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Campaign Description:
Canadian Shield is a super
heroic campaign, featuring Canada’s most powerful and respected super
hero team. Canadian Shield are considered part of the Royal Canadian
Mounted Police, though they maintain a much higher status. They are
Canada’s super hero team.
Importance of the Player Characters:
Very Important. While there
are other heroes in the world, as well as in Canada, the player
characters are effectively central to everything in this campaign. As
members of Canada’s only federally sanctioned team of super heroes, they
are Canada’s primary defense against the various super powered villains
and terrorists that so often threaten peace and prosperity that Canada
has managed to maintain. There will occasionally be crossovers with NPC
heroes, as well as characters from other campaigns.
World Description:
The Global Guardians
Universe is a four-color comic book world, full of larger than life
characters. Technology is more advanced than the real world, and magic
is real. Aliens and creatures of legend roam the earth.
The Story So Far:
In 1969 a team of super powered terrorist calling themselves The Artic
Wind, spread terror and fear throughout the Canadian providences. They
struck where ever they wanted and remained completely unchecked for over
4 months. During this time Canadian’s everywhere feared leaving their
homes. The Artic Wind’s attacks seemed to be almost completely random
and indiscriminant. Every time that law enforcement agencies like the
Royal Canadian Mounted Police attempted to intervene they found
themselves unable to even slow The Artic Wind down. What was worse, The
Artic Wind seemed to take offense at their attempts, and they would
attack the police headquarters as well as any government buildings in
the area.
During the 3rd month of The Artic Wind’s reign of terror,
Oliver D’Artagnan, a billionaire industrialist, found himself affected
by their attacks on a very personal level. He had only been married for
a few weeks when his wife was killed. She had been at a charity auction
when The Artic Wind struck. Oliver should have been their as well, but
business had kept him out of the country for an extra day. Heart broken
and enraged, Oliver set about to find a way to avenge the death of his
wife.
Oliver devoted every asset he had to finding a way to oppose The
Artic Wind. With in three weeks he had assembled a group of super
powered heroes from across the continent. He had also acquired a mystic
relic known as the Ruby Heart Rapier.
Taking the name Scarlet Musketeer, he led his group of heroes in
three separate encounters against The Artic Wind. The first two
encounters, they were able to stop The Artic Wind but unable to keep
them from escaping. During their third encounter they defeated The Artic
Wind, but not without cost. Two team members died and Scarlet Musketeer
was critically wounded.
Oliver D’Artagnan spent over a year in the hospital. His back had
been broken and he lost all use of his legs. He had no regrets though.
He had accomplished what he set out to do.
Although D’Artagnan lost the ability to act as a super hero himself,
he saw that there was a need for a team of heroes, to protect Canada
from those that would terrorize and do it harm. To that end he continued
to sponsor the team that had gathered together. In 1971 an amendment to
the Royal Canadian Mount Police Act was made to include the Canadian
Shield.
Local Relations:
In Canada the Canadian Shield is very well respected. As sworn members
of the Royal Canadian Mounted Police, all the members of the Canadian
Shield have federal police credentials. Most police and fire agencies in
Canada are glade to see them when they arrive, although some envy them
or feel that they should not be treated like stars just because they
have super powers.
Morality: The
Canadian Shield is mostly a four-color campaign, and for the most part
the morality of the campaign will be four-color as well. However, there
will be quite a bit of crossover between good and evil, and thing will
not always be black and white. Characters will find themselves making
difficult decisions, but should always try to be good guys.
On the other hand "bad guys" will vary between being good guys
working at cross goals to being extremely evil. Some times the character
will be faced with scenes of extreme violence. Some post will be for
mature audiences only.
Realism: Strong,
but the heroes will be expected to make ridiculous efforts and take huge
risks to accomplish their goals. In line with the game’s story, the
players will have to make their efforts "flash" so that the characters
seem bigger than life. Action sequences will be cinematic and
descriptive. How you role-play the character will do a great deal to
determine the realism of the game, so please put some soul into your
characters.
Character death is a reality. The GM uses an extra die for every
role, and drops one die in favor of the player characters. If that is
not enough to keep a player character alive, then they had best hope the
rest of the team likes them.
Outlook: While the
outlook will be mostly positive, there will be many dark moments and
many challenges outside of combat. The characters will start out as
Canada’s national heroes. It will be up to them to remain that way.
Seriousness: While
the overall tone of the campaign will be very serious, there will be
time for a certain amount of light hearted banter, or comic relief. The
heroes will be Canada’s best defense against the direst of situations.
This does not mean that there is no room for humor. Witty repartee,
creative use of powers, and the way you play should provide plenty of
humor in the midst of even the direst situation.
Continuity: The
game will be entirely serial. Player actions in one scenario will have
effects on later scenarios and continuity will be enforced. Adventures
will move linearly through time. Bad guys will remember who you are and
what you did to them, and the press will print your exploits for the
world to see. |
Building a Character for the
Royal Canadian Musketeers |
Characters in this
campaign are representatives of the Canadian government and the Canadian
people. In Canadian they all hold something of a celebrity status. They
are even known outside of Canada. With this fame comes all of the
benefits and disadvantages.
The intent of the campaign is to stay very close to the old Global
Guardian adventure concept, while conforming to the new reality. While
edgy, dark characters will not be discounted out of hand, characters who
fit well into a classic superhero comic, such as the Avengers, Fantastic
Four or the Justice League will have a slight advantage both during
character selection as well as during the game.
As elite members of the Royal Canadian Mounted Police, the characters
will be expected to be able to pass comprehensive background checks as
well as mind scans by mentalists from the Canadian Intelligence
community.
All Canadian Shield characters should follow these guidelines:
Starting Points:
200
Maximum
Disadvantages: 150
Maximum Points From
One Category of Disadvantage:
50
Maximum Active Points
for Any One Power: 75
Special Restrictions:
- It is advised that the player make use of all 150 points of
disadvantages.
- All player characters should have a Psychological Limitation
concerning Killing.
- All player characters will be required to take the Canadian Shield
package.
- As Canadian law enforcement officers, the player characters should
be Canadian.
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The Global
Guardians PBEM Universe is copyrighted to Jack and Rebecca Butler,
and is their solely owned property. The Global Guardians PBEM Universe, and all of the campaigns therein, are works of
collaborative fiction. All the characters and events portrayed
here are either products of the authors' imagination or are used
fictitiously. Except where otherwise
specifically noted, the Global Guardians PBEM Universe, all Global
Guardians characters, and all stories included therein are Copyright
1999, 2000, 2001, and 2002 by Jack and Rebecca Butler with all rights
reserved under International Copyright Convention. Submitting
material (such as but not limited to character submissions, background
information, and artwork) for inclusion in the Global Guardians grants
Jack and Rebecca Butler the right to use that material as they wish,
in perpetuity, within the confines of the Global Guardians Universe.
The submitter does not give up the right to use the material in ways
unconnected to the Global Guardians Universe. This website was
designed by Jack Butler, and is maintained by Jack Butler. Unless
otherwise and specifically noted and with the exception of player
characters which are the creations of their respective players, all
material on this site is the creation of Jack and Rebecca Butler.
No material on this site may be posted or published elsewhere without
the express written permission of Jack and Rebecca Butler. Champions and the
Hero System are registered trademarks of and are copyrighted by Hero
Games, Inc. No challenge to any trademark or copyright is made
or implied by this site. |
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