SYPHON FILTER 2 WALKTHROUGH PAGE 3
DISC TWO
NINTH MISSION: Pharcom Expo Center
LOCATION: New York, USA: Pharcom Expo Center
DATE/TIME: 09/09 21:00
OPERATIVE: Gabe Logan
BRIEFING: Lian's intel from the airbase indicates Phagan hid a disc with his encryption codes somewhere in the Pharcom Expo Center. Morgan is leading an operation to find the disc. You will plant a C4 charge to distract his guards and take the codes from him. If needed, use the building's ventilation system to reach your goal.
The Pharcom Expo Center has been shut down by the NSA, pending an investigation into Phagan's involvement in the D.C. terrorist incident. US Army troops are currently boxing exhibits for shipment to government warehouses. Avoid contact with these troops if possible, and if necessary, incapacitate them with your crossbow or hand taser.
You are inserted into the Pharcom Expo Center to find the encryption codes (Logan looks pretty cool in a ninja outfit). You're armed with silenced weapons, including a new one; Crossbow. You drop through the roof on top of some boxes. There are two guards in the room. Take them out with Silenced 9mm and take their weapons and ammo; Silenced 9mm ammo and Silenced HK-5. Continue past them and your NVG kicks in. Sneak around the corner until your NVG goes off. Around the next corner is an Agency guard just standing there. Carefully sneak up and try to take him out. If you get lucky, you get him and three more bad guys rush in immediately plus one more as you leave the safety of the boxes and enter the area. If he spots you he runs off and he brings the three extra guys back with him plus the extra one that comes out when you leave the boxes (for a total of five at once). Get them anyway you can (try to hide behind the box and sneak and snipe as many as you can). The one that stays at the top is wearing a Flak Jacket. Two of them have Silenced Sniper Rifle ammo and the other two have Silenced HK-5 ammo. When you have taken them all out (and collected their ammo) continue forward up the ramp. Go left and shoot the vent cover, then climb in. Follow the vent shaft until you come to a fan. Continue to the right. When you reach the next vent cover shoot it out and exit the vent to reach a checkpoint. There are guards in either direction. Go left, then left again to get a guard armed with an HK-5 to show up behind the gate (does the area on the other side look familiar). Get him, then go back and continue as if you had turned right for another guard just before your NVG comes on (this one may be alerted by the guard shooting from behind the gate and may be waiting for you as you come around the first corner as you go back). As you continue, your NVG kicks in. Go around the corner to the left, then around a corner to the right where another guard is moving about. Creep up behind the box (notice it getting painfully lighter) to get him to come out and sneak and snipe him. Move forward and you will see an ammo box with a Flak Jacket inside when your NVG goes off. As you sneak forward and to the left you come upon a guard with his back to you. Don't alert him just snipe him. As you sneak to the next box and the area to the left becomes visible, check the catwalk for yet another Agency guard. If you need to equip the Silenced Sniper Rifle and snipe him as well. Use the boxes to get to the catwalk (after scooping up dropped Silenced HK-5 ammo). Shoot out the vent cover and go to it to get another checkpoint. Climb into the vent and crawl through it until you reach the fan. Turn right and continue. Turn right when you reach a second fan. You come to an area with two vents in a row and one US Army GI in the area below. DO NOT SHOOT THE GI's WITH REGULAR WEAPONS OR GET THEM IN THE HEAD WITH THE CROSSBOW. Go to the second vent. Use the Crossbow to take out the GI below. Go to the last vent, shoot it out, and drop down. As soon as you do two more GIs show up. They something like "This is bad. Let's call headquarters." Then when they can't get a good signal one goes off to get a clear call while the other stays to "look around." ASAP, crouch and sneak a bit to the left. As soon as the one GI leaves climb up and sneak behind the one that stayed behind and take him out with the Taser. Run after the other GI and start sneaking when you reach the corner. Get behind him and get him with Taser too. Run back to the area you first dropped into. Go to the left against the wall and climb the boxes. Be careful, another GI is standing guard on the other side. Just stay close to the wall, jump down behind him and get him with your Taser. Turn left and press triangle button to open the doors hidden in the wall for a checkpoint. As you sneak forward you hear two guards talking. Go to the corner and peak to the right to see them at the lockers. Wait for them to finish talking and one walks off leaving the other conveniently vulnerable. Sneak up behind him and get him with (what else) the Taser, then sneak around to the left and get the