[^^zix home page] [HYPER-SPACE (mfa)] [Quick Index/Map]
-[Promenade/Galleries]-
ma: z^fractalist
See also: [L/D] [S/D]
See also: [af/art3/pkda2001 - pizoig gaming projects]
Ab Fr
\ /
+----------------+
/| /|
/ | / |
/ | / |
Fu / | / |
\ / | / |
+----------------+--Hu |
| | "RS-3" | |
[Quick Index] | Jz--+----------|-----+
| / | / \
| / | / Sc
| / | /
| / | /
|/ |/
+----------------+
/ \
Sp Ar
"Reality Structure 3" (mark II)
This iconosphere owes much of its
existence to Phillip Glass:Symp #3 & #2. [Learn more about the Iconosphere]
[Cross Product Space] (entry port ABxAB)
[Semi-linear blog-o-sphere] (and duck crossing)
z^fractalist
(table of contents follows ...)
More Triple-Cross Products
NOTE: Recent theoretical work on the possibilities of Quadrupple (4-tupple) Cross Products has been
suspended due to a lack of funding. Data processin continues - un-abated.
AxB (v) :: C -[ SC x SP (Earth) :: (expressed via) ART -> Eco Psychology, etc]-
See also: The name re-makes the thing (HUM x SCI (word) :: EXP as JAZ).
-^_6
On this page: {Intro}
{Quick Explosion}
{Bifurcation}
{The ButterFly Effect}
{Chaos Theory}
{Quantum Theory}
{Randomness}
{Catastrophic Systems}
{Fractionalist}
{Obliteration/Creation: Collage}
Note: Determinism is treated here:
-[scientist entry]- (physics, etc)
-[spiritualist entry]- (philosohical, etc)
Intro
The idea of the fractal was first investigated on the planet Earth by
??name?? Mandelbrot, but probably not investigated for the first time
in "The Universe of Discourse" by that person before; of.
Start again.
Fractals deal with the fractionation of math forms. For example,
one of the early examples of a fractal (but, to my knowledge,
un-proved AS a fractal) was the so-called "Cantor Set". We take
a line segment, conveniently 0 to 1 inclusive (written usually
as [0..1]), and remove the middle third, thus we get a set of
two line segments:
------ -------
0 1/3 2/3 1
We then divide that by the same means:
-- -- -- --
0 1/3 2/3 1
The interim pieces using multiples of one sixth as their boundaries.
(I would type in 1/sixth, but the "x" (six) key doesn't work on my
keyboard).
The idea is that this process can continue indefinitely (and with
the help of Maxwell's Demon working infinitely fast for an infinite
amount of time, the task is easily accomplished). The result of the
set of line segments is commonly refered to as "Cantor Dust".
{Jump down to FRACTALIST entry}
In the same way, geometric things can be created by not necessarily
excluding the "cut away pieces", but by changing the direction of the
inclusion. For example,
-----
| |
| |
| |
------------- cut to show: ---- ----
which in turn is cut to show:
--
| |
- -
| |
- -
| |
--- ---
(or something like that, but hopefully, you get the idea).
NOTE: We must not confuse the actually infnite processes of the
MATHEMATICAL fractals with their corresponding counter-parts
in the PHYSICAL universe.
By the same manner that we can calculate an integral wich "sums up"
an INFINITE number of infinitely small pieces to give (sometimes) a
finite result; eg, the infinite series: 1/2 + 1/4 + 1/8 + ...
sums to the limit value (AT infinity) of 1 -- note that i place NO
DECIMAL point after the 1, indicating that it is in fact the WHOLE
COUNTING NUMBER "1".
But, in the physical world, the ideal, mathematical concept of the
integral is replaced by a COMPUTATIONAL *SUM* using decimal fractions
to a given (and limited) precision). Thus, we might PROGRAM a computer
to perform the sumattion and end up with a value of 0.99999999994
instead of the MATHEMATICALLY theoretical value of exactly 1
Thus, fractals give us yet another MATHEMATICAL tool for examining
the befaviour of our physical world; ie, Realtity Structure Three.
