Emerald Island
Proof |
Initiated by: |
Lord Markham at his headquarters. |
Objective: |
Find proof of the contestants' whereabouts and bring it back to Lord Markham. |
Tips: |
The shield you need is on the floor in the Dragon's Lair. Grab it and bring it back.
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Reward: |
1000 GP, 1000 XP and 4 fame. |
Recommended Level: |
1-3 |
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Harmondale
Arcomage I |
Initiated by: |
Darron Temper. |
Objective: |
Find out what happened to Darron Temper's brother. |
Tips: |
Find the Arcomage deck in the northern part of the White Cliff Caves (follow the left hand wall). If the Oozes are too hard to handle, run around and past them. Bring the deck back to Temper.
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Reward: |
750 GP, 2000 XP, 8 Fame and you get to keep the cards. |
Recommended Level: |
3-5 |
Lantern of Light |
Initiated by: |
Tarin Withern in the Harmondale Cathedral |
Objective: |
Find the Lantern of Light and bring it back to Tarin Withern. |
Tips: |
The Lantern of Light is in the Dwarven Barrows on the Barrow Downs map. It's in a chest in a secret room in Barrow II - search the northern wall of the middle room.
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Reward: |
1000 GP, 5000 XP and 20 Fame. |
Recommended Level: |
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Signet Ring |
Initiated by: |
Davrik Peladium at the Harmondale Inn |
Objective: |
Retrieve Davrik's signet ring from the Bandit Caves in the northeast of Erathia and return it to Davrik Peladium. |
Tips: |
It's a very small dungeon - you'll find it ; )
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Reward: |
5000 GP, 5000 XP and 20 Fame. |
Recommended Level: |
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Master Archer - Archer of the Light Path Promotion Quest |
Initiated by: |
Lawrence Mark |
Objective: |
Find the Perfect Bow in the Titan Stronghold in Avlee and return. |
Tips: |
Enter the Stronghold and go straight ahead to the next room; there's a green dragon in it. Go left, continue to the end of the corridor and turn right.
Then take your first right, follow that hall around to a room with a chest containing the bow. |
Reward: |
0 GP, 40000 XP and 200 Fame |
Recommended Level: |
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Clean Castle |
Initiated by: |
Your Castle Butler upon entering your Castle for the first time. |
Objective: |
Clean out Castle Harmondale and return to the Butler in the tavern, On the House, in Harmondale. |
Tips: |
Take out the Goblins and rats in your castle. Armed with a couple of bows it shouldn't be too hard for any party.
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Reward: |
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Recommended Level: |
3 - 5 |
Castle Repair |
Initiated by: |
Your Castle Butler, when you cleaned the Castle. |
Objective: |
Go to the Dwarves in Stone City and convince them to come and repair your castle. |
Tips: |
The Entrance to Stone City is at the center of the Barrow Downs map. The Dwarf King will ask you to perform the Rescue Dwarves quest if he is to help you.
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Reward: |
Your Castle will be repaired - eventually. |
Recommended Level: |
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Initiate - Monk Promotion Quest |
Initiated by: |
Bartholomew Hume in the suburb of Harmondale. |
Objective: |
Find the tomb in Barrow Downs that is built upon a place of power. Meditate by the water. |
Tips: |
It's in the Dwarven Barrows. You can access it (indicated by an Ankh symbol) from Barrows IV and VI.
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Reward: |
0 GP, 15000 XP, 60 Fame and promotion to (Honorary) Initiate. |
Recommended Level: |
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Master Monk - Monk of the Light Path Promotion Quest |
Initiated by: |
Bartholomew Hume in the suburb of Harmondale. |
Objective: |
Extinguish the remains of the evil order of Baa in the Temple of Baa in Avlee. Defeat the High Priest there and return with the news. |
Tips: |
You'll get a Cloak of the Sheep when you loot his body. |
Reward: |
0 GP, 40000 XP and 160 Fame |
Recommended Level: |
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Tularean Forest
Great Druid - Druid Promotion Quest |
Initiated by: |
Anthony Green. |
Objective: |
Visit the 3 Stonehenge Temples in Tatalia, Evenmorn Isles and Avlee and return to Anthony Green. |
Tips: |
They look like circles of stone with an altar of water in the middle.