other guard. Back up a bit and turn right to continue to the doorway (don't miss the Girlie Mag hidden in the locker to unlock a secret MP Arena). You see what appear to be the nosecones of large missiles. To the left is a guard behind the short box. There is just enough room to climb over the box and (carefully) drop behind him - zap him. Be cautious of a guard making rounds on the next level up. Climb the boxes and take him out with the Crossbow (remember no head shots), then climb on the missiles and jump to the landing the guard was using. To the right is another vent cover. Shoot it and climb in. As you move forward an Agency operative sees you enter the vents and calls for men to go get you. You get to another vent cover to shoot and end up in an area with a walkway over some large fans. When you go forward you get a message from Lian. Seems the Agency plans on blowing the building to cover its tracks. You get a checkpoint and a new objective is added - sneak into the Ancient China exhibit. Continue forward and an agent appears to lob grenades at you. Move back to get a clear shot at him or climb up and get him with hard-hitting M-16; just get him quickly and dodge his grenades if you have to. Continue forward to the corner. Peak around the corner and you will see an ammo box that has Grenades inside and a large vent cover behind it. As you come around the corner another Agency operative comes around the corner behind the vent cover. Just duck back behind your corner and sneak and snipe him (after he shoots at you for a bit he stops and crouches to check his gun - easy pickings). Get the Grenades and turn to the right. There is another vent cover above you - shoot it out and climb in. Crawl through until you get to another vent cover - shoot it out and climb down. To your left is a rail - there are two GIs in the area below so don't get to close to the rail or let them spot you. To the right you come back to the area you were in when you saw the missiles. The agent who saw you enter the vents and called for backup is standing watch also. Snipe this guy - he wears a Flak Jacket and has extra HK-5 ammo. Now go back and go left. Be careful - stay to the right as you go down the long corridor and you will see an open area to the left. Look carefully and you can see part of an Agent hiding behind the first square column ahead. There are at least two more Agents in the area to the left. Move forward until you can snipe the guy behind the column. Next get the guy on the lower part of the "pyramid" to the left, and then get the guy above him. Now go all the way right and climb off the ledge onto a pile of boxes. Get to ground and go left around the boxes. There is another Agent lurking about to the left as you come from behind the boxes. Get him, and then look around. There are two doorways. One you can see boxes in that is actually blocked off by the boxes and another to the right from there. There is a fourth Agent crouched or standing still but on alert through this doorway and around the corner. Sneak and snipe him. Now make sure you have taken everybody's ammo (you can climb the "steps" of the pyramid to get the ammo from the two guys you sniped from the ledge) before you go on past this fourth guard (you can look around at the top of the "pyramid" but there's nothing here but blocked airways) to reach a checkpoint. BE CAREFUL!! Up around the corner are the two GIs you saw on the way in. Be sure to equip your Taser. One circles by the corner (don't get too close or you blow your cover). Wait until his back is turned and then quickly sneak up and zap him. There's another GI behind the column to the left. Sneak around the left side of the column and zap him. Move forward to plant your C4 charge to complete the objective and get another checkpoint. Go to the left. Notice a box in the corner with a vent above it. This is your way out. Shoot the vent cover, climb onto the box, and then climb in. As you move through you see an FMV of two guards in the vent; one says, "Logan is not here." Move slightly forward and you can see one of them. Snipe him. Either jump in and get the second one quickly with a headshot (he wears a Flak Jacket) or try to take him from the relative safety of the vent - I don't think you can; I took a lot of damage trying. Once you have got them you reach a checkpoint in the vent area below. Get under the other vent and turn left, and then jump up. As you move forward several Agency operatives you can't see start lobbing grenades. Don't hesitate, just GO-GO-GO!! You pass two places where grenades are thrown at you. Shoot out the vent when you come to it. When you come out slightly to the right are two GIs. Just climb down, sneak behind them and zap them - easy. Continue forward for yet another checkpoint (good thing cause the next little bit is very tricky). Go left and sneak but be cautious. Two GIs are making rounds in the next area, one walks back and forth at the top of the ramp and the other makes