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Campaign
Description:
The Benefactor campaign
follows a team of powerful, world spanning heroes
in the Global Guardians Universe. The five members of this team
were brought together based on theirs skills and their potential
for active superpowers. They were told what they wanted to hear
to gain their cooperation. They were aware they were gaining
powers but were unaware of the risks. They are seen as a
unknown in the superhuman world, a team
of heroes
in the world with no allegiance to any one nation or person, save the
Benefactor. They're the
kind of people that want to do good but sometimes that means doing a bad
things. Importance
of the Player Characters:
Very Important. They are the
main focus of the game. Almost all events will revolve around one or more
of them for the duration of the game. Small group Missions and solo
missions are also a possible scenario.
World
Description:
The Global Guardians Universe is a four-color comic book world
full of larger than life characters. Technology is more
advanced that the real world, and magic is real. Aliens
and creatures of legend roam the earth.
The Story So Far:
Players
do not yet have powers. No codenames are given yet. The
game will start with the collection of participants and activation of
their meta-gene. The group will then be directed into a team under the
direction of "The Benefactor". The Benefactor is an
unknown person who seems to have unlimited resources and vast
technological information. He has used these resources to recruit a personal
army to combat the atrocities of the world that most other groups
cannot or will not handle. They prevent acts of war and violence before
they become a problem for the world. Sometimes it takes a particular
small force with extreme firepower. That when he sends in the
team.
These people are hired for their
particular expertise in their
respective fields. These people are given superhuman powers by their
exposure to an experimental procedure administered by the
Benefactor. What the volunteers don't know is that
the Benefactor is not
actually activating anyone's metagene and in fact is careful to
select volunteers who lack the gene. He is actually
re-engineering the genetic codes of the volunteers so that they
possess certain superpowers. An unfortunate side effect of the
genetic treatment is the shortened life spans of the survivors.
Most subjects don't live more than a 2 years once their
"metagene" has been activated.
No member of the team is aware of this, and the
Benefactor is careful to conceal it from them.
The team travel around in a mobile
base; a submarine called 'Leviathan' and have access to a lot of
resources themselves. While not in command of the ship, they do hold a
lot of sway as to what goes on in the ship. The Ship is home to small
town of people who are there for the purpose of protecting the sub and
its cargo.
Local Relations:
As this is a world spanning
group relations will be varied. The Benefactor has contacts and can add
some positive response as well as negative depending on his relation
with the locals. As the group will also have no country affiliation and
be doing things other teams cannot or will not do, they may have some
negative response from other groups that are viewed as heroes.
Morality:
The Benefactor is a
four-color campaign, and for the most part the
morality of the campaign will be four-color. However,
there will be some crossover between good and evil, and things will not
always be black and white. Characters may find themselves making
difficult decisions, but should always try to be good guys.
Realism:
Fairly
Strong. Characters won't die during play unless they show themselves to be too stupid to live or are going out in
a blaze of glory. If the player leaves then I reserve the right to have
the character played by someone else or have him die in game and be
replaced by the Benefactor. How you role-play the character will do a great deal
to determine the realism of the game.
Outlook:
Positive,
but sometimes it will look bleak. The characters are the good guys and
will win unless they sacrifice themselves and even so some deaths are reversible.
Gray areas do exist and the characters should not take things for
granted.
Seriousness:
The
game is going to be serious and the
storylines will reflect this. This does not mean that there is no room for humor. Witty repartee,
creative use of powers, and the way you play should provide plenty of
humor in the midst of even the direst situation.
Continuity:
The game will be entirely serial. Player actions in one scenario will
have effects on later scenarios, and continuity will be enforced.
Adventures will move linearly through time, bad guys will remember who
you are and what you did to them, and the press will print your exploits
for the world to see. |
Building a Character for The
Benefactor |
The heroes on this team are considered the
'black sheep' of the
superhuman world. While most superheroes have fans who mob
them and ask for autographs all the time, this is the team that
gets no credit for what they do. Glory seekers need not
apply. The people on
this team are NOT role models and legends, but were chosen because
they get the job done with the most discretion as possible. Please
remember this when submitting your character.
Character
backgrounds will need to be submitted first. Based on those,
the GM will select a team lineup. Then Character sheets
will be requested.
All characters of
The Benefactor campaign should follow these guidelines:
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The Global
Guardians PBEM Universe is copyrighted to Jack and Rebecca Butler,
and is their solely owned property. The Global Guardians PBEM Universe, and all of the campaigns therein, are works of
collaborative fiction. All the characters and events portrayed
here are either products of the authors' imagination or are used
fictitiously. Except where otherwise
specifically noted, the Global Guardians PBEM Universe, all Global
Guardians characters, and all stories included therein are Copyright
1999, 2000, 2001, and 2002 by Jack and Rebecca Butler with all rights
reserved under International Copyright Convention. Submitting
material (such as but not limited to character submissions, background
information, and artwork) for inclusion in the Global Guardians grants
Jack and Rebecca Butler the right to use that material as they wish,
in perpetuity, within the confines of the Global Guardians Universe.
The submitter does not give up the right to use the material in ways
unconnected to the Global Guardians Universe. This website was
designed by Jack Butler, and is maintained by Jack Butler. Unless
otherwise and specifically noted and with the exception of player
characters which are the creations of their respective players, all
material on this site is the creation of Jack and Rebecca Butler.
No material on this site may be posted or published elsewhere without
the express written permission of Jack and Rebecca Butler. Champions and the
Hero System are registered trademarks of and are copyrighted by Hero
Games, Inc. No challenge to any trademark or copyright is made
or implied by this site. |
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Player
Characters |
Samantha Brown |
Seth Capstone |
Libertas |
Ezekiel Malheur |
Marco Rici |
Hardy Starr |
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