START AGAIN
Let us begin (again? for the first time? what is time? More importantly
what is the colour of time?)
START AGAIN
Let us look a way that we can make fractals (or at least start trying
to think in a fractalist manner).
We recall some of the properties of fractals:
1) They are self similar -- that is, by "breaking off one part, we
can (or not) re-create the rest of the structure. The simplest
example of this is a candy bar. It is a rectangle. We can break off
small pieces of it, to create (about) 8 smaller rectangles of chocolate
that are the same SHAPE (but obviously smaller). Let's look at a simple
example involving a "regular triangle" -- commonly refered to as the
"equilateral triangle" (Greek: Equal sides).
Now we can find the "midpoint" of each side which we then use to
draw the "next" triangle. Thus, we get:
I have left a bit of space to show the idea, but we could
scruntch them up so that the apex (top points) of the lower
two triangles will overlap the bottom (left and right) points
of the top (original) trianlge. Then, they would look like the
sub-divided triangle above. Naturally, they would enclose a
space 4 times as large -- re replicated the triangle instead
of sub-dividing it, and by "trapping" the space between the
three triangles, four times the area was found.
Now it's important to note that this "dividing up" (returning
to our original sub-divided triangle) is NOT just because we
have chosen a regular (equilateral triangle) -- the process
bears repetiion (pun slightly intneded); eg,
alt="a some-what badly drawn obtuse triangle (140-25-15) similarly divided">
(My "drafting skills" are a bit "better" in the organic rather
than the geometric graphic domains)
You get the idea right?
Meanwhile, back at our equilateral (and much easier to draw)
triangle, we can again sub-divide one of the triangles:
Now, we should point out that i arbitrarily chose to sub-divide
the lower left triangle. We could have chosen any (most ostensibly
the one in the centre) to divide. Also note, that we could have
decided to divide ALL of the triangles, thusly:
Another VERY IMPORTANT POINT is that this "complete sub-dividing"
of a triangle doesn't really lead to fractals as such (or at
least we might think of them as sort of "level 0" or "zeroth order"
fractals -- that is, a sort of limiting case.
The point is, that if WE do CONSISTENTLY sub-divide a fractal
(alternatively, we should investigate ALL possible sub-divisions),
a pattern will emmerge. This pattern is the way in which the
"density" of the triangles shows up. This pattern leads ot
a thing called a "Serinpenski Curve" (after the person who
studied such things).
As it turns out (and here's the FRACTAL stuff), the way in
which this simple process "does" things leads to un-expected
side effects.
The properites of the process (see below), "should" be simple
and obvious at all levels -- like our "complete" sub-divisioning
which turns out to be easy to predict (eg, the number of triangles
created upon subsequent complete sub-divisions is given by the
sequence: 1, 4, sixteen, 4, ...). But, as it turns out the
properties aren't all that obvious.
FOr example, where the "densest part" of the triangles is at any
time seems to "float around", spiralling inward. And the area
covered, the lenghts of the outlines of the triangles and the
shortest path along the vertices turns out to "surprise" us as well.
Fractals - Quick Explosiion
There are several (at least THREE known on Earth (see map) types
of "fractal-like" structures:
Fractals (both mathematical and physical)
Catatostrophic Systems
Chaotic Systems
Quantum Systems
Random Systems
Note: I have tried to arrange these hierarchically, but
catastrophic systems don't really fit into the
above structure any more than do deterministic systems.
Deterministic systems are dealt with in the scientist]-
section, but then so is quantum mechanics]-.
Now we are ready (or not) to start thinking "fractal-wise".
But, first.
We need to make SURE that when we set off the hydrogen bomb
that a chain reaction doesn't occur that causes ALL of the
nitrogen in the Earth's ENTIRE atmosphere to ignite. (An
actual problem encountered during the so-called "Manhattan
Project" during the construction of the first atomic bomb).
That is, we MUST limit (quinch) the expansion of ideas
(temporarily) otherwise an idea explosion might well occur;
technically, this is refered to as "information cascade
phenomenon".