a big round all the way around the area. For now stay away from the ramp and stay hidden in the boxes. Stay against the wall to the right and hide behind the first tall box there. Stay here and wait for the GI that makes the big round and get him first. Wait until he walks by then sneak behind him and zap him. There is a third GI that just stands still on the far side of these boxes so avoid going to the other side of the room. Sneak up the ramp and wait for the second GI to go to the right, and then sneak forward to the left side of the tall box (the box he walks behind when he makes his rounds). Now wait for him to come back and zap him as he walks by. This is kinda tricky; he may see you anyway as he walks past but with a little practice you can get him just about every time. I think it works best if you stay to the back half of the side of the box so he can't see you right away when he walks by. Another option is to go ahead and get them with the crossbow at long range. Still wait to get the first one as he walks by then just time it right to get the second one from the same position as he walks out from behind the box. Now head up the first ramp, then the second one and go all the way to the wall. Go to the right between the boxes marked "US GOVT" to the vent. Shoot out the cover then climb up and go through the vent. Go past the two fans on either side of you. Continue forward and your NVG kicks in. Continue forward and you overhear two GIs saying the power is off in this area. There are actually three GIs in here but since they can't see they're easy to sneak up on and zap. One of them circles the area (call him number one), one circles in the upper right hand corner (as you enter - call him number two) and the other just stands in a doorway (call him number three). Get number one first (if you try to get the number two or number three first number one discovers them and sounds the alarm). Number one should be coming by the box you jump in on when you first enter. Just climb down, wait by this same box until number one walks by again, sneak behind him and zap him (don't get too close to number two or three before you zap him). Then get number two by sneaking behind number three, hiding behind a box until number two walks away and quickly sneak behind him and zap him before he turns around again. When you get the number three (just sneak up behind him and zap him) continue forward through a narrow corridor with boxes. Continue ahead for yet another checkpoint (talk about a long mission - but don't worry it's just about over). As you enter this room, three Agency members come in after you (unlike the GIs, they have NVG so they CAN see you). Sneak and snipe them anyway you can and dodge their attacks if you have to. Get them with headshots. Since they all wear Flak Jackets you can take some damage and just pick up the extra armor before you go on. Head to where the vent is (Logan confirms its location by calling Lian). But how to get to it? Hmmmmm … go back to the middle of the room. Towards the back is a short rock pedestal (just like the tall ones). Climb onto it, then climb onto the big pedestal beside it and jump onto the other pedestals (remember just move forward and Logan jumps automatically) until you reach the vent. Shoot it out and jump to it then go in. Go forward to complete the mission and save.
TENTH MISSION: Morgan
LOCATION: Pharcom Expo Center, NY: Ancient China Exhibit
DATE/TIME: 09/09 21:45
OPERATIVE: Gabe Logan
BRIEFING: Morgan has retrieved the encryption disc, and is now planting explosive devices throughout the Ancient China Exhibit. When those explosives are detonated, the entire building will collapse, covering the Agency's tracks.
You must find a way to disarm the explosives AND get the discs from Morgan. However, Morgan is carrying a dead-man switch. If he drops it, any primed bombs will detonate instantly. Do not kill him until all bombs are disabled.
This mission seems simple: disarm the bombs, kill Morgan and get the codes. It sounds easier than it is though. Teresa joins you. In spite of what the objectives say, go after Morgan. Jump down and run across the first area, around the exhibit in the middle, until you reach the other side. When you get to the steps Morgan took, Teresa calls to tell you to find the next charge (bomb). As you move forward onto the stairs, an Agent comes around the corner so be ready for him. Kill him (auto aim works pretty good), then get his M-16 ammo. Continue forward and down the corridor to find the first bomb. Teresa catches up to disarm it but suddenly Agents are all around. Protect Teresa. Take out the Agents as quickly as you can (avoid the gate that's close by) using auto aim and head shots when needed.
NOTE: When you first arrive in this area, turn right and see Teresa run past. Turn to face down the corridor she just came from, crouch and aim and get ready. This is the direction the Agents will come from. First two then a third a few seconds behind.