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Reward: |
0 GP, 15000 XP and 60 Fame |
Recommended Level: |
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Archdruid - Druid of the Light Path Promotion Quest |
Initiated by: |
Anthony Green |
Objective: |
You must retrieve the bones of King Zokarr from the Nighon Tunnels; put them back in their proper resting place and return to tell Green. |
Tips: |
Resting place is same area Initiate quest is; in Barrows indicated by Ankh. |
Reward: |
0 GP, 40000 XP and 200 Fame |
Recommended Level: |
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3 Statuettes |
Initiated by: |
Thom Lumbra. |
Objective: |
Find the 3 stolen statuettes and replace them on the 3 shrines of Bracada Desert, Tatalia and Avlee and return to Thom Lumbra. |
Tips: |
Knight statuette location in Temple of the Sun (Evenmorn Isle) behind left door off first room and goes to altar on an island in Avlee.
Eagle Statuette location in Temple of the Moon (Evenmorn Isle) go through door on right off first room, go up stairs, go left on balcony to the wall, there is a secret door. Enter the room, the chest is hard to see from the doorway.
Eagle statue goes to the altar located on the shoreline in SW Tatalia. Angel statue is in the Nighon Maze in one of the far northern rooms. Angel statue goes to altar in Bracada Desert (NW corner of map). |
Reward: |
50000 GP, 50000 XP and 200 Fame |
Recommended Level: |
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Hunter - Ranger Promotion Quest |
Initiated by: |
Ebenezer Sower |
Objective: |
Solve the secret of how to get in the Faerie Mound in the north of Avlee, speak to the Faerie King and your Ranger will be granted magic. |
Tips: |
Hall is N and W of the Avlee village. When you get in, you'll find a large underground mound with no entrance. Keep walking around it, at some point you'll trigger an opening in the side.
On your way down the elevator, be sure to note an extra floor the lift doesn't stop at. Hop off and loot the chest.
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Reward: |
0 GP, 15000 XP, 60 Fame and magic ability for your promoted Ranger. |
Recommended Level: |
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Bounty Hunter - Ranger of the Dark Path Promotion Quest |
Initiated by: |
Ebenezer Sower |
Objective: |
10000 GP in bounties (talk to Town Halls to find out what the bounties are on) and return. |
Tips: |
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Reward: |
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Recommended Level: |
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Deliver Letter |
Initiated by: |
Johann Kerrid |
Objective: |
Johann Kerrid asks you to deliver the provided letter to the Faerie King in the Hall under the Hill in Avlee, and return with the object that the King will give you. |
Tips: |
Hall is N and W of the Avlee village. See Hunter Promotion Quest for how to get in. You'll meet the King at the entrance. When you deliver the letter and accept the Pipes, the King closes the entrance behind you and takes all your food.
Apples in your backpack that you haven't eaten yet will not disappear (you may need them if you want to rest). Explore the dungeon then return to where the entrance was and you'll be teleported to the other side and out.
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Reward: |
Part 1: Letter to the King nets you 0 GP, 2000 XP and 8 Fame Part 2: Delivering pipes to Johann Kerrid nets you 1000 GP, 15000 XP and 20 Fame |
Recommended Level: |
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Betray the Queen |
Initiated by: |
King Parson of Castle Navan |
Objective: |
Steal the Riverside Plans from the Riverside Dungeon in Erathia and return to the Elven King in Tulerean Forest with them. You have 28 days to complete this quest. |
Tips: |
You have two choices. You can steal the real plans from the dungeon or you can go see Queen Catherine in Erathia who will give you a set of fake plans to return with. You will get the Elven King's reward even with the fake plans.
Do not steal the real plans and then go see the Queen or she will throw you in jail for a year. It is possible to betray both the King and the Queen.
