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[Car
Games for Kids]
[At
The Campsite]
[Campfire
Games]
Car Games for Kids
Car
trips with kids can be challenging at times;
Gameboy
!
This
is an amazing toy that is perfect for road trips. In moderation
theses little video games can be great motivators and teach kids a
few things too.
Game
for two players -
1.
Give each child a blank sheet of paper and a pencil
2.
Set a time limit,
3.
Have one child look for plates that end in an odd number,
4.
A tick mark or dash should be marked for each car they find. 5. At the end of the time limit, have the children add up their marks.
Pick
out an object that everyone can see. The first player who guesses right becomes the new spy.
Watch
road signs, Billboards, Vehichles, Buildings, etc. for words that
have the letter "A." in it. After "A", go to
"B", and so on. (For younger players you may want to skip letters that seldom show up on signs such as "Q"," "X", and" Z")
Rock,
Paper, Scissors is a game for two players typically played using the
players' hands. The two players each make a fist with one hand and
hold the other open, palm upward. Together, they tap their fists in
their open palms once, twice, and on the third time form one of three items:
The
winner of that round depends on the items formed. If the same item
is formed, it's a tie. If a rock and scissors are formed, the rock
wins, because a rock can smash scissors. If scissors and paper are
formed, the scissors win, because scissors can cut paper. If paper
and a rock are formed, the paper wins, because a sheet of paper can
cover a rock. After one round is completed, another is begun. Play
continues until one player reaches a predetermined score, or whenever
the players' boredom is alleviated. My kids also use this technique to find out who will go 1st at something, etc.
Count the cows you see on your side of the car. If you pass a field full of lots of cows, you'd better count fast! If you pass a cemetery on your side of the car, you lose all your cows, but only if the opposing team calls "your cows are buried!". This game gets interesting when distraction tactics are used to either cause your opponent to miss cows on their side of the road or to miss a cemetery on your side of the road. A white horse can count as a bonus. The team with the most cows wins.
Think of an object, it can be anything as long as it is general. The first question the players will ask is: "Is it classified as Animal, Vegetable, or Mineral", or you can do "Person, Place or Thing". The players can then ask anything they want about the object as long as you are able to answer "yes" or "no" to their question. They try to ask questions that will help them narrow down their ideas until they are able to guess the object. If they can do it in less than 20 questions, they win!
Your child thinks of a number within a stated range and you try to guess the number by asking questions. For example: Your child says, I'm thinking of a number between 1 and 100. You ask: Is it more than 50? Your child: No. You: Is it an even number? Child: No. You: Can you divide this number into three equal parts? And so forth. After you have guessed the number, let your child guess a number that you are thinking of by asking similar questions.
By
asking questions about numbers, your child develops an understanding
of some concepts, characteristics and meanings of numbers.
This is that game you used to play in junior high. You make a grid of dots on a sheet of paper. Each player takes turns drawing a line between two dots. The lines are horizontal or vertical (not diagonal) and must be next to each other. If a player makes a complete square, they get to mark the square with their initials in the center of it, and they get another turn. The player with the most squares when all the dots are connected wins!
Give each child a list of items to watch for while driving. The list can be made up ahead of time and adjusted for the scenery. For a younger child who can't read, you might draw a little picture of each item next to the word so they will know what to look for. Here are a few examples of items to hunt for:
Try grappling with the Are we there yet? questions with a little diversionary questioning of your own.
Ask
your child questions about how far you're traveling. Yards? Miles?
Kilometers? How fast are we going? If it's 3:15 now, and it takes us
two hours to get there, what time will we arrive? Some other activities you might try while in transit are to have the kids watch for numbers on streets and buildings, phone numbers on the sides of trucks and other vehicles, dates on buildings, or business signs with numbers in them. A Great Way To avoid the frequent question of "How much longer till we get there?", you may want to give your older children a pocket atlas and highlighter so they can map out the route as you travel. They can use the highlighter to plot out the route, circling different points of interest or particular milestones. When you pass those points, or a few minutes before you approach them, talk about them. Not only will this teach them good geography skills but it will give your children a sense of accomplishing the miles and cause them to take a more active interest in the landmarks of the trip. A compass will aide them in these endeavors.