Teresa finishes disarming the bomb and you reach a Checkpoint. She checks the door but it's locked - she suggests going back. Follow her. She leads you back down the corridor you just came from back to the starting point at the exhibit. She opens another gate and goes down the corridor. You come across a guy in the corridor. Take him out and go on to find the next bomb. Protect Teresa while she disarms it. Four guys attack, one with a flak jacket you have to get with a headshot. After disarming the bomb, she runs after Morgan and finds him while you get another Checkpoint. Follow Teresa. An FMV follows of Morgan getting away again. He sets another bomb. Continue to follow Teresa. An Agent appears almost immediately so get him quick and don't forget to pick up his ammo. Follow Teresa to the next bomb. Be sure to protect her. A guy comes from the left with a flak jacket - use a head shot and kill him quick. Teresa says she will be a while - this is the last bomb. It's up to you to keep Morgan busy. Go back the way you came for another FMV and a Checkpoint. Remember, don't kill Morgan until Teresa says.
NOTE: If you didn't pick it up before you can still take the Flak Jacket in the ammo box in this room - just be careful.
KEEP MOVING. Avoid Morgan's Grenade Launcher attacks. Keep the exhibit statue between you and him so he won't launch any attacks. Wait out the timer for Lian's signal to kill Morgan and get another Checkpoint. Now take out Morgan. Hide behind the boxes and set Morgan up for a headshot as he runs past before he sees you. Once you get him, it's mission over, save, then an FMV begins. Seems all the original data discs aren't there. So Lian calls in a favor. She meets with "an old friend." Yeah right, it's more like an old enemy. They meet at a disco club (you know, a dance place). Before they can meet, however, Aramov shows up and destroys the place.
ELEVENTH MISSION: Moscow Club 32
LOCATION: Moscow, Russian Republic: Club 32
DATE/TIME: 09/11 23:45
OPERATIVE: Lian Xing
BRIEFING: Using Phagan's encryption codes, you've discovered that you didn't retrieve all the necessary data files in Kazakhstan. It's likely that Gregorov's SVR forces got the rest after you left. You've now come to Club 32, a trendy dance club in downtown Moscow, to meet with Gregorov.
Before you could contact him, Mara Aramov appeared and attacked. In the ensuing chaos, Gregorov fled. You must catch Gregorov before he escapes and convince him to give you the remaining data. His bodyguards seem to be in collusion with Aramov and are expendable targets, but if the Russian Militia shows on the scene, avoid any conflict with them.
You start out in the top floor of the disco. Right away you must fight a guy with a Biz-2 machine pistol. He runs away firing at you. Head left and hide behind the first gray box you see. Use a sneak and snipe approach (he will stop by the other gray box) to take out this guy. IMMEDIATELY (almost) three more guys come into the room. They lob grenades and have Shotguns. Get into the open to get clear shots. Use the auto aim and fire away while dodging their fire when needed. Equipping the Biz 2 once picked up may be a good idea but is not necessary - you can get the bad guys with your 45. Head around and get on the catwalk. When you approach the opposite side three more guys come in. One lobs a grenade that blows the end of the catwalk. Don't run into it - wait for the catwalk to blow up then go to the end and jump off. Now you can either get into the open and fire away while dodging enemy fire or crouch right after jumping down and sneak and snipe. Once you get all the bad guys, run around and grab their weapons and ammo and prepare to go to where the bad guys came in from. Head through the doorway, the only one in the room, to get a Checkpoint. I suggest the 45 or the Shotgun for the next little bit. As you round the corner going left you see a doorway at the far end and a cubbyhole to your right. Behind you is a cubbyhole with fire blocking a ladder … hmmmmm. Anyway run for the first cubbyhole ahead and to the right. Someone jumps out at the end of the hall to take headshots at you. From the safety of the cubbyhole, sneak and snipe him with a headshot or a couple of body shots, whichever is easier. Come around the corner and stay to the left. When you get close to the doorway two more bodyguards appear. Hide to the left of the doorway opening and sneak and snipe them. As you come down the ramp there is another bad guy around the corner to the left. Hide behind the corner and snipe him with the 45 or equip the Shotgun and take him out as you come around the corner (he has a shotgun too so get him quick). If you move quickly you can run down the ramp and around the corner to see Gregorov (the man you're supposed to catch) running off. Follow him down the ramp to an area with red floors. As you come to the next corner a guy with a shotgun pops out. Get him quickly or he jumps back into the cubbyhole. Then you have to equip the Shotgun, run into the cubbyhole with him and blast him before he blasts you AND hope the guy at the end of the hall who pops out with a 45 doesn't get you with a headshot. Needless to say, after you get the guy with a shotgun, a guy at the next corner pops out and takes head shots. Sneak and snipe him. Hint: Figure out