We NOTE briefly (and here formally) that the mathematical
structure called "fractals" is but a small portion of a much
greater "calculus" (in the same way that "naieve set theory"
is a small portion of "set theory", "the laws of form",
"various meta-logical systems", etc).
Thus, we IGNORE (again, temporarily) the physical manifestations
of fractals (eg, most notably the "lenghts of coastlines"),
other physical systems; eg, quantum, chaotic (as well as
mathematical chaotic systems), catastrophe theory, entropy,
etc.
Thus, we may now begin.
Having thus limited ourselves, we begin to break those restrictions.
This is where the fun begins.
Fractals (quick explosion) -- Botany
Have you ever noticed the patterns of leaves on trees? If you haven't
then you obviously aren't a painter. One of the earliest "impressionist"
painters, Paul Ceszane said, "Until i sit down to draw or paing something,
i find that i haven't really ever looked at it before."
See also: -[Artist]-
The idea is that the PATTERN of leaves on a tree (or shrub, or an
amoeba, etc), varies from species to species (we'd expect that).
But.
There are patterns of how the leaves arrange themselves. Some
fan out in an almost spherical pattern (eg, the cherry blossom),
others tend to droop down (weeping willow), others seem almost
random and scraggly (eg, a "live oak")
Note we EXCLUDE toparary ??sp? or other attempts to "sculpt"
them, in the same way when studying the shapes of glaciers
(how they grow, how the shift in sub-zero temperatures, how
they melt in above-zero temperatures, etc) from "ice sculptures".
Notice two that an icicle is NOT a glacier -- especially in terms
of shape, change, etc.
As it turns out the patterns (many are possible, few are attempted
as John Cage said about musical patterns) are determined not only
by random chance, but by the constrictions of geometry, the physics
of sunlight, rain, and wind, etc. Also the ways that the branches
(and leaves fork). If you get a chance to look at the leaves of
a "nandina" or "herperidium corrillio or even two different types
of oak or pine leaves, then you sill see that there are an amazing
variety of different patterns.
Well not really, amazing; after all, it IS fractal now isn't it?
Now for the explosion:
Fractalist means breaking down into smaller and smaller things
(cataloging, physics, and even art does that), but it is the way
that the breaking down goes that makes it fractalist. We might
take a word list and create a "dictionary" (techncially a
concordance) by breaking down and alphabetizing every word by
every possible letter in it; thus, we might have:
Accident
Apple
cAt
regArd
rAbbit
...
Cat
Clean
aCcident
acCident
aCquiesce
...
This would be our "complete" sub-dividing again. But, fractals
go beyond that wince they breaking down things into components
and conentrating on SIMILARITIES.
But, if we looked at our dictionary ideas, we might think about
things like "take away".
hearth
earth
ear
a
Forming words by dropping (taking away letters). But, what if
we take away "written strokes"??
HEARTH
EARTH
FART (the bottom of the "E" has been subtracted)
ART (the entire letter "R" has been subtracted)
AT
if we allowed re-arrangments, we could have:
ART
AIR (the top of the "T" has been subtracted to make an "I")
Technically, we are FRACTIONATING not FRACTALISING.
But, the other part of fractalism is the BUILDING UP.
We all know the addage of no two snow flakes being the same.
This is based on the regular shapes (six-fold symmetries) of
the snow flakes. If there was ever a candidate for being a
fractal, then it's gotta be a snow flake.
But.
Has anyone actually checked to see if there are TWO identical
snow flakes? Oddly enough, the cartoonist/philosopher Carol
Lay in one of her "Story Minute" comic strips created a character
that looks for (and finds) two identical snow flakes. Thus,
she created a quite interesing story based on FRACTAL thinking.
See here site here --[www.waylay.com]--
??link?? to page???
As romantic as it might seem, we might just as well say
"there are no two identical leaves". And of course the
aburdity of people when seeing identical (not really, even though
probably "nearly so") twins and wanting to say, "Yes, but you're
the smart one, and you're the creative one". One might "twist"
one of the tau's thru the laws of form and state:
Do not create a distinguishing mark where none exists.
