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3D studio Max


better material
level | beginner


Easy Modelling Russian submarine
level | beginner


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Chief Modeller | Admin | owner | Designer :
'maestro' R Setiawan


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tutorial by 'maestro' R Setiawan
Better material: Composite make perfect!

page1 | page2 | page3

A lot of beginner of the MAX still forgot the importance of texture as they spent most of times to various modelling technique which end up in a good design on paper, but looks dull on render. This tutorial and avoid became next victims of dull texturing :) It is in MAX but lightwave and other modeller users can gain advantage too as I only use basic parameter such as composite and bump

STEP 1:
In this tutorial we will study about bricks, yup if U want to be a serious 3d modeller there will come a time U want to make some architectural models, from modern tropical house to an old castle U saw in some Brit movie. We learn only about the texture so we dont need complex geometry here. simply make a 100x100x100 (can be done easily using keyboard entry :) )




STEP 2:
Now simply assign the standard bricks material. We use the default bricks in this tutorial.
Use bricks as both diffuse and bump material

Now we have a problem : the bump mapping will make the light color as the more outstanding/higher part but in the default part the cement between bricks is white color. so if we use it then it looks as if the bricks lies deeper than the cement part which we dont want. How to solve this ?
simply use negative amount in the bump part, simple isn it :)


STEP 3:
Yup now we have a bricks cube like this :)

But this still looks to dull and wont make a good material for your architectural render
If u see the wall of most house there is certain texture that make wall of real house looks different with paper house :)

Now open page 2 to see how this problem should be solved

page1 | page2 | page3