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Reward: |
5000 GP deposited in your bank account, 10000 XP and 40 Fame |
Recommended Level: |
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Avlee
Warrior Mage - Archer Promotion Quest |
Initiated by: |
Steagal Snick. |
Objective: |
Sabotage the lift in Red Dwarf Mines and return to Steagal Snick. |
Tips: |
2 types monster there, those that can be harmed only by magic (Ooze) and those that can be harmed only by steel (Medusas). Mines have 2 levels. In the back of one of the lower section is the machine you're looking for.
The worn belt you get from Steagal will hold about an hour, so get out before you are trapped. It is possible to run around the Medusas without killing them.
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Reward: |
0 GP, 15000 XP and 60 Fame |
Recommended Level: |
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Sniper - Archer of the Dark Path Promotion |
Initiated by: |
Steagal Snick. |
Objective: |
Retrieve the Perfect Bow from the Titans' Stronghold in Avlee and return it to Steagal Snick in Avlee. |
Tips: |
This is an exact duplicate of the Master Archer Quest, only this one's on the Dark Path.
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Reward: |
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Recommended Level: |
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Erathia
Rogue - Thief Promotion Quest |
Initiated by: |
William Lasker in the Erathian Sewers |
Objective: |
Steal the vase on the mantle in Lord Markham's manor in Tatalia and bring it back to William Lasker. |
Tips: |
Lord Markham's Manor is near the wharf. You don't need to have the steal skill to accomplish this.
The guards will jump you as soon as you touch the vase (it's trapped) no matter what. |
Reward: |
5000 GP, 15000 XP and 60 Fame |
Recommended Level: |
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Spy - Thief of the Light Path Promotion Quest |
Initiated by: |
William Lasker in the Erathian Sewers |
Objective: |
You have to move the counterweights in WatchTower 6 from the top of the Tower to the gatehouse at the bottom. |
Tips: |
Look for a lever in one of the "windows" in the Southern room you get to by extending a bridge. |
Reward: |
14500 GP, 40000 XP and 160 Fame |
Recommended Level: |
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Cavalier - Knight Promotion Quest |
Initiated by: |
Frederick Org. |
Objective: |
Destroy all the Undead in the haunted mansion in the NW corner of Barrow Downs and return to Frederick Org. |
Tips: |
In the library, click the bookcase on the west wall to open a secret passage. If it doesn't open, perception must be higher. Careful, all undead can age you if you let them get up close.
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Reward: |
0 GP, 15000 XP and 60 Fame |
Recommended Level: |
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Black Knight - Knight of the Dark Path Promotion Quest |
Initiated by: |
Frederick Org. |
Objective: |
Rob the Elvish Treasury at Castle Navan in the Tulerean Forest and return. |
Tips: |
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Reward: |
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Recommended Level: |
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Crusader - Paladin Promotion Quest |
Initiated by: |
Sir Charles Quixote |
Objective: |
Slay the dragon Wromthrax the Heartless. Sir Charles Quixote will go with you to give you pointers. |
Tips: |
The Dragon lives in a cave in the northern, snowy region of Tatalia. Easiest way is to get in shooting distance, move sideways (this avoids most of the dragon's incoming shots) and keep shooting.
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Reward: |
0 GP, 17812 XP and 71 Fame |
Recommended Level: |
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Hero - Paladin of the Light Path Promotion Quest |
Initiated by: |
Sir Charles Quixote in Wromthrax's cave as soon as the dragon is dead. |
Objective: |
Rescue Alice Hargreaves from William's Tower in Deyja and return to see Quixote in his house in Erathia. |
Tips: |
A rather small dungeon.
