Character Creation
Outline
All character for Ancient Secrets to be run at DragonCon 2005 should Email the GM to recieve a character sheet.
Characters will begin the game with 200 pts. Character creation will be done before the beginning of the game. Characters
will not know their rankings against one another unless they are in the
same Court. Characters will then buy Powers, Realms/Sources of Power and
Items. Please goto those sections for a detailed description. Good and
Bad Stuff are settled last.
Information I will need for a completed Character:
Stats
There are four Primary Stats and eight Secondary Stats. Players will
buy Primary Stats at bidding and then divide those points into the Secondary
Stats (a short example will be provided). The Stats are as follows:
Combat - innate ability at armed and unarmed combat
Abbreviated Stat Range:
Relative Rating | Stat |
Cripple |
|
Shadow Poor |
|
Amber Poor/Shadow Norm |
|
Amber Norm/Shadow Great |
|
Amber Skilled |
|
Amber Reknown |
|
Amber Master |
|
Amber Phenomenal |
|
Example:
Joshua puts 30 pts of his starting 200 points into Combat (Primary
Stat). When he divides this into his Secondary Stats he wants to be really
fast and agile so he puts 40 pts into Dexterity (the maximum allowed) and
this leaves 20 points for Strength (the minimum allowed).
Powers
Listed are the Powers available and their costs (A * indicates that
the character must have access to a Source of Power to utilize these Abilities):
Pattern (25 pts) - Accepting the Pattern puts you at risk for Bonding to the Unicorn, you have access to the standard abilities.
Logrus (25 pts) - Accepting the Logrus puts you at risk for Bonding to the Serpent, you have access to the standard abilities.
Trump*
Primal Born (25 pts)
Sorcerer/Wizard (0 pts)
Unique Abilities - These are abilities reflected by your Form or lineage (ex. Dragon, Faerie etc.) that are not covered by the other abilities listed above. These will mostly be in the 1 to 10 pt range, 10 to 20 pt abilities will need GM approval and oversight. Overall these abilities cost will be judged by similar criteria used to design Items.
Items
The standard Item creation rules from the ADRP book will be used. Characters
may also have an Item without paying points by submitting a write-up/story
detailing how the Item was acquired, what it can do (in general terms,
do not use the terminology from the ADRP book), how it fits into you character
background/abilities, and any other plot hooks you want to have. Characters
with Items developed in this manner will likely not know all the abilities,
the full background, or the Source of the Item's Power.
Contributions Examples are listed below. Most any contribution will be appreciated, just check with me for points for unusual contributions.
Good and Bad Stuff
Good stuff and Bad stuff will not often have a direct
affect in the game in terms of luck or attitude. Bad stuff will be reflected
in having a poor background, like past enemies, bad instructors, or carrying
other generally painful experiences or emotional baggage. Good stuff will
have an opposite effect.
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© 2005 Scott M. Acker