A "woody" is a car, van or other vehicle that has the wood panel sides. When you see one, yell "WOODY" and you get a point. Before you start, decide how many points the game is going to go before you declare the winner. The first one to 5 is a pretty good one, since there aren't nearly as many of them now as there were in the past.
This is usually mom and dad's FAVORITE game of all. The trick to this game is to see who can be the quietest for the longest period of time. If you laugh, giggle or do anything that makes noise, you are out. The trick is NOT to see what you can do make the other person make noise, it's to see how long the entire car can be quiet.
Try printable travel bingo cards to make road trips more enjoyable.
Here
are several different traveling bingo games to choose from.
Simply
print them out on your printer
Play
the game by marking the item with a pencil or crayon (crayons
would be safer)
Print
multiple Bingo Cards for each trip to check off items with a pencil
or crayon. You may wish to laminate the bingo cards after you print them so that they last for many games. You can then use place markers such as real Bingo Markers or perhaps pennies, etc Choose Car Bingo game 1, game 2 or game 3
Every
time a VW Bug comes into view, The person who slugs the most people wins.
And
that is about all there is to it.
Remember,
it's just for fun, Variations of Rules SLUG BUG RED or BLUE, etc
The
person shouts "Slug Bug!" along with the color of the VW bug. No returns!!" No returns means they can not hit you back or the penalty is another hit by you for breaking the "no returns" rule. Looking Away Looking away from the beetle and looking back does not give you the chance to slug again. But walking away from one in a parking lot and seeing the same one again when you leave is eligable for slugging again.
Two
hits for a convertible NEW VW BUGS You decide if they count or not!
Since
the PT Cruiser made the scene, CRUISER BRUSIER Same rules as SLUG BUG except everytime you see a PT Cruiser and you shout "Cruiser Bruiser".
When
you saw a one eye car (that means a headlight would have to be out)
you slugged the person next to you and said "Perdinkle" If the car was in fact a motorcycle instead, the person you hit gets to hit you back 10 times.
Pick
a theme for the trips. It helps to organize activities around a
central concept.
"Western
Theme"
"The
Survivor Theme"
"Explorers
Theme" At The Campsite Make a list of things that can be found around a campsite or on a hiking trail, and see who can find the items fastest. If you're in an area where nature shouldn't be disturbed, kids can identify things by sight.
While
you're searching for these items, keep in mind that you should NEVER
move anything from where it lays, if nature put it there.
This scavenger hunt is a great one. The purpose of it, is to find as much "garbage" in the woods as you can, to pick it up, dispose of it properly, and to get points at the same time. We recommend that you use gloves for this one. If you don't have gloves, you might try using two sandwich bags, one for each hand. If you don't have either of these things, we recommend that perhaps you wait until you do.
DO
NOT PICK UP ANY TYPE OF NEEDLES!
If
you find anything else that you're not sure of, be sure to get an adult. Be sure to take a garbage bag along with you on your trek, and remember, you get the points for EVERY piece of garbage that you pick up, not just the first one that you find! The animals and other critters in the woods thank you very much for your interest and for cleaning up after those that wouldn't do it for themselves! . . . You are indeed a "GOOD CAMPER"
Taking a walk in the dark is a bit daring, even eerie, and full of unusual sights and sounds. While it's still daylight, have one parent scout out a short, safe trail near your site. Then, after dark, give each child a flashlight, and slowly walk along the trail. Focus on such details as a pair of glowing eyes staring back from a tree branch, or a glistening spiderweb. Ask your kids to describe what they see. When you've covered a few dozen yards, turn off the flashlights, have everyone be quiet, and listen to the provocative sounds of night. If a child gets scared, quickly turn the flashlights back on.
Need
the rules to just about any card game?
