinds creatures, outlines invisible creatures.
Melf's Acid Arrow: Ranged touch attack; 2d4dmg for 1rnd+1rnd/3lvls
Summon Monster II: Calls outsider to fight for you.
Summon Swarm: Summons swarm of small flying or crawling insects.
Web: Fills 10' cube per level with sticky spider webs.
DIV:
Detect Thoughts: Allows "listening" to surface thoughts.
Locate Object: Senses direction toward object (specific or type)
See Invisibility: Reveals invisible creatures or objects.
ENCH:
Tasha's Hideous Laughter: Subject loses actions for 1d3 rounds.
EVOC:
Darkness: 20' radius of darkness.
Daylight: 60' radius of bright light.
Flaming Sphere: Ball of fire; 2d6 damage 1rnd/level.
Shatter: Sonic blast damages objects or crystaline creatures.
ILLUS:
Blur: Attacks miss subject 20% of the time.
Continual Flame: Makes a permanent, heatless torch.
Hypnotic Pattern: Fascinates 2d4+1hd/level of creatures.
Invisibility: Subject invisible for 10 min./level.
Leomund's Trap: Makes item seem trapped.
Magic Mouth: Speaks once when triggered.
Minor Image: As silent image plus some sound.
Mirror Image: Creates decoy duplicates of you (1d4+1/3levels,max 8)
Misdirection: Misleads divinations for one creature or object.
NECRO:
Ghoul Touch: Paralyze one subject.
Scare: Panics creatures up to 5hd (15' radius)
Spectral Hand: creates disembodied glowing hand to deliver touch attacks.
TRANS:
Alter Self: As change self but more drastic changes
Blindness/Deafness: Makes subject blind or deaf.
Bull's Strength: Subject gains 1d4+1 str for 1 hour/level.
Cat's Grace: 1d4+1 dex for 1hr/level.
Darkvision: see 60' in total darkness.
Endurance: 1d4+1 con 1hr/level.
Knock: Open locked or magically sealed doors.
Levitate: Subject moves up and down at your direction.
Pyrotechnics: Turns fire into blinding light or choking smoke.
Rope Trick: Up to eight creatures hide in extradimensional space.
Whispering Wind: Send a short message 1 mile/level.