this part of my site just has various unorganized blocks of code and stuff that couldn't be put anywhere else ;)
June 25, 2001 well i haven't been updating this side of my webpage, added a new section on my site ; under the name of news.html , i send in code modules over there as well. ; i wrote a supper assert function the other day. will return you the values of some of the 32 bit registers.. eax, ecx, ebx,.. the usual. |
March 16,
2000
well here's some
source code for those of you that are always bitching on how to
calculate the tangent space vectors.. the non trivial part
IMHO is actually coming to the derivation of the tangent vector basing
it of the 2d texture cordinates and the object here's some code to do it. |
March 15, 2000 Turns out the geforce3 is going to be delayed till the end of march. This kinda of sucks,
I'm thinking about just buying the geforce2ultra, then returning
it later on.. BTW, I'm
starting to change the colors around on my site. Just getting tired
of seeing the same old light blue.. |
March 5, 2000 fairly interesting time in graphics if i say so my self. the release 10 drivers just got released today at some dutch site... first thing i did was make it so that you don't have to define a vertex_program from a standard uchar *vertexprogramstream. here's some source code to use external source file for the defn of the the vertex_program
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Jan 4, 2000 well i went out and wrote out my own glext.h with the nv_vertex_program entry points/additions. you can grab it here.. it's 'up to date'; has the combiner as well as the nv_vertex_program entry points.. |
Dec 16, 2000 here is a write up i had on the geforce hardware and some developers |
novemeber 25, 2000 time = 1:31 anyways, wrote a stupid little check the speed of traffic fold
overs in this application. |
September 24, 2000 let's see the xbox fans bend over backwards for this ;) i'm really amazed at the relationship microsoft has created with most of it's consumers. If bill gates said "smoking crack was good", i am pretty sure that most people would believe him with out any hesitation. just on the basis that the "richest man in the world said so, and
he's smarter than me and every other the fact of the matter is, "they are a highly money driven based
organization", and will probably
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september 23, 2000 i restructed this page; as you can see the newest items now go first =) i have started a "floating point tips" page. I have been bit by there problems long enough, and i'm sure some of you have as well. if you would like to send me "tips" to add to this page, please send them to me |
september 9, 2000 this is a code blob that was originally written by chris hecker. i took the code and modified it to the C programming language. i ported this in 2 minutes so there is no warranties, etc.. anyways, it's a lot easier to use imho. here is a screenshot of it in action update: just fixed the bug with the drawing mucky issue. see comments for detail |
september 18, 2000 a few people asked me why i put the flame out for OpenGL after so many years of being a supporter of the api. i wrote about it and sent an e-mail off to the ones who where
curious. Update: September 22, 2000 |
blah
index..