Take
three queens out of a regular deck of playing cards and set them aside. The game is played with 3 to 5 people and all of the cards are dealt to the players (it doesn't matter if someone has more cards than someone else). To play, after the cards are dealt, each player looks at their hand and if they have any pairs (2 cards with the same number) they place them face up in front of them. If you have three of the same card, you have to wait to see if you get the 4th one. The person to the left of the dealer starts the game. The player to his left draws one card out of that persons hand and if the card makes a pair, it gets laid down. This continues with each player getting a turn at drawing a card from the other person's hand. The game is over when the only card left is the Old Maid. The person holding the Old Maid at the end of the game loses.
This game requires two players and a complete deck of regular playing cards. The dealer deals all the cards into two piles, face down.
The
person who did not deal lays a card, face up, on the table.
If
each of you turn over a card with the same value on it, that's WAR!
Each player places two cards, face down, and each of you turn over a
third card.
Uh-oh,
you did it again!
The
winner is the one that ends up with all of the cards at the end of
the game
This game is played by two to five people, and requires one regular deck of playing cards. The dealer deals all of the cards to the players, plus one additional, this is the "fishing pool". If any player has all four of any one value (for example, 4 - 4's) then they lay them down. When all of the players have laid down all of the sets that they have, the game starts.
The
person to the left of the dealer starts. That person turns to the
person on their left and asks them if they have a card (i.e., a 2),
in order to ask for a card, you must be holding one of that same
value. If the person has the card that you asked for, you get to ask again. The game continues until one player has no cards left in their hand CAMPFIRE GAMES Choose games that are suitable for all ages of those at your campfire.
Players act out the syllables of a word or phrase while the others try to guess what it is. Divide the den into two teams. Write a word or phrase and give it to one team. Ask them to leave the room to plan how they will dramatize the charade. After a quick rehearsal, the team returns and presents its act. Give each member of the other team a chance to guess what is being dramatized. Suggest that the teams start with simple charades, such as "air gun," "cat tail," "football," and "fire eater." When they have had some practice, try more complex charades such as TV show titles, book titles, and particular places.
You start by saying "I'm going on a hike and I'm taking bread. You say something that starts with your first initial. Make sure only one or two know this is how you play. If the person takes the correct thing you say "oh, you can go." If they say something starting with the wrong letter, "Oh, you can't go." It's fun to see how long it takes everyone to figure out the secret.
You
have to think of a famous person (or someone everyone has heard of),
both first and last name and the next person has to think of a famous
person with the first name beginning with the last letter of the last
name of the person mentioned before. EX. Bill Clinton, Charles
Manson, Melanie Griffith etc. The idea is to get the next person
stumped. You can't repeat the same name, and if someone gets a double
letter name (ex. Marilyn Monroe) it switches directions -
The object of the game is to figure it out. Everyone sits around the fire and has a choice of three things to say; they can say "One up one down," "two up", or "two down." The way you know what to say is based on your hand/arm position. You say "one up one down" if one arm is up and the other is down, "two up" if both are above the waist, and "two down" if both are below the waist. It will take both younger campers and older campers a little while to figure out the "pattern." This game works best if only a few people know how it works. When no one gets the pattern, you can make your arm motions a little more obvious. Everyone will have a good time trying to figure out how the game works.
One person thinks of a short sentence, phrase, short rhyme, etc. That person whispers it to the person on their right. That person then whispers what they heard to the next person on the right as this continues to the last person. The last person announces out loud what it was that was whispered to them. You will be amazed how often it will not be what started off in the beginning. Beware: Some will mess it up on purpose Copyright © 2000 Jon's Images, Inc. All rights reserved DISCLAIMER: PLEASE READ - By printing, downloading, or using any info from this site, you agree to our full terms. Review the full terms by clicking here. Below is a summary of some of the terms. If you do not agree to the full terms, do not use the information. All information on this web site is provided as a free service. Under no conditions does it constitute professional advice. No representations are made as to the completeness, accuracy, comprehensiveness or otherwise of the information provided. This site is considered publishers of this material, not authors. Information may have errors or be outdated. Some information is from historical sources or represents opinions of the author. It is for research purposes only. The information is "AS IS", "WITH ALL FAULTS". User assumes all risk of use, damage, or injury. You agree that we have no liability for any damages. We are not liable for any consequential, incidental, indirect, or special damages. You indemnify us for claims caused by you.
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