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Imperial Guard Special Rules

Chain of Command Rule   Regimental Command Rule   Section HQ Rule

The Chain of Command Rule

The tight structure of the Imperial Guard is reflected on the games table by the chain of command rule. This represents the way in which orders are passed from the regimental HQ to the company HQ and finally to each individual unit. If the chain is broken at some point command and control of the army suffers.

The chain of command works as follows. Imperial Guard units may only be given orders if they are connected to the chain of command. A unit is automatically connected to its chain of command if it is within 25 cm of its company HQ. It is not necessary for the detachments section HQ be in range so long as at least one model of the detachment is within the 25 cm radius from the company HQ.

Note: Any Support Cards assigned to a Company Card at the time of purchase are considered to receive orders from the company HQ they are attached to.

Example: The player purchases a artillery company and a detachment of whirlwinds. Both the models of the artillery company and the whirlwind detachment must be within 25 cm of either HQ unit (companies usually bring 2 HQ units) to receive orders.

The chain of command is broken in the following circumstances:

1.If the unit is farther than 25 cm from its company HQ
2.If the unit’s section HQ has been destroyed
3.If the unit’s company HQ has been destroyed

Company HQ’s are usually composed of two stands with a transport (usually a rhino). The command radius is measured from the stands not the transports.

Units that are outside the chain of command receive no orders for that turn.

Regimental Command


Reg'mental command is represented Praetorian classed vehicles (such as the Leviathan) that serve as mobile HQs. These are usually behind the army and not represented in the battle. In some instances you may bring them to battle and their close proximity augments the armies command and control performance. When such a vehicle is present on the battlefield the command radius of all Imperial Guard units is increased to 35 cm, including the command vehicle itself. Only when all such vehicles participating on the tabletop are destroyed is the increased command radius lost. Once the last command vehicle is lost the command radius reverts to its normal 25 cm radius, since other command vehicles not directly on the tabletop are assumed to have taken control.

Section HQ

Section headquarters are detachment leaders. They move and shoot according to the orders given to the rest of the detachment. Section HQ are not command units (HQ units for short)and do not enjoy the special rules afforded to these units. They do however enjoy the targeting restriction regular HQ units have, that is, they can only be targeted if they are the closest unit of that type within range. Detachments that lose their section HQ are considered to be outside the chain of command and receive no orders.


If you have any questions or comments, please email me.