See: -[Laws of Form]- (in SCI: Maths-)
Adding absurdly, unless of course it's a tuesday and a certain
duck -(see map)- is available.
So: Fractalism has beaking down (systematically) and
building up (systematically, but
not necessarily the same systematic rule).
Bifurcation
Bifurcation - to cut into two branches.
In this section: {Intro}
{Binary, Trinary, ... N-ary Splits}
{Un-equal Parts}
{Multiple Fractures}
{Anti- and Quasi- Rules}
{Rule Fractioning}
{Symbolic Cutting}
{Hyper Cuts}
Intro
Literally "bifuraction" just means cutting something into two branches.
This method has been used for some time in programming and optimisation
techniques; eg, "The Binary Tree", "Decision Trees". -[Mathematical Trees]- (in scientist)
In fact the idea (formally called "choice by inclusion/exclusion"
- the simplest example of which is "20 Questions". Odd as it
may seem, the old "Is it bigger than a bread-box?" giveing yes/no
answers can usually break down a search fairly quickly. Note that
the use of TWO choices (treu/false, yes/no, etc) is a fundamental
model under-laying all decision processes (there is a maths theorem
that states that any deterministic decision process can be adequately
"covered" by the yes/now model; read this as "the capabilities of a
binary system are necessary and sufficient to "encapsulate" any
deterministic by the simple "binary" choice model"). And of course,
we're all aware of the "Lineaus Classification" system which is used
to classify species; particularly the old "genus species" idea.
ALso, note that "non-deterministic" systems would of course bring
either randomness, quantum, chaotic, etc considerations into the
frame-work.
Also, note the power of "powers of two". In 20 questions, at the
end of the 20th question, about 1 million items have been "sorted"
by the process of elmination. Also, in the early days (and still
to some extent) many AI (Artificial Intellegence) systems used
the binary bifurcation method to classify and distinguish between
objects - giving rise to thngs like "A dolphin is an animal, that
is a mamal, that swims, that lives in the ocean and is not a fish".
Of course, as *new* objects are brought into the *classification system*
new TEST RULES (questions) will be needed. Thus, we would need to
have specific rules/questions to distinguish between a dolphn and
a porpoise.
One problem with the bifucation process is that most things have
more than just binary attributes; eg, a rock or an mineral might
have more than one "state"; eg, graphite and diamond are different
(allotropic) forms of carbon. And then of course, we get into
things like "BuckyBalls" (named after futurist/philosopher
R. Buckminister Fuller of geo-desic dome fame) in which case the
carbon atoms can form "mega-complexes" sort of like molecules
but consisting of possibly hundreds of carbon molecules joined
together - extending vastly the structure of diamond. Note that
in this case carbon (graphite) is formed by flat, hexogonal
arrays of carbons that form planes (ie, 2-dimensional) that can
slide back and forth over each other - giving rising to the
"greasy feel" and hence lubricating properties. In the case
of the diamond, it forms a 3-dimensional structure and the
uniformity of all of the bonds is what gives it its characteristic
strength.
Another problem with bifurcation is that it has difficulty with
what we might call "semantic trees" or "symbolic trees", where
the items in the tree are things like words, ideas, etc.
(see the section below on "Symbolic Cutting").
In order to classify (split off, distinguish, group) items,
we use CHOICE RULES.
Binary, Trinary, ... N-ary Splits
In-order, pre-order, post-order (constant, binary bifurcations, but the
node splitting/parenting function changes
Un-equal Parts
Now *normally* human nature would mean two equal cuts. But, what happens
if the rule(s) we use for the cutting create clearly un-equal branches?
A good example of this is the so-called "Dedikind Cut" - named after
the maths prof Richard Dedikind who discovered it. With it he quite
tilted maths on its head. Traditionally the types of numbers had been
split into various groups:
the counting numbers (1, 2, 3, ...),
the natural numbers (0, 1, 2, 3, ...),
the integegers ( ... -3, -2, -1, 0, 1, 2, 3 ...}
the rationals { f | f = p/q } (where p, q are integegrs and q .not-equal. 0)
the reals { all decimal fractions, including infinite, non-repeating decimals)
etc (complex, surreal, etc numbers)
The thing was that irrationals are those numbers which can NOT be expressed
as the quotient of two integers; eg, .square-root-of. (2), pi, e, etc.
