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The bodysnatchers were a concept in my head i had bouncing around for a while,  i created them as an npc team too pull my teams hoops out of the fire on a setup run. they actually stuck around, and are the closest thing to "insurance" my runners have, they charge $1000 per head to sit near where the job is going down and wait for the "were screwed" call. then its $2000 per head to go in.  so if a run gets screwed and they get called in it costs your team $12,000 to get pulled out of the fire.

 

Known Gear
whatever gear the individuals have, assume they have 2 backups, they have a weapon shop, a forgery shop, a vehicle shop, and a large cache of supplies (milspec ammo, mediits, ect)

their primary hideout is a small nondescript warehouse in the center of an industrial area, equipped with a helipad on the roof, and old roller doors replaced with armored steel swinging doors (barrier 10) all windows are armored (barrier 8) and the walls are reinforced concrete. the only entrances are through the rooftop helipad, the steel doors and a concealed door out the rear of the building. the warehouse's signage proclaims them as "Eyes open security consultancy" to provide cover they actually do security consulting for businesses in the local area, 

each member makes use of an old office as a private room, there is a kitchen, a bathroom and an old conference room.

2x rolls royce prairie cat

2x nissan-chrysler partol-1

2x bulldog stepvan (security)

1x Area Firewalker helicopter (in gear section eventualy)

what's more, the bodysnatchers are a group of professionals with a wide list of contacts and friends in high places (too many to write up) although to alot of them the bodysnatchers are people who have pulled they out of one corp and delivered them to another. so they may not be usually willing to help. their extensive connections allow them to pull gear quite easily.

whenever they pull a very high level exec out of the fire, they take the prairie cats, the firewalker and the a bulldog out into the salish sidhe lands and hide. no corps or shadow opps know their true base, they also maintain an old garage in redmond, bribing a local gang with small arms to keep their garage safe and sound.