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Reward: |
0 GP, 40000 XP and 150 Fame |
Recommended Level: |
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Arcomage Champion (Arcomage II) |
Initiated by: |
Gina Barnes in Steadwick Town |
Objective: |
Contest. Must win 1 game in the Taverns in - Avlee - Bracada Desert - Barrow Downs - Celeste - Deyja - Evermorn Isle - Harmondale - Nighon - The Pit - Steadwick (Erathia Map) - Stone City (Barrow Downs Map)
- Tatalia - Tularean Forest Return to Gina Barnes to claim prize. |
Tips: |
See the Arcomage page.
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Reward: |
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Recommended Level: |
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Deliver Letter |
Initiated by: |
Norbert Thrush |
Objective: |
Deliver a letter to Lord Markham in Tatalia for collector Norbert Thrush and then return to let him know. |
Tips: |
Just go to his manor in Tatalia and walk in.
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Reward: |
2000 GP, 5000 XP and 20 fame |
Recommended Level: |
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Betray the King |
Initiated by: |
Queen Catherine in Erathia |
Objective: |
Go to the Tulerean Forest, find and release a prisoner from a cave outside Pierpont and return him to Catherine. |
Tips: |
You have two choices. Either find and return the real prisoner or go see the Elven King in Pierpont who will give you a fake prisoner. Either way you get your reward.
Do not free the prisoner and then go to the King or he will throw you in prison for a year. It is possible to betray both the Queen and the King.
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Reward: |
5000 GP deposited in your bank account, 10000 XP and 40 Fame |
Recommended Level: |
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Barrow Downs
Rescue Dwarves |
Initiated by: |
Dwarf King in Stone City on the Barrow Downs Map |
Objective: |
Rescue dwarves in the Red Dwarf Mines by pouring the elixir given to you by the King on them, then return to tell him of the rescue. They've been turned to statues by Medusas. The Mines are located in East Bracada Desert. |
Tips: |
The dwarf statues are only on the floor you're on when you enter; none are downstairs. Click on them and the elixir is used automatically. There's one that's easily missed, next to the mining car by the lift.
The last one will accompany you back as proof of rescue. It is possible to run around the oozes without killing them.
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Reward: |
12500 XP, 5000 gold and 50 Fame |
Recommended Level: |
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Clear the Mines |
Initiated by: |
Spark Burnkindle in Stone City |
Objective: |
Clear the mines under Stone City of the Troglodyte infestation and return to Spark Burnkindle in the city. |
Tips: |
On your way down the elevator to the mines from the City, be sure to note an extra floor the lift doesn't stop at. Hop off and loot the chest. Use ranged attacks on the Troglodytes, they can't hit you unless they're next to you.
Save before opening any chests.
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Reward: |
2500 GP, 5000 XP and 20 fame |
Recommended Level: |
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Tatalia
Find Paintings |
Initiated by: |
Ferdinand Visconti, collector. |
Objective: |
Find 3 paintings and bring them back. One is of King Roland, one of Archibald, one of the statue in Castle Ironfist courtyard. |
Tips: |
One painting (the Angel one) is found in the Haunted Mansion in Barrow Downs. The other two are in Castle Gryphonheart in Erathia.
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Reward: |
50000 GP, 50000 XP and 200 Fame |
Recommended Level: |
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Deyja
Assassin - Thief of the Dark Path Promotion Quest |
Initiated by: |
Seknit Undershadow, NW village |
Objective: |
Go to the Celestial Court in Celeste and kill Lady Eleanor Carmine. Return with proof to Seknit Undershadow in the Deyja Moors. |
Tips: |
You'll find Lady Carmine walking around in front of Castle Lambent of Celeste, wearing a red dress. You don't have to kill her!
The sneaky way of obtaining the knife is to cast Invisibility before entering the Teleporter in Bracada Desert, and steal the knife from her without fighting. Or you can just kill everything in sight. Your choice.
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Reward: |
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Recommended Level: |
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Villain - Paladin of the Dark Path Promotion Quest |
Initiated by: |
William Setag. |
Objective: |
Capture Alice Hargreaves from her residence in Castle Gryphonheart and return her to William's Tower in the Deyja Moors. |
Tips: |
Go to Castle Gryphonheart, clean it out, find Alice Hargreaves (in the W part of the castle), and return.
