Home Page |
|
Mailing
Lists |
|
Contact
the Staff |
|
Campaign Links |
|
|
Campaign
Description:
The Baltimore New Guard is a
standard four-color campaign. The player characters are heroes. They
will fight to protect the public against villains and villainous
agencies. The player characters must be good guys capable of working
together as a team. However, the team is very new, and is still
undergoing growing pains. Importance
of the Player Characters:
Very important locally. There are other hero groups in the general
geographic area, but they tend to focus on larger cities (New York,
Philadelphia), or on more visible ones (Washington, D.C.) The Baltimore
player characters are effectively central to everything in this
campaign. There will occasionally be crossovers with NPC heroes, as well
as characters from other campaigns.
World
Description:
The game is set in modern day Baltimore, Maryland. The
technology level is generally what people have come to expect in
the four-color comics. There is some high-tech, but it is
generally very expensive, or one-of-a-kind. In addition,
Baltimore tends to be more of a working-class city, so the high
technology that does show up tends not to make out down to the
guys working the docks.
The Story So Far:
Over the years,
there have been a number of teams based in Baltimore. They have
come together, fought crime for a few years, and then disbanded.
The last team, however, met a much grimmer fate.
The Freedom Fighters formed in December, 1999, just before
the turn of the millennium. They decided that they needed to
make their debut as impressive as possible, so they trained
together for three months until they were good and cocky and
ready to go. They went after the Blood Red King, calling him out
and daring him to fight them, and much to their chagrin, he did.
The team never knew what hit them. In the aftermath, the Blood
Red King razed much of the downtown before disappearing into the
aether again.
A week later, among the ashes and the rubble, Baltimore buried the
Freedom Fighters and cursed their names. Slowly the scars healed, and
since that time, no team of superheroes have come forth to take on the
mantle of a team for the city. There are a number of solo heroes, or
two-hero partnerships, but no Baltimore team.
Until now...
In January of 2003, Mayor O'Malley established a task force to
investigate bringing a new team into the city, or recruiting local
talent. Their recommendation was to recruit a local team from among the
solo heroes who were operating in the city. Local heroes were contacted,
recruited, and five were hired. The Baltimore New Guard were formed.
Local Relations:
The Baltimore New Guard generally maintains good relations with the
local authorities. Public opinion among residents of the city is mixed.
Some are excited to have a new team, but others remember the failure of
the previous team and feel that no good will come of another team.
Although the team is sponsored by the city, the political and social
climate is such that they are not run by the mayor's office. The city
provides the heroes with a salary and a base consisting of a renovated
firehouse in Druid Heights in the West Baltimore neighborhood, not far
from the city downtown.
Morality:
There is some crossover between good and evil. Things will not always be
black and white. Characters may find themselves making difficult
decisions, but should always try to be good guys.
Realism:
Depends on how much we need. Action sequences will be cinematic and
descriptive. Characters won't die unless they show themselves to be too
stupid to live or are going out in a blaze of glory. How you role-play
the character will do a great deal to determine the realism of the game,
so please put some soul into your characters.
Outlook:
In general, things will work out for the best in the end, even if there
were a few bumps along the way. Most of the time the character's efforts
will be rewarded.
Seriousness:
The game will focus on serious subjects and adventures. This does not
mean that there is no room for humor. Witty repartee, creative use of
powers, and the way you play should provide plenty of humor in the midst
of even the direst situation.
Continuity:
The game will be entirely serial. Player actions in one scenario will
have effects on later scenarios, and continuity will be enforced.
Adventures will move linearly through time, bad guys will remember who
you are and what you did to them, and the press will print your exploits
for the world to see. |
Building a Character for the
Baltimore New Guard |
The New Guard will
consist of local Baltimore and Maryland area heroes. This is a
government sponsored team, and is being put in place as much for public
relations reasons as it is for crime-fighting. That doesn't mean that
the team will be spending all of its time doing public appearances, but
it does mean that the team needs to be made up of heroes. Reformed
criminal types would be acceptable if they had served their time and
could be pointed to as a fine example of the effectiveness of the
criminal justice system. Character backgrounds should be submitted
initially. Based on those, I will select a team lineup and will ask for
character sheets. Character backgrounds should include a prior heroic
career in or around Baltimore, so that the city officials would have
reason to contact them; or to have them contact the City of Baltimore to
apply.
Four-color genre conventions with regards to secret identities will
be honored. Putting on a domino mask with your costume, or taking off
your glasses and mussing your hair, are enough to make you
unrecognizable.
200
Maximum Disadvantages:
150
Maximum Points From
One Category of Disadvantage:
50
Maximum Active Points
for Any One Power:
65
Special Restrictions:
- It is not required
that the player make use of all 150 points of disadvantages.
- The 65 active point
limit does not include reduced endurance.
- Each character must
take the Baltimore New Guard package.
- All player
characters should be at least "Reluctant to Kill".
- If the character
submission is a conversion from the previous version of the Global
Guardians, and the character has any accrued experience points, the
character may retain those points.
|
The Global
Guardians PBEM Universe is copyrighted to Jack and Rebecca Butler,
and is their solely owned property. The Global Guardians PBEM Universe, and all of the campaigns therein, are works of
collaborative fiction. All the characters and events portrayed
here are either products of the authors' imagination or are used
fictitiously. Except where otherwise
specifically noted, the Global Guardians PBEM Universe, all Global
Guardians characters, and all stories included therein are Copyright
1999, 2000, 2001, and 2002 by Jack and Rebecca Butler with all rights
reserved under International Copyright Convention. Submitting
material (such as but not limited to character submissions, background
information, and artwork) for inclusion in the Global Guardians grants
Jack and Rebecca Butler the right to use that material as they wish,
in perpetuity, within the confines of the Global Guardians Universe.
The submitter does not give up the right to use the material in ways
unconnected to the Global Guardians Universe. This website was
designed by Jack Butler, and is maintained by Jack Butler. Unless
otherwise and specifically noted and with the exception of player
characters which are the creations of their respective players, all
material on this site is the creation of Jack and Rebecca Butler.
No material on this site may be posted or published elsewhere without
the express written permission of Jack and Rebecca Butler. Champions and the
Hero System are registered trademarks of and are copyrighted by Hero
Games, Inc. No challenge to any trademark or copyright is made
or implied by this site. |
|
Player
Characters |
Bandita |
Rock Bottom |
Tao |
Thunderfist |
|