Mudflap & Chromia w/ Agent Simmons
 

Chromia
Vehicle ModeRobot Mode
Allegiance: Autobot
Difficulty of Transformation: Medium
Color Scheme: Black, dark blue, and some silver, white, light sky blue, and tinted clear plastic
Individual Rating: 7.2

    Just like the mess-up with Human Alliance Arcee, Chromia has the correct color scheme-- but the body of one of her sisters (in this case, Arcee)! That's kind of a big thing to overlook, but if you can the motorcycle mode DOES look pretty good in dark blue, silver, and black. I wish the blue were just a tad lighter to provide a bit more of contrast against the black-- the silver does a nice job, but there's not quite enough of it, methinks. The white also is a nice contrast color, but I wish it was used for a more interesting design than just two big cut-off Autobot symbols. For being such a small toy (smaller than a scout, larger than a Legend), Chromia has a remarkably accurate vehicle mode. Most of the proportions are pretty spot-on, though one of her arms is a bit visible on one side of this mode. (Not as visible as you think it would be, though, since it's a black piece of plastic mostly surrounded by other black pieces of plastic.) The robot head is also a little visible behind the windshield, but the tinted plastic helps keep it from being too obvious. As you'd expect from a Human Alliance figure, Chromia can have Agent Simmons (or any other Human Alliance human figure) ride her, so long as their hands are around her handlebars. There's unfortunately no slot to keep their bodies secure on the seat, unlike in larger Human Alliance figures, and they look kinda awkward riding her, as you can see above. (Simmons, by the way, has all the standard movement of any Human Alliance figure, and the detailing is pretty good-- his face is surprisingly accurate.)
    Chromia has a simplified version of deluxe Arcee's transformation, so her robot mode as many of the same positives and negatives (though parts can pop off often due to transformation due to its tiny-ness-- they're fairly easy to just pop back on though). It's a design so unique you're either going to hate it or love it-- I quite like it, myself. The serpentine waist is a bit shorter on Chromia here, which is to me a good thing, and there's a flat stand connected to one of her wheels so that she can stand up by herself. The mold detailing is also remarkable for such a small figure, having as many little mechanical details and whatnot molded in there as you'd expect from a toy two-to-three times her size. Unfortunately, the pieces of the motorcycle mode are even more burdensome in robot mode than on deluxe Arcee, due to the aforementioned simplified transformation. There's BIG panels of her motorcycle mode hanging off his right arm and shoulder and half of her wheel uni-leg. Her left arm also has a hard time bending at the elbow because of the big seat that makes up her lower arm (though at least a molded-in claw panel folds out so that she actually has a hand on that arm too). As far as articulation, it's pretty impressive for a toy this small-- Chromia can move at the neck (at two points), shoulders (at two points), elbow (on the left arm-- but it's a bit restricted, as mentioned), and waist (at four points).
 

Mudflap
Vehicle ModeRobot Mode
Allegiance: Autobot
Difficulty of Transformation: Very Hard
Color Scheme: Dull glittery pumpkin orange, dark gray, light milky gray, tinted clear plastic, moderately light orange, and some silver, light red, light sky blue, and black
Individual Rating: 9.5