where his head will be when he jumps out, aim at that spot while he reloads, and get him when he jumps back out. Now equip the Shotgun or keep the 45 equipped. The next section gets a bit rough. When you come around the next corner there are two bodyguards. One will start sneaking forward when you come around the corner - get him quick or he lobs grenades at you. The guy in the back has a Flak Jacket so duck behind some cover and sneak and snipe him. Proceed around the corner and down the ramp for a Checkpoint. Be cautious as you go to the right. Stay under cover as there is a guy at the bottom of the ramp behind a counter. Sneak and snipe him. Now run to his location (i.e. behind the counter) and duck. A guy runs in behind you and there are two more guys in the room (to the right as you entered the room, probably now to your left or straight ahead). Also note the ammo box with Shotgun ammo. Don't take too much time observing the scenery or one of the bad guys starts lobbing grenades at you. Sneak and snipe the three guys from behind the counter (you may have to come around the counter to get the last guy - most of these guys have Flak Jackets so you must go for head shots). After clearing the room, move forward and come around the corner. Go down the ramp and approach the right hand corner with EXTREME CAUTION. A bodyguard jumps out as you peek around the corner (he is armed with a Shotgun). You can take the time to sneak and snipe him, but all you really need to do is just run next to the vending machine you see as you first come down the ramp. Jump into the vent right next to the vending machine. As you get to the end of the vent tunnel, you overhear two bodyguards talking in Russian (translations are conveniently provided for you). Equip the Shotgun and take the two of them out quickly or they lob grenades at you. Climb out of the vent and head left. You hear the Russian Militia as you move forward. Continue towards the corner for an FMV. Then press triangle to contact Gabe. Then sit back and let the Militia take out the two bodyguards ahead of you. Wait for the gas to clear, then run to the other side (watch for the guy behind the counter with Shotgun - just crouch and get him with a headshot or equip the Shotgun and blast him). Get behind the counter and press the switch to open a hidden door. Go down the stairs and head left. Move forward for a Checkpoint and to overhear bodyguards talking. Creep to the corner and you see three guards. You get the first shot at them, so try to headshot the one with the Shotgun. It's hard to tell but he's usually the one to the far right. He also has a Flak Jacket. Once you fire the first shot one of the guards will run into the furnace area. Sneak slightly to the left as you come into the open, crouch and aim, then strafe left and get him with a headshot (that's two down and one to go). Move forward past the furnaces and get the last bodyguard. Move towards the corridor beyond the furnaces. BE READY - two nasty bodyguards jump out, one equipped with a 45 and the other equipped with a Biz 2 ; both of them take headshots. Hide at the head of the corridor and sneak and snipe these two baddies (may have to strafe and guestimate with the Biz 2 guy). Creep forward and to the right. Another guy jumps out and there may or may not be another standing in a doorway so stay back a ways. Sneak and snipe them as well. Go down the ramp QUICKLY. Someone at the bottom lobs grenades - he wears a Flak Jacket. Run to him then left and hide behind a box - get him with a headshot. Don't miss the ammo box with Grenades inside (in the cubbyhole to the right as soon as you first come in). Creep cautiously to the left. Two more bodyguards are at the end of the corridor (one peaks out from cover and both are armed with Shotguns). Sneak and snipe them then move forward. Head to the double doors for another Checkpoint. Be sure you have the Shotgun equipped. Kick open the double doors and run in. Run to the right and hide behind the speaker as three bodyguards enter the room. Take the first one out (he is at the next speaker) then run to that speaker. The second guy is hiding behind the next speaker. Run to it and behind it and get the guy with one blast. Continue to the last speaker (hide if guy with Biz 2 is still shooting at you). Once the guy still upstairs stops by this speaker stand up and get to where you can barely see him, then snipe him with a headshot. Climb up. By now you should have plenty of Biz 2 ammo so equip it. Head slightly into the office and turn left. You will see a guy peak out from cover. Sneak and snipe him. Move forward. When you get to the ramp just run to the bottom and stay right - a militiaman is lying at the bottom. The bodyguards who killed him are themselves killed by other militiamen at the top, leaving Flak Jackets behind Just run past into the open room (it's a bathroom). Sneak in. Another bodyguard lurks inside so be cautious (he is actually hiding behind a stall). When you shoot him you get a radio message. It's a trap. Teresa and Logan can't help you. Well it's better late than never for that info cause this mission's almost over. Shoot the window above the lockers and climb up to complete the mission and save. An FMV shows Gregorov encountering Amarov. He flees, she fires a few shots at him.
