tutorial
by 'maestro' R Setiawan
Better material: Composite make perfect!
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Now
we gonna add the noisy material that make easier for your material
to be applied to various house, or even a ruins of castle :) While
bricks map in 3DS MAX already have noise parameter but that is not
good enough for me so I simply make a composite material that consists
of 2 material, the first is the basic brick we already made, the
second is a new material that will add noise/contour that make your
brick likes a real one
STEP 4:
Open material browser, change the type of material from standard
to new, composite materal and choose 'keep material as sub material'
STEP 5:
We will combine only 2 kind of material so make sure
only mat.1 slot selected, choose 30% transparency. The basic principle
of composite material is not unlike layer concept in photoshop or
paintshop pro, so if we choose '100%' then all we will see is only
the noise without the bricks o_0;
STEP
6:
Now we will edit the mat.1 slot :
Select mat.1 and add noise in diffuse color and andd dent in bump
channel
I only use default in Noise channel but I change the dent parameters
a bit, that is dent size (45) and strength (20)
Now looks what the wonderful result on the page 3
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