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We are in the process of collecting Frequently Asked Questions. Some have already qualified for this list:
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Genie Lamp Schedule
Dwarven Barrows Teleporters
Golem Parts
Obelisks
Encrypted Scroll solution
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Genie Lamp Schedule
The effect of the Genie Lamps depends on when you use them (like the Deck of Fate from MM6). The power of the effect is determined by the week of the month and the nature of the effect is determined by the month of the year. In addition to this, there are some days you would definitely want to avoid. These are listed last. Remember that Erathian months all last 28 days or exactly 4 weeks.
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January
Week 1: Might +1 Week 2: Might +2 Week 3: Might +3 Week 4: Might +4
February:
Week 1: Intelligence +1 Week 2: Intelligence +2 Week 3: Intelligence +3 Week 4: Intelligence +4
March:
Week 1: Personality +1 Week 2: Personality +2 Week 3: Personality +3 Week 4: Personality +4
April:
Week 1: Endurance +1 Week 2: Endurance +2 Week 3: Endurance +3 Week 4: Endurance +4
May:
Week 1: Accuracy +1 Week 2: Accuracy +2 Week 3: Accuracy +3 Week 4: Accuracy +4
June:
Week 1: Speed +1 Week 2: Speed +2 Week 3: Speed +3 Week 4: Speed +4
July:
Week 1: Luck +1 Week 2: Luck +2 Week 3: Luck +3 Week 4: Luck +4
August:
Week 1: Money +1000 Week 2: Money +2000 Week 3: Money +3000 Week 4: Money +4000
September:
Week 1: Food +? Week 2: Food +? Week 3: Food +? Week 4: Food +?
October: Week 1: Skill Points +2 Week 2: Skill Points +4 Week 3: Skill Points +6 Week 4: Skill Points +8
November:
Week 1: Experience Points +2500 Week 2: Experience Points +5000 Week 3: Experience Points +7500 Week 4: Experience Points +10,000
December:
Week 1: Random resistance +1 Week 2: Random resistance +2 Week 3: Random resistance +3 Week 4: Random resistance +4
Use on Friday: Character is stoned
Use on Saturday: Character dies
Use on Sunday: Character is eradicated
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Dwarven Barrows Teleporters
The Dwarven Barrows can be a bit tricky to find your way around in. Each Barrow has a two teleporters (left and right when you face the door) with two possible destinations - depending on the position (up or down) of the corresponding lever. Here's the list of possible destinations, by Barrow:
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Barrow # |
Left: Up |
Left: Down |
Right: Up |
Right: Down |
I |
XI |
VI |
V |
XV |
II |
XI |
XIII |
XIV |
V |
III |
XII |
VIII |
X |
IV |
IV |
Ankh |
XV |
XII |
III |
V |
II |
I |
IX |
XII |
VI |
XIII |
Ankh |
XI |
I |
VII |
IX |
X |
Tree
(Exit SE) |
VIII |
XIV |
III |
XV |
XIII |
IX |
V |
VII |
Tree
(Exit NE) |
X |
VII |
III |
Tree
(Exit NW) |
XI |
II |
XIII |
I |
VI |
XII |
XIV |
IV |
V |
III |
XIII |
XI |
II |
VIII |
VI |
XIV |
VIII |
XV |
II |
XII |
XV |
VIII |
XIV |
VI |
I |
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Here's a graphical representation of the same thing:
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Golem Parts
To be promoted to (Honorary) Wizard, you're asked to collect parts for Golem (as described on its Quest page). You find them here:
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Part |
Location |
Good Head |
Bracada Desert N, in a chest just S and
above the stables (on a hill near the arch-shaped tower). |
Bad Head |
Bracada Desert, near teleport cluster
(not needed). |
Arm |
Tatalia, on the island SW of main city with
Tidewater Caves, in a chest on the Eastern side of the island. |
Arm |
Avlee, on the middle island (the one with
the obelisk), in one of the center chests. |
Torso |
Barrow downs, just S of Stone City (central
area), in a chest where the three bridges meet. |
Leg |
Deyja, in a chest at the top of a cliff
overlooking the ocean, far E and just S of the water. |
Leg |
Deyja, in a chest at the top of another
cliff overlooking the ocean, far N and just W of the water |
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Obelisks
Here are the location of all the obelisks of Erathia:
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Encrypted Scroll Solution
This is the solution for the Encrypted Scroll you must solve to finish the Ninja Promotion Quest:
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Key |
P |
atte |
rnpat |
ter |
npat |
te |
rnpatt |
ernpat |
ter |
npat |
Cipher |
Y |
iupj |
xcokox |
nmw |
henv |
ik |
eoiuyl |
pwzmjh |
usv |
vqwy |
Message |
I |
have |
found |
the |
tomb |
of |
master |
kelwin |
and |
have |
Key |
ternpat |
ter |
npat |
tern |
pat |
ternp. |
At |
te |
rnpat |
Cipher |
xjvisfx |
nmw |
qeey |
zwga |
xjm |
htlsi. |
Jn |
cx |
fchub |
Message |
deduced |
the |
code |
from |
his |
notes. |
It |
is |
north |
Key |
tern |
patte |
rnpa |
tte |
rnpatt. |
Er |
npa |
tt |
ernp |
att |
ern |
Cipher |
yfkh |
iponm |
osiu |
uhi |
usdyl. |
Rq |
xec |
cm |
igbu |
bhx |
yzs |
Message |
east |
south |
west |
and |
center. |
My |
job |
is |
done |
and |
the |
Key |
patt |
ernp. |
Atte |
rnpa. |
Cipher |
tfvn |
uswt. |
Hiii |
disl. |
Message |
debt |
paid. |
Good |
luck. |
This gives you a clue of how to unlock The Hidden Tomb, found in SE Erathia by the water. Press the buttons in this order: North (=top button), East (=right button), South (=bottom button), West (=left button) and center (=center button (duh!)).
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© The Erathian Liberation Party 1999
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