TWELFTH MISSION: Moscow Streets
LOCATION: Moscow, Russian Republic: Industrial District
DATE/TIME: 09/12 00:15
OPERATIVE: Lian Xing
BRIEFING: Gregorov has fled through the streets of Moscow, running from the militia, his own bodyguards, and you. You must catch him before he escapes. You'll need to get close and use your taser to incapacitate him … he's no good to you dead.
Note: Gabe and Teresa have also come under fire and can't lend assistance, so you won't have any backup on this operation.
Seems you are now outside the dance club and must chase Gregorov through the streets of Moscow. You watch Gregorov run off. Run into the street and turn to your right to see two militiamen get blown up by someone throwing grenades from the roof. You are safe where you are for now. Before heading this way turn around. If you need it there is a Flak Jacket in the nearest police car. When you are ready go the way Gregorov went (don't miss the PK 102 ammo the militiamen left behind) Also be sure you have the Shotgun equipped (the Biz 2 works ok too but there will be no refill on the ammo). When you round the corner two bodyguards appear and the guy on the roof starts lobbing grenades your way. KEEP MOVING and take out the two bodyguards quickly with shotgun blasts. Two more guards appear as you enter the tunnel. Get them quickly with shotgun blasts as well and you will see Gregorov at the end of the tunnel run off as you approach. Follow him carefully. Another bodyguard pops out from the right at the end of the tunnel with a Shotgun. Get him VERY quickly then move on. As you come to the dead end and you can go left or right you get a radio message from Logan. Press triangle to receive the message. Gregorov headed left but check to your right first. Approach carefully and you will see a police car with two policemen/militiamen standing guard. Move a little closer and they start firing at something to the right. Remember this location and head back the other way after Gregorov. Equip the PK 102 and move cautiously along the right side of the street. Go to the right of the parked gray car behind the bus stop shelter and look to the opposite side (i.e. the left) of the street to see two snipers. Sneak and snipe these guys from behind the shelter then go over and grab the Night Vision Sniper Rifle and ammo they leave behind. Move forward for an FMV. Russian militia set up a roadblock. You don't want to kill them (if you do you need a time out BUSTER!!!!) so you have to find a non-lethal means of getting rid of them - a tear gas launcher. But where will you find this typically police type weapon?? Hmmm … How about at that place I told you to remember? Yep you got it. Go back to that place and creep a little closer, staying to the left. Be sure to equip your Taser, sneak up on the militia guy farthest to the left and zap him. Now sneak to the passenger side of the police car to get Tear Gas Launcher (the non-lethal gun Lian mentioned earlier - the same one I told you to go and find too), complete the objective and get a Checkpoint. You don't have to do anything else here although you can sneak up and zap the other militiaman for extra PK 102 ammo and shoot the guy that was shooting at the militiamen (just a waste of ammo - take the PK 102 ammo and go). Head back in the direction of the roadblock. Make sure the Tear Gas Launcher is equipped. As you go two bad guys come at you, but don't worry - a police car speeds in from the left to blow them up so just dodge their bullets.
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