Destroying Buildings: Rule 1
Even though I'm new at this game, I totally agree with the discussion
on the dangers of allowing buildings to be destroyed in Epic 40,000. In the
days of Epic 2nd Edition the buildings were dangerous places to be. We
would stay out of them at all costs ! Not only is this annoying, but also
very unrealistic. During WWII it was next to impossible to root out infantry
that were in a building, short of sending in troops to combat them hand to hand.
Buildings are very strong, and even when they collapse, they tend to leave
all kinds of pockets in them. Indiviual troops may die, but units seldom
do. Here are some possible house rules for buildings that will not have an
unrealistic inpact on the game.
1) Assign a damage capacity to the buildings:
Small(small ork buildings for 2nd Ed.)
5
Medium (small buildings from 2nd Ed.)
10
Large (ramparted buildings from 2nd Ed. )
15
Huge (buildings from Titan Legions)
20
Note: this are just guide lines, you may have to experiment with this.
2) Assign an armour value to the buildings:
Small(small ork buildings for 2nd Ed.)
4+
Medium (small buildings from 2nd Ed.)
5+
Large (ramparted buildings from 2nd Ed. )
6+
Huge (buildings from Titan Legions)
6+
Now the buildings can be destoryed just like any thing else.