But, he was able to show that (for example), pi was really just a
"ratio" where we *cut* the real number axis at pi - thus dividing it
into two parts - numbers less than pi and numbers greater than pi.
Thus, pi was "just another kind of ratio".
eg of Earth's atmosphere Nitrogen / Oxygen
Multiple Fractures
Once a fraction has been taken, parts of that branch can be broken up
eg
1 - 20
n-ary split (here a binary tree)
2 4 6 8 10 12 14 16 18 20 (rule: Evens)
1 \
3 5 7 9 11 13 15 17 19 (rule odds)
\ \ \ \ \ \ \
extracting rule (alternate fracture)
rule: primes
Anti- and Quasi- Rules
Constructiong one fractal tree and then another using the first tree's
anti-rule. Also, contrapostivie, opposite, the negation, the excluiding and/or
including principle, etc.
Rule Fractioning
A set of cuts follows one rule, but the rule used to fractionate
may change - a list of fractionating rules list.
Of course, in terms of learning systems and such (esp ai or hi/artistic/drug-induced)
the list might well be infinite or as great as make no odds.
Symbolic Cutting
We now need to look at words, symbols and ideas. I take as
read the ideas of Ferdinand de Sausure and Jacques Derrida
-- although i make no pretense at having come anywhere near
anything resembling an in-depth understanding of their ideas.
Let us go back to how we "diagram a sentence" (i will modify
it at bit for ease of typing).
The big dog barked at the blue car.
dog | barked / at
-------------------------
\t \b \
\h \i \ car
\e \g --------
\t \b
\h \l
\e \u
\e
Of course in AI and CS (Computer Science) we can form
binary pairs using RELATIONAL OPERATORS (REL OP) as
per the following (i'm not being real exact here, btw):
RELATIONAL OPERATORS
Binary relational rules are of the form (a, REL OP, b)
is_doing
is_a_noun
is_a_verb
is_a
has_the_property_of
Thus, our K-base (Knowledge base - database, tables of
info, etc, or what the AI (or HI -
Human Intellegence) "knows")
is something like:
(dog, is_a, animal)
(dog, is_doing, barked) - we'd need a REL OP "was_doing"
(dog, has_the_property_of, "the") - hmm, that dog over there,
no, not that one, that one (etc)
(compare with "All dogs hate cats"
that is, "all" vs "the")
(dog, has_the_property_of, "big")
(barked, is_a verb)
-- And at the "lowest level", we have:
(animal, is_atom) - for simplicity, we'll pretend that
"animal" is an un-defined term; as
in geometry, when we say that a point, line, etc were
un-defined. If we didn't do this, we end up with circular
definitions. Note that any dictionary must resort to this
eventually. The idea is that it devolves to an "escape clause"
something like "everyone knows what an animal is", etc.
(noun, is_atom) - of course we'd either have to
(verb, is_atom) define the properties of all of
(preposition, is_atom) these or *program* them into the
classification system.
Well, hopefully that gives you a feel for how these things work.
The main thing to note here is that as long as we are comparing
the same kinds of things, and thus using CHOICE RULES
Hyper Cuts
cuts that then entangle other cuts
cuts that are not neceessarily complet - drop points crossing
fractional boundaries/dimensions/
The ButterFly Effect
Chaos Theory
Tutorial links
-[freeuk entry!]-
Quantum Theory - A fractal look
See also: -[scientist entry]-
In this section: {Intro}
{<><>}
We begin with the idea that the fractal is breaking down and yet
somehow retaining order, and yet at the same time creating new
orders. In the quantum world, we break things down to the lowest
level and at that level, we find everything connected to everything
else and nothing may be done without affecting something else. While
in Jazz, we take it as read that we eventually must return to the
starting point, as such it seems a tad shy of either fractal or
quantum effects.