    Mudflap's Chevy Trax vehicle mode is reproduced pretty darn authentically on this Human Alliance-scale toy-- as you'd hope it would be, at this pricepoint. There's really only two minor robot mode extras in this mode-- the tips of Mudflap's feet can be seen from a fear view, and unless you're looking at the vehicle mode from an angle that's pretty much top-down, the thumb of his larger hand sticks out a bit underneath the bottom rim. If you look carefully inside his tinted windows, you can see some other parts inside there, but it's tinted so dark that it's not really an issue. As you'd expect from a Human Alliance figure, both of Mudflap's doors open, and a human figure from the line can sit snugly in either of his seats. There's not much else to tell about this mode that you wouldn't expect-- anything stays together pretty solidly, but at this scale the color scheme is a tad boring (and the orange is just a touch darker than on most other RotF Mudflap toys). It's certainly accurate though, I can't fault them for that-- me, I just like a couple more colors that pop out.
    Mudflap's transformation is nearly identical to Human Alliance Skids', so many of my comments on his robot mode are carried over from Skids'. See my review on Skids for general design comments-- here I'll cover the features specific to Mudflap's design. The major difference is how the chest and shoulders transform-- with Mudflap here it's a slightly more complicated affair, as unlike Skids his wheels sort of "disappear" on his show model, whereas Skids' were just on his shoulders. Thus Mudflap's wheel bit sort of collapse into his chest a bit, sort of exchanging places with the shoulders. It means no visible wheels, but comes at a price-- the "transfer" is a bit difficult to do without accidentally popping the wheel pieces out on their ball joints, and they're rather hard to pop back in. Also, Mudflap's shoulders seem overly skinny without bits of the car mode on them to bulk them up a bit. Unlike Skids, however, Mudflap's car doors above his shoulders are actually movie model-accurate, so they're not the downsides here that they were on Skids (though humorously enough, Mudflap's door-flaps are considerably smaller than Human Alliance Skids'). The other main difference is, of course, that the "larger" of the two arms is flipped on Mudflap. Although both lower arms can hold a human figure in a seat, Mudflap's "large hand" gimmick is that a small pointed bit-on-a-string can be pulled out and reeled back in with the little crank on the side of said hand. It's a pretty cool gimmick, and more impressive than Skids' simple spring-loaded missile firing gimmick. Apart from these two differences, Mudflap's features and transformation are pretty much identical to Skids'-- though every piece is different, so they are in no way remolds of each other. Mudflap definitely has some excellent mold detailing all over his body-- little pistons and hinges everywhere that you'd please. The way part of his chest is from the actual car mode while part of it is "fake" for the robot mode is integrated very well, and looks very nice. Mudflap's face sculpt is accurate, though I hate his face, so... ick. By pressing down on the top of his head he can "talk", just like his twin Human Alliance brother. The addition of light gray and some silver to the color scheme helps to break up Mudflap and keep him SLIGHTLY less boring in terms of colors, but just barely-- it's still hardly an exciting color scheme. What's interesting is that his robot mode orange parts don't quite match his vehicle mode orange parts, though, as his vehicle mode orange is a bit deeper and more red. A bit more color variety's good though, in my opinion. Articulation-wise Mudflap is almost the exact same as Human Alliance Skids-- he can move at the neck, shoulders (at three points), elbows (at two points), the wrist on his left arm, the base of the thumb and the base of his fingers (the latter all as one piece) on his right arm, and at the waist, hips (at two points), knees (at three points), and a bit at the ankles. So he's got one less area of movement at the knees, but one more at the shoulders. All works out to me.



Human Alliance Mudflap Bio:
Mudflap doesn't have a lot of patience for humans, but there is something about Agent Simmons that he just likes. The human is brave enough to do things that might seem stupid to others. Mudflap appreciates that. Under threat from Starscream and Constructicon Devastator the two make a fearless team.
Strength: 4.0
Intelligence: 5.0
Speed: 7.0
Endurance: 5.0
Rank: 2.0
Courage: 9.0
Fireblast: 4.0
Skill: 3.0

    I'd recommend Human Alliance Mudflap w/ Chromia over Mudflap's twin Human Alliance brother Skids, but that's mainly because of the smaller motorcycle TF they both come with. Skids' partner Arcee is pretty bad, while Mudflap's partner Chromia is noticeably better. As far as the "main attraction" goes, I think Human Alliance Mudflap is slightly worse than Human Alliance Skids-- due to the difficulty of the aforementioned shoulder/wheel swap during transformation, and Mudflap's slightly more boring color scheme-- but given that they're both the same basic design, they're both still great toys. Highly recommended regardless, and the version of RotF Mudflap I'd recommend the most.
 

Review by Beastbot

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