Name | Spell Power Cost |
Description | |
Black | |||
Lv 1 | Lv 2 | Lv 3 | Lv 4 |
Dark Flare 1 | Dark Flare 2 | Dark Flare 3 | Dark Flare 4 |
Poison | Blind | Mute | Paralyze |
HP Drain 1 | MP Drain 1 | HP Drain 2 | MP Drain 2 |
Rot | Summon 1 | Fatigue | Summon 2 |
Dark Flare 1 | 100 80 MP |
Evil energy attacks with Hell's fury. | |
Dark Flare 2 | 700 430 MP |
Your opponent is slammed with negative power as beams of darkness strike at them. | |
Dark Flare 3 | 1600 775 MP |
A dome of dark energy crushes your opponent within its confines. | |
Dark Flare 4 | 3000 1100 MP |
Orbs of black power collect around your opponent, then shadow demons attack in an explosion of darkness. | |
Poison | 60 100 MP |
The body starts to slowly decay in affected areas. Adds the Poisoned status. | |
Blind | N/A 390 MP |
Attacks the eyes, making it harder to determine where to target an attack. Adds the Blind status. | |
Mute | N/A 815 MP |
Stops the ability of a person to speak, halting their magical abilities. Adds Mute. | |
Paralyze | N/A 1210 MP |
The nerves are stunned, causing the body to stop moving. Adds the Numb status. | |
HP Drain 1 | 90 140 MP |
Steals the life force from your opponent, and siphons it into your body. Damage dealt is added to the user's HP. | |
HP Drain 2 | 1200 815 MP |
Takes the very essence of someone's soul and drains it into the caster's body. Same HP stealing effect as HP Drain 1. | |
MP Drain 1 | 360 540 MP |
Steals the target's phsycological powers, increasing your own. Damage dealt is instead taken from the target's MP, and is also added to the user's MP. | |
MP Drain 2 | 1800 1280 MP |
Able to steal away one's entire phsyche, leaving them as empty shells, this will take away quite a large portion of the target's mental capacities. Same MP-based effects as MP Drain 1. | |
Rot | N/A 85 MP |
Attacks the muscle tissues of the arms and legs, decreasing attacking power. Lowers Attack by 10% (Attack x0.9). | |
Fatigue | N/A 770 MP |
Wears the body out, making it harder to defend one's self. Defense lowers by 10% (Defense x0.9). | |
Summon 1 | N/A 560 MP |
Summons a lesser demon from Hell. Demon stats are 1/8 of your own, and it uses your MP to cast spells. It has all of your abilities, and when controlling it, just add (Demon) or something of the sort to its actions. The Demon lasts until either it dies or the battle ends. Even when the Demon dies, you do not. | |
Summon 2 | N/A 2070 MP |
Summons a gigantic demon from the deepest pits of Hell. Demon stats are 1/4 of yours, and everything else is exactly like Summon 1. | |
Red | |||
Lv 1 | Lv 2 | Lv 3 | Lv 4 |
Blaze 1 | Blaze 2 | Blaze 3 | Blaze 4 |
Wisp | Flame Wall 1 | Melt | Flame Wall 2 |
Burning Mist 1 | Fire Dart | Burning Mist 2 | Flame Spear |
Shock 1 | Crest | Shock 2 | Point Flare |
Blaze 1 | 100 80 MP |
A small ball of flame that speeds to your opponent. | |
Blaze 2 | 700 430 MP |
Sends a short column of fire at your enemy. | |
Blaze 3 | 1600 775 MP |
A cone of blazing heat surrounds the target. | |
Blaze 4 | 3000 1100 MP |
A star-like inferno engulfs the enemy. | |
Wisp | N/A 100 MP |
Sends a magical ball of blue flame to report on another character's position and status. Can be used to see through abilities such as the Ninja's Stealth. | |
Melt | N/A 1050 MP |
Makes armor so hot that it can no longer be worn. The target is unable to add in body armor defense for the remainder of the battle. | |
Flame Wall 1 | N/A 510 MP |
Increases defese by 10% (DEF x1.1). Adds the status effect Flame Barrier 1. If layered with itself, Flame Barrier 1 is the only effect added. | |
Flame Wall 2 | N/A 1770 MP |
Increases defense by 20% (DEF x1.2). In addition, adds Flame Barrier 2. If layered with itself, Flame Barrier 2 is the only effect added. | |
Burning Mist 1 | N/A 110 MP |
Lowers hit by 10% (HIT x0.9). | |
Burning Mist 2 | 850 915 MP |
Hit is lowered by 20% (HIT x0.8). | |
Fire Dart | 410 455 MP |
Strength decreased by 10% (STR x0.9). | |
Flame Spear | 1800 1320 MP |
Lowers strength by 20% (STR x0.8). | |
Shock 1 | N/A 60 MP |
Adds Numb and lowers defense by 10% (DEF x0.9). | |
Shock 2 | 670 920 MP |
Adds Numb and lowers defense by 10% (DEF x0.9). | |
Crest | N/A 490 MP |
Increases attack by 10% (ATK x1.1). | |
Point Flare | 1500 2740 MP |
Disarms the target for three rounds (they can no longer add their weapon's power), or lowers any one variable stat by 10% (Stat x0.9). | |
Green | |||
Lv 1 | Lv 2 | Lv 3 | Lv 4 |
Quake 1 | Quake 2 | Quake 3 | Quake 4 |
Stone Shell 1 | Mudslide | Stone Shell 2 | Earthblade |
Pollen | Needles | Leaf Wall | Vines |
Life Essence | Fissure | Shape Nature | Harden |
Quake 1 | 100 80 MP |
The ground cracks and cleaves in a line from the mage, throwing rocks into the air as it attacks their enemy. | |
Quake 2 | 700 430 MP |
A wave of earth attacks the mage's target from afar. | |
Quake 3 | 1600 775 MP |
Earth and stones are thrown into the air, then it all falls onto the opponent. | |
Quake 4 | 3000 1100 MP |
Earthen hands grab and pummel the enemy. | |
Stone Shell 1 | N/A 110 MP |
Adds Hardness 1. | |
Stone Shell 2 | N/A 800 MP |
Adds the Hardness 2 status. | |
Mudslide | N/A 520 MP |
Lowers speed by 10% (SPD x0.9). | |
Earthblade | 1900 1300 MP |
If target's HP is lower than 1/16 their Max, the target's HP is reduced to zero. | |
Pollen | N/A 60 MP |
Adds the Asleep status. | |
Needles | 460 480 MP |
Lowers defense by 10% (DEF x0.9). If cast more than once upon the same target, defense does not lower repeatedly. | |
Leaf Wall | N/A 835 MP |
Lowers hit by 10% (HIT x0.9). | |
Vines | N/A 1250 MP |
Lowers speed by 20% (SPD x0.8). | |
Life Essence | 280 50 MP |
Cancels: Poison, Blind, and Mute. | |
Fissure | A series of rocks shoot out of the ground, knocking your opponent backwards. Makes the target lose two turns. | ||
Shape Nature | N/A 960 MP |
Makes a weapon with the stats of a basic Bronze weapon. At Class 1, the stats improve to Mythril status. | |
Harden | N/A 1270 MP |
Adds Petrifying. Upon being cast again on the same target Petrifying 2 is added. Upon another casting on the same target, Stone is added. |