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Reward: |
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Recommended Level: |
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Priest - Cleric Promotion Quest |
Initiated by: |
Daedalus Falk in NW village |
Objective: |
Find the map to the Islands that was stolen by the pirates and return. The Pirates are hidden in their Tidewater Caverns on an island W of Tatalia. |
Tips: |
The plans are on the boat in the Caverns behind a secret door. Go up and into the ship, then go belowdecks and around behind the staircase. Check the wall there for a secret door. |
Reward: |
5000 GP, 15000 XP and 75 Fame |
Recommended Level: |
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Priest of Dark - Priest of the Dark Path Promotion Quest |
Initiated by: |
Daedalus Falk in NW village |
Objective: |
Deface the Altar of Good in the Temple of the Sun on Evenmorn Isle then return to Daedalus Falk in the Deyja Moors. |
Tips: |
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Reward: |
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Recommended Level: |
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Bracada Desert
Ranger Lord - Ranger of the Light Path Promotion Quest |
Initiated by: |
Lysander Sweet |
Objective: |
Speak to the Oldest Tree in Tulerean Forest. Solve the Heart of the Forest Quest. Return to the Oldest Tree and after that to Lysander Sweet. |
Tips: |
The oldest Tree is on the S island in Tularean Forest (can't miss it). |
Reward: |
The Oldest Tree gives you: 0 GP, 5000 XP and 20 Fame Lysander Sweet gives you: 0 GP, 4000 XP and 160 Fame |
Recommended Level: |
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Season's Stole |
Initiated by: |
Gary Zimm - only after you choose the Light Path |
Objective: |
Retrieve the Season's Stole from the Hall of the Pit and return it. |
Tips: |
Enter the Hall of the Pit in Deyja and just keep moving straight ahead through several rooms, down elevators and across a bridge. Keep going until you see a chest against the wall in front of you and slightly to the right; that's it.
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Reward: |
7500 GP, 7500 XP and 30 Fame |
Recommended Level: |
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Wizard |
Initiated by: |
Thomas Grey, The School of Sorcery |
Objective: |
Find all the Golem Parts, assemble it, and return to Thomas Grey. |
Tips: |
Once you find all the parts, you will have a golem in an NPC slot. Talk to him to assemble your Golem.
Be careful not to use the "Abbey Normal Head" (get rid of it before assembly) or your Golem will attack you. Once Thomas Grey has animated it for you, take it back to your castle. It will guard the interior.
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Reward: |
0 GP, 30000 XP, 75 Fame and a Golem for your Castle |
Recommended Level: |
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Archmage - Sorcerer of the Light Path Promotion Quest |
Initiated by: |
Thomas Grey, The School of Sorcery |
Objective: |
Find the Book of Divine Intervention in the Breeding Grounds in the Pit and return. |
Tips: |
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Reward: |
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Recommended Level: |
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Champion - Knight of the Light Path Promotion Quest |
Initiated by: |
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Objective: |
Go win five battles at the Knight level in the Arena. |
Tips: |
Reach the Arena from Harmondale on Sunday.
Once in the Arena, cast all the spells you want (Regeneration, Protection from Magic, whatever -- I recommend Invisibility to give you a chance to check the opposition) then turn around and talk to the Arena master.
