|
My team is composed principally of two people : myself and Laborious Wolf (Bruno Sylvestre). But there will be more than 40 volunteers on site so that you can participate in the different activities which are on the schedule.
Of course, all the games are emulated. But as I have said previously, the brotherhood spirit must be
our primary focus. This is why in one of the games, your Patrol will be united to another and you will then have to work together in order to win the game.
In another activity, teams of 15 Explorers or Woodsman will be formed. Thus, if there are 15 troupes participating at the Camporee, the teams will have 15 members coming from 15 different Troops.
Of course, there will be some games which will be lived exclusively Patrols.
If you have visited the Camporee Web-site, you have probably noticed that there are
5 activity blocks within the schedule: 4 blocks of three hours and another one of 1h40.
There is no specialised game. In other words, you will not do knots for three
hours.
ALL
THE GAMES ARE MULTI_TECHNICAL.
I describe below the games, and some rules and guidelines, but do not expect a long and exhaustive description of all that will happen. I will but give you the main guidelines in order to help you in your preparation. Nevertheless, you have a good idea of what to expect at the Camporee. And if worst comes to worst, to not hesitate to contact me to clarify some details that you find unclear or vague in the explanations.
How Things Will Unfold
Everyone plays the same game at the same time. It is in some sort a big hive with many honeycombs. It is
imperative to be prompt to the gathering calls, or else, it is the duration of the activity that will suffer directly. We have a rigorous schedule to respect. I spoke earlier of the implication of my volunteers. Please note that they come with joy to give a serious helping hand for the Camporee.
Any misplaced or disgraceful attitude towards them will be immediately sanctioned.
NO DOCUMENTATION OF ANY TYPE WILL BE AUTHORISED
This is a fundamental rule so that all can have an equal chance to win. If need be, you could be searched in order to verify if you respect this
primary rule, but I will place my trust on the first article of the Explorer Law :
A Explorers honour is to be trusted. An Explorer or Woodsman which gets lost in the wilderness does not always have all the books or gadgets on him. This will be the same thing for the games. This is a unique opportunity for you to know what you are really worth without always relying continuously on different means available. Only God will be able to help you.
I will now enumerate certain examples (I have maybe forgotten some) of the
materials or equipment which is prohibited:
- Manuals of techniques or any pages with some techniques
- Manuals of progression (Azimuth or Others)
- Memory helper of any type
- Decoding grids for Secret Codes
- GPS and any other electronic equipment (cellular, etc.)
- Stretcher or folding shaft
- Grids that take co-ordinates on a map
- etc... (I insist on the "etc.")
Any Explorer or Woodsman can have at all times their Explorer Staff. BUT PLEASE NOTE : a Explorer Staff, is not a Christmas tree on which books and memory helpers hang! Also, a Explorer Staff SHOULD NOT be used to hit an opponent! However, on the staff itself, we could find different type of information
engraved on it, such as Morse Code (this is but an example). There staff should be exactly 1,67 metres long. One last thing : a Explorer Staff is not a staff of the broom stick type or industrial type that we can buy from a
Canadian Tires !
You must be able to count on yourself. Your leaders will not be able to assist you during these games. Do not get worried, everything is doable. If by misfortune during a game you are stuck on a test of any type, there will be a system in place that will permit you to overcome this obstacle. Of course this will have
repercussions on your evaluation: you will not be able to obtain the Pennant in
question. Therefore you must be adequately prepared on all fronts.
Dress Code
You will not wear your uniform during the games. However, at all times, you must have your unit scarves around your neck, thus helping the organisers and the evaluators in identifying the unit to which you belong to.
Combat attire will not be permitted. You are not some Rambos. Avoid wearing flashy clothing, as it will be difficult for to hide in the bushes. Please forget the pants which has the waist-line falling below your knees (you get the picture) and the shirts that also fall below your knees !
All games are always preceded by a meal. After your meal, you will be called for a gathering and
you must be ready to then start the game. Therefore, as soon as the gathering is over, the activity will start and it will be no longer time for you to go back to camp to change!
Scarf Combats
Possibly in two games, you will have Scarf Combats between Patrols. So that everything runs smoothly, we just need to
religiously respect the following rules :
The combats are ROYAL-LOYAL, in other words we can be 6 against 1, but no hits below the belt, we must let an adversary stand up if he has fallen, and we do not tear any clothing off the poor guy. Briefly, the hunt must be done in the respect of the adversary, but can have many people attacking one individual.
In order to start a scarf combat, we only need to find an enemy. No need to touch him beforehand. No one is obligated to start a combat: if a retreat is possible, he can take it and if his attacker makes a pursuit and is successful is retrieving the scarf, well then... tough luck! Therefore, you may also tenders some ambushes, and at the perfect moment, take by surprise the scarves of your opponents.
THE LOCATION OF THE SCARF : If it doesn't rain and that a raincoat is not required, the scarf must be worn in back.
The scarves will be given to you . You must not place it in a belt handle or make a knot in it. One end must be
in your pants. The length that is in play must be at least de 50
cm. If it rains, the scarf will be worn on your left arm, on top of the shoulder. This decision will be taken by the person in charge of activities (myself!).
The Dress Code has its' importance during Scarf Combats. If a sweater is too long and falls below the belt, it then hides the scarf, this is unfair for the others. If this case, the sweater must be tucked into the pants prior to the game.
When our scarf has been taken away from us, our adversary keeps it and will be able to use it as a supplementary life. The loser must also give to the winner the objects and
thematic papers which he had on himself and that he had amassed during the game. If we do not have a scarf, we can not engage into a combat or have in our possession any objects or thematic
papers.
IF THIS IS NOT RESPECTED , THIS WILL HAVE AN IMPACT ON YOUR TROOP EVALUATION .
|