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Canadian Shield
Gamemaster: Patrick Pena

This Campaign Is Not Yet Accepting Character Submissions

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Campaign Description: Canadian Shield is a super heroic campaign, featuring Canada’s most powerful and respected super hero team. Canadian Shield are considered part of the Royal Canadian Mounted Police, though they maintain a much higher status. They are Canada’s super hero team.

Importance of the Player Characters: Very Important. While there are other heroes in the world, as well as in Canada, the player characters are effectively central to everything in this campaign. As members of Canada’s only federally sanctioned team of super heroes, they are Canada’s primary defense against the various super powered villains and terrorists that so often threaten peace and prosperity that Canada has managed to maintain. There will occasionally be crossovers with NPC heroes, as well as characters from other campaigns.

World Description: The Global Guardians Universe is a four-color comic book world, full of larger than life characters. Technology is more advanced than the real world, and magic is real. Aliens and creatures of legend roam the earth.

The Story So Far: In 1969 a team of super powered terrorist calling themselves The Artic Wind, spread terror and fear throughout the Canadian providences. They struck where ever they wanted and remained completely unchecked for over 4 months. During this time Canadian’s everywhere feared leaving their homes. The Artic Wind’s attacks seemed to be almost completely random and indiscriminant. Every time that law enforcement agencies like the Royal Canadian Mounted Police attempted to intervene they found themselves unable to even slow The Artic Wind down. What was worse, The Artic Wind seemed to take offense at their attempts, and they would attack the police headquarters as well as any government buildings in the area.

During the 3rd month of The Artic Wind’s reign of terror, Oliver D’Artagnan, a billionaire industrialist, found himself affected by their attacks on a very personal level. He had only been married for a few weeks when his wife was killed. She had been at a charity auction when The Artic Wind struck. Oliver should have been their as well, but business had kept him out of the country for an extra day. Heart broken and enraged, Oliver set about to find a way to avenge the death of his wife.

Oliver devoted every asset he had to finding a way to oppose The Artic Wind. With in three weeks he had assembled a group of super powered heroes from across the continent. He had also acquired a mystic relic known as the Ruby Heart Rapier.

Taking the name Scarlet Musketeer, he led his group of heroes in three separate encounters against The Artic Wind. The first two encounters, they were able to stop The Artic Wind but unable to keep them from escaping. During their third encounter they defeated The Artic Wind, but not without cost. Two team members died and Scarlet Musketeer was critically wounded.

Oliver D’Artagnan spent over a year in the hospital. His back had been broken and he lost all use of his legs. He had no regrets though. He had accomplished what he set out to do.

Although D’Artagnan lost the ability to act as a super hero himself, he saw that there was a need for a team of heroes, to protect Canada from those that would terrorize and do it harm. To that end he continued to sponsor the team that had gathered together. In 1971 an amendment to the Royal Canadian Mount Police Act was made to include the Canadian Shield.

Local Relations: In Canada the Canadian Shield is very well respected. As sworn members of the Royal Canadian Mounted Police, all the members of the Canadian Shield have federal police credentials. Most police and fire agencies in Canada are glade to see them when they arrive, although some envy them or feel that they should not be treated like stars just because they have super powers.

Morality: The Canadian Shield is mostly a four-color campaign, and for the most part the morality of the campaign will be four-color as well. However, there will be quite a bit of crossover between good and evil, and thing will not always be black and white. Characters will find themselves making difficult decisions, but should always try to be good guys.

On the other hand "bad guys" will vary between being good guys working at cross goals to being extremely evil. Some times the character will be faced with scenes of extreme violence. Some post will be for mature audiences only.

Realism: Strong, but the heroes will be expected to make ridiculous efforts and take huge risks to accomplish their goals. In line with the game’s story, the players will have to make their efforts "flash" so that the characters seem bigger than life. Action sequences will be cinematic and descriptive. How you role-play the character will do a great deal to determine the realism of the game, so please put some soul into your characters.

Character death is a reality. The GM uses an extra die for every role, and drops one die in favor of the player characters. If that is not enough to keep a player character alive, then they had best hope the rest of the team likes them.

Outlook: While the outlook will be mostly positive, there will be many dark moments and many challenges outside of combat. The characters will start out as Canada’s national heroes. It will be up to them to remain that way.

Seriousness: While the overall tone of the campaign will be very serious, there will be time for a certain amount of light hearted banter, or comic relief. The heroes will be Canada’s best defense against the direst of situations. This does not mean that there is no room for humor. Witty repartee, creative use of powers, and the way you play should provide plenty of humor in the midst of even the direst situation.

Continuity: The game will be entirely serial. Player actions in one scenario will have effects on later scenarios and continuity will be enforced. Adventures will move linearly through time. Bad guys will remember who you are and what you did to them, and the press will print your exploits for the world to see.

Building a Character for the Royal Canadian Musketeers

Characters in this campaign are representatives of the Canadian government and the Canadian people. In Canadian they all hold something of a celebrity status. They are even known outside of Canada. With this fame comes all of the benefits and disadvantages.

The intent of the campaign is to stay very close to the old Global Guardian adventure concept, while conforming to the new reality. While edgy, dark characters will not be discounted out of hand, characters who fit well into a classic superhero comic, such as the Avengers, Fantastic Four or the Justice League will have a slight advantage both during character selection as well as during the game.

As elite members of the Royal Canadian Mounted Police, the characters will be expected to be able to pass comprehensive background checks as well as mind scans by mentalists from the Canadian Intelligence community.

All Canadian Shield characters should follow these guidelines:

Starting Points: 200
Maximum Disadvantages: 150
Maximum Points From One Category of Disadvantage: 50
Maximum Active Points for Any One Power: 75
Special Restrictions:

  • It is advised that the player make use of all 150 points of disadvantages.
  • All player characters should have a Psychological Limitation concerning Killing.
  • All player characters will be required to take the Canadian Shield package.
  • As Canadian law enforcement officers, the player characters should be Canadian.
The Global Guardians PBEM Universe is copyrighted to Jack and Rebecca Butler, and is their solely owned property.  The Global Guardians PBEM Universe, and all of the campaigns therein, are works of collaborative fiction.  All the characters and events portrayed here are either products of the authors' imagination or are used fictitiously.  Except where otherwise specifically noted, the Global Guardians PBEM Universe, all Global Guardians characters, and all stories included therein are Copyright 1999, 2000, 2001, and 2002 by Jack and Rebecca Butler with all rights reserved under International Copyright Convention.  Submitting material (such as but not limited to character submissions, background information, and artwork) for inclusion in the Global Guardians grants Jack and Rebecca Butler the right to use that material as they wish, in perpetuity, within the confines of the Global Guardians Universe. The submitter does not give up the right to use the material in ways unconnected to the Global Guardians Universe.  This website was designed by Jack Butler, and is maintained by Jack Butler. Unless otherwise and specifically noted and with the exception of player characters which are the creations of their respective players, all material on this site is the creation of Jack and Rebecca Butler.  No material on this site may be posted or published elsewhere without the express written permission of Jack and Rebecca Butler.  Champions and the Hero System are registered trademarks of and are copyrighted by Hero Games, Inc.  No challenge to any trademark or copyright is made or implied by this site.
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