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FastCounter by bCentral
Multiplayer
Halo multiplayer is split two ways - cooperative mode and regular deathmatch/CTF types. Cooperative mode is exactly what it sounds like - you and another of your friends can play through the entire single player campaign together. There are some limitations, though, as your saving options are a bit limited (you can save the level, but not the checkpoint, like you can when playing alone). 

Halo also shines when it comes to deathmatch/CTF style multiplayer as well. Where as in most games you're limited to just a few modes, Halo ships with 26 different multiplayer modes. That's not all, though. These modes are all completely configurable and you can even create you own entirely new modes, so the multiplayer possibilities are basically limitless! These modes are built off of base modes which include: 

Capture the Flag (CTF)
In CTF the object of the game is to capture the enemy flag and return it to your own base, but there are a number of options that change the rules of the game in all sorts of unpredictable ways.

King of the Hill
In King of the Hill, the object of the game is to capture and hold key locations on the map. The first player to occupy the target zone for a pre-set amount of time wins the game.

Slayer
Slayer games feature head-to-head battles against the other players. The first player or team to eliminate a certain number of enemies wins the game.

Oddball
In Oddball the object of the game is to find and hold the ball for as long as you can. The Oddball basic rules can also be changed so that you can play lots of other game types as well.

Race
Be the first player or team to "tag" all the objective points that appear during the game to win the race.

As mentioned, all of these modes are fully customizeable allowing you (on most included maps) to allow/not allow vehicles on the map, which type of vehicles should be allowed, which weapons should be allowed, and so on.