If you can keep moving in a hit-and-run pattern a single monster is easier to catch and kill and you won't be mobbed as easily. Try doing this as early as possible, as the toughness of the monsters will be adjusted to your level. |
Reward: |
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Recommended Level: |
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Celeste
Halls of Mist |
Initiated by: |
Gavin Magnus in Castle Lambert. |
Objective: |
Go in front door and exit the back door. You aren't allowed to kill anything in the Halls of Mist. |
Tips: |
Use Invisibility. If you're running out of time, you can collect the three keys one at a time and go outside and recast Invisibility between runs. When you have collected them all, go in and activate the three locks. |
Reward: |
0 GP, 50000 XP and 200 Fame; Light Guild Membership; 2nd Castle upgrade. |
Recommended Level: |
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Priest of Light - Priest of the Light Path Promotion |
Initiated by: |
Rebecca Devine. |
Objective: |
Go to the Temple of the Moon on Evenmorn Island and purify the Altar. |
Tips: |
Just touch the altar in the temple. |
Reward: |
10000 GP, 40000 XP and 200 Fame |
Recommended Level: |
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Altar Pieces |
Initiated by: |
Resurectra. |
Objective: |
Get half a key (altar piece) from the Temple of the Dark in the Pit. Get the other half (another altar piece) from the Temple of the Light in Celeste, and return. |
Tips: |
To get the one from the Temple of the Dark, go around behind the altar and hit spacebar. There's a chest under the altar. |
Reward: |
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Recommended Level: |
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Kill the Vampire |
Initiated by: |
Crag Hack |
Objective: |
Investigate the Wine Cellar in Tatalia, kill the Vampire and return. |
Tips: |
Use Protection from Magic and Regenerate, it's easier. |
Reward: |
20000 GP, 50000 XP and 200 Fame |
Recommended Level: |
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Soul Jars |
Initiated by: |
Sir Caneghem |
Objective: |
Steal the Soul Jars from Castle Gloaming in the Pit. Don't take too long or reinforcements will come. Do it right the first time or you will find that the patrols are doubled permanently. |
Tips: |
I played Light; and ended up finding the jars in Mt. Thunderfist in a small room off a library. Sir Caneghem accepted them anyway. |
Reward: |
0 GP, 50000 XP and 200 Fame |
Recommended Level: |
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Kill Tolberti |
Initiated by: |
Robert the Wise |
Objective: |
Assassinate Tolberti in his house in The Pit and return. |
Tips: |
Use Protection from Magic (preferably at GM level to prevent Eradication), Slow, Dispel Magic. |
Reward: |
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Recommended Level: |
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Kill Xenofex |
Initiated by: |
Resurectra |
Objective: |
Go to Colony Zod in the Land of the Giants and slay Xenofex then return to Resurectra in Castle Lambent in Celeste. |
Tips: |
Access to the Land of the Giants is gained through Mount Nighon and the Eofol Tunnels. Once in Colony Zod, you need to search the cages hanging from the ceiling to obtain a key from Roland Ironfist.
Other than that, it's pretty straightforward. |
Reward: |
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Recommended Level: |
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Nighon
Haldar's Remains |
Initiated by: |
Mazin Duck. |
Objective: |
Retrieve Haldan's remains from the Maze in Nighon and return. |
Tips: |
Use Slow on Minotaur Lords. |
Reward: |
35000 GP, 50000 XP and 200 Fame |
Recommended Level: |
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Warlock - Druid of the Dark Path Promotion Quest |
Initiated by: |
Tor Anwyn |
Objective: |
Retrieve the dragon egg from the Dragon Cave in the Land of the Giants and return it to Tor Anwyn in Mount Nighon. |
Tips: |
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Reward: |
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Recommended Level: |
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The Pit
Lich - Sorcerer of the Dark Path Promotion Quest |
Initiated by: |
Halfgild Wynac |
Objective: |
Retrieve the lich jars from the Proving Grounds in Celeste and bring them back to Halfgild Wynac in the Pit. |
Tips: |
See the Halls of Mist quest. |
Reward: |
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Recommended Level: |
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Ninja - Monk of the Dark Path Promotion Quest |
Initiated by: |
Stephan Sand |
Objective: |
Crack the code in the School of Sorcery in the Bracada Desert to reveal the location of the Tomb of Ashwar Nog'Nogoth. Discover the tomb's location, enter it, and then return it to Stephan Sand in the Pit. |
Tips: |
You'll find an encrypted scroll at the School of Sorcery in Bracada Desert. To crack the code, you should check the Library of your Castle in Harmondale. Or go to the Game FAQ page for the spoiler.
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Reward: |
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Recommended Level: |
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