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Imperial Guard Special Rules
Chain of Command Rule   Regimental Command Rule   Section HQ Rule
The Chain of Command Rule
The tight structure of the Imperial Guard is reflected on the games
table by the chain of command rule. This represents the way in which orders
are passed from the regimental HQ to the company HQ and finally to each
individual unit. If the chain is broken at some point command and control
of the army suffers.
The chain of command works as follows. Imperial Guard units may only be
given orders if they are connected to the chain of command. A unit is
automatically connected to its chain of command if it is within 25 cm of
its company HQ. It is not necessary for the detachments section HQ be in
range so long as at least one model of the detachment is within the 25 cm
radius from the company HQ.
Note: Any Support Cards assigned to a Company Card at the time of purchase
are considered to receive orders from the company HQ they are attached to.
Example: The player purchases a artillery company and a detachment of
whirlwinds. Both the models of the artillery company and the whirlwind
detachment must be within 25 cm of either HQ unit (companies usually
bring 2 HQ units) to receive orders.
The chain of command is broken in the following circumstances:
1.If the unit is farther than 25 cm from its company HQ
2.If the unit’s section HQ has been destroyed
3.If the unit’s company HQ has been destroyed
Company HQ’s are usually composed of two stands with a transport (usually
a rhino). The command radius is measured from the stands not the transports.
Units that are outside the chain of command receive no orders for that
turn.
Regimental Command
Reg'mental command is represented Praetorian classed vehicles (such as the
Leviathan) that serve as mobile HQs. These are usually behind the army and
not represented in the battle. In some instances you may bring them to
battle and their close proximity augments the armies command and control
performance. When such a vehicle is present on the battlefield the command
radius of all Imperial Guard units is increased to 35 cm, including the
command vehicle itself. Only when all such vehicles participating on the
tabletop are destroyed is the increased command radius lost. Once the last
command vehicle is lost the command radius reverts to its normal 25 cm
radius, since other command vehicles not directly on the tabletop are
assumed to have taken control.
Section HQ
Section headquarters are detachment leaders. They move and shoot according
to the orders given to the rest of the detachment. Section HQ are not
command units (HQ units for short)and do not enjoy the special rules afforded
to these units. They do however enjoy the targeting restriction regular
HQ units have, that is, they can only be targeted if they are the closest
unit of that type within range. Detachments that lose their section HQ are
considered to be outside the chain of command and receive no orders.
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