I would propose that jazz is somewhere between the fractal and
the quantum (ultimate vs no ordering principles).
In one sense, the guiding rules of the fractal world impose such
absolute boundaries that the quantum is completely excluded. And
yet, so much of our world seems governed by both the fractal and
the quantum; eg, branching patterns in trees, and atomic interactions
- respectively.
The Folder Problem
Consider for a brief moment our old friend the "folder problem"
where we need to sort things out into folders. But, we end up
creating so many un-used folders (thinking even in just binary
terms, we might create a folder "living things" and "non living
things", and then of course comes the "clasification problem"
as to what we do with something like "ghosts" - and we being
the good libarians that we are, go slowly mad.
On the one hand, an item can of course be referenced by several
folders; eg, just look at the problem of handling something "simple"
like "relativity" in a very limited folder problem, namely
the iconosphere zix42. And as both Asimov and Clarke (among others)
the indexing and cross-referencing becomes a greater problem than
the data stored itself.
And we can look
Randomness
See also: -[scientist entry]- (maths)
The main discussions of randomness occur in the above link.
The point here is the role of randomness (whether its exactly
random or not) and its relationship to how
sequences of actions (painting, danse, and other texts)
Catastrophic Systems
Fractionalist">
Fractionalist
This section deals with the idea that ANY thing an be built up
out of fractions (or portions if you will). Note that this
borders on the concepts of {Collage} which is dealt
with below.
It is important at this point to leave the strictly mathematical
(or even its closer physical manifestations) of fractals and look
at the closely related ideas of "fractionism".
We saw earlier that {Cantor's Set (above)"} would allow
us to create fractal-like things by systematically dividing up a
line in smaller and smaller portions.
We now want to think of things in terms of these fractions. A
common example is the "cut away" used in films and books. That
is we have one "line" in the story and it reaches some sort of
dramatic "point", and then we cut away to either another line
in the story or a "close up" or a "long shot". The well known
plot narrative "As she closed the door hehind her, keeping the
light off she was certain no one had observed her. Indeed no
one had. Mostly." This of course builds "tension" in the mind
of the viewer/reader since we "know" something that the person
in the story/film doesn't.
Note that this method was discovered early on in story telling
and (to me personally) has always seemed a cheap trick. A more
direct approach (most common in jokes) is to lay in certain extra
facts and let the surprise ending hinge on one of the previously
disclosed plot elements that did not AT THE TIME seem important.
For example, there is a certain story that hinges on the fact
that a warior is left handed, but that most people are right
handed.
In the same way, the WAY that we focus on a problem and how to
solve it may end up being easier to solve if we DO fractionate it.
Finding a USEFULL way to fractionate the problem is of course the
crux of the matter.
In tradtional geometry, there is a thing called "tile-ing". We
commonly see this in floor tile consisting of square tiles. As
it turns out, there are a multitude of ways that things can be
tiled. Using the SAME tiles, we can do this using triangles,
squares and hexagons. Otherwise, we have to use non-standard
shapes created to tile together. Of course we could use circles
and fill the joints between them with mortar to make a pattern
of polka-dots, etc. However, if we LET the patterns over-lap
for example, try taking octagons (most commonly the shape of the
famiilar red "Stop" sign at road intersections) and tiling, letting
them overlap as they will. This gives rise to OVER-LAPPING.
Now imagine that on the edges of each stop sign we write things.
And we then join the edges together (if this is with card stock,
we could use scotch tape). This arrements are called "nets"
or "meshes". These show up in the oddest places.
If we "un-fold" a cube, we get it's 2-d "net", thus:
As it turns out, the net of a cube can be used to TILE a
fllor (two dimensional, flat plane) perfectly. You can
exoperiment with this by cutting out a pattern from
graph paper and then using that as a template to cut out
more robust pieces from cardstock.
As it turns out, we can construct the "five platonic solids"
using nets. Actually, we can construct ANY three dimensional
structure out of a two dimensional net. The only problem
comes if the structure is composed of separate parts. We
could imagine a comples "3-d puzzel of say The Lourvre
museum, then fold it all out onto the table (they actually
make such 3-d puzzles). Of course for the fountain and
the glass sculpture created by I.M. Pei in the middle we
would need separate nets -- unless the interior concret
area becomes a connecting net.
Thus, we might have for the tetrahedron:
This pattern two will perfectly tile a 2-d plane. But, as
it turns out the dodecahedron (Pronunskiated: Doh-deh-kah-hee-drawn)
will OVERLAP. Obviosly most nets will.
we could imagine nets made with lines that are made upo of
things like string, rope, or even with wire we can have 3-d
sculptures, or the way that vines either trace along a tree
(1-d) or a wall (2-d), the way water lillies (2-d) cluster.
THese "un-foldings" are but one way to build up 3 dimensional
things using either one or two dimensional (mixtures) of things.
Then the way that the things written on each one "plays against"
the one beneath or above or near it ccan be used as an idea
generator suing the "juxtaposition of ideas" process already
common in literary thinking; eg, compare and contrast, synthesis
(using things like "cross product generation", or Hegel's
familiar "Thesis/Antithesis-Thesis" formula), etc.
Als, consider the idea of fractionalist ideas or words that
are then "played against" each other. A common "refriderator
magnet" decoration consists of words on each tile (rectangles
of varying lenghts) from which you can tack them together to
make sentences, poems, or non-sense.
Thus, by using fractionalisation as well as nets, overlapping,
and juxtaposition (imagine juxtaposing two different nets
next to each other) we can create "higher order" patterns.
Consider for a moment that a pair of dice when rolled in a
game of "craps" is actually the justaposition of the 3-d
form of a six-faced cube the TOP face of the PAIR of which
forms a pattern that we call "the roll of the dice". That this
was examined by Pascal (??date??) systemacially and gave rise
to the entire field of probablility and statistics is not a
co-incidence. Thus, the seemingly insurmountable problem of
betting (and why some people were better at it than others),
turned out to be a simple fractal problem (in the "restricted"
fractionalised form) of two cubes, evenly weighted. And it
turns out that by SYSTEMATICALLY listing all possible combinations
of the dices ("die", technically) definite PATTENS emerged.
Thus, we NOW "know" that the most common rolled total of the
two dice is seven. So, if i bet on 7 and you bet on 5 -- in
the long term, i must ALWAYS beat you (actually there ARE
such things as "runs of luck", but for the most part beat
based on the RANDOM odds). That this fact is OBVIOUS is
not so obvious when it comes to things like the game of
"Keno" (played with THREE dice), the lottery (played with
varying numbers of balls), etc.
An important point here is that while we talk about "the odds"
of an event and we compute fractions (eg, the odds are 1 in 9
that you will roll a "five"), we are actually looking at what
is technically a deterministic event (probablity) space. The
"roll of the dice" thus results in a MATRIX (the p-space) fromed
as the juxtaposition of two cube's top face, added together.
In a similar (but totally different) way, the analytical cubist
painters would take an object and present a re-geometricisation
of it and combine this with "multiple" and "simultaneous" views
of the object. Of course, the end product of THAT process is
fractalisation or in the case of art forms, COLLAGE -[see artistjazz]-
Chaos
Enter the Quantum
The Random
Collage
Fractals in and of themselves are formed by a consistent set of rules
that are "almost" normal. If they were completely "normal", then we
get a deterministic system. For example, a circle is a circle. A circle
is an elipse or an oval of a special kind), but a oval is not a circle.
Neither is a square. Or a duck. We can "put our ducks in a row", or
we can arrange them in a circle. Oddly enough, ducks don't need us
to do that. If you have ever observed ducks, the patterns that they
form when settling for the night is very circle-like. Ah, yes,
sez the skeptic: "But it's not a PERFECT cirlce!".
Do, i have to become "God the Geometer of the Universe"
IMG GOES HERE
For here is my tool:
Somewhere a cartoonist appreciates both Robert Dinerro
and Tuesday Weld. But, on Wednesday (next), i must present
my latest film work. Ah, the vagarities of a thing called
time.