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Le Cirque de Faust
Gamemaster: Darren Woods

This Game Is Not Yet Open To Character Submissions

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Campaign Description: Le cirque de Faust is a small low powered campaign with skilled investigators thrust into deadly situations. Centered in London, the team will travel through out the UK, possibly to other countries with a strong possibility of crossovers in the future. The focus will be on character development, how the characters cope with constant exposure to corrupting influences, and character interaction, perhaps more so than other campaigns.

Importance of the Player Characters: The characters will be central to the campaign, though not necessarily known outside of their organization. While definitely heroic, these characters will not be considered heroes. Simply because of the nature of the threat, they will be tasked with keeping their activities out of the public eye as much as possible and will rarely receive public recognition for their efforts.  While saving the world from evil, they will be doing it one soul at a time.

World Description: The Global Guardians Universe is a four-color comic book world full of larger than life characters.  Technology is more advanced that the real world, and magic is real.  Aliens and creatures of legend roam the earth.

The Story So Far: Throughout humanity’s history, stories abound of wondrous objects of power that bestow gifts of strength, speed, and grace on the bearers. The fabled sword Excalibur, the Holy Grail, the Ark of the Covenant, and Jason's Golden Fleece are but a few examples. Heroes always wielded these objects, strong and just people who use the powers and abilities gained for the good of humanity. Once these wondrous artifacts have served their purpose, they are usually set aside, hidden and protected, to prevent their power from falling into the "wrong hands."

Few, if any, tales tell of the other side of the coin. As sure as there is light, there is also darkness. Fell weapons; rings; rods; objects that twisted, corrupted and damned their bearers are not the stuff of legends; they are the stuff of nightmares. Throughout time, these objects were coveted. Some yearn for the power the objects provide, willing to brave the corruption for they themselves are corrupt. Others search to find these objects, destroying them if possible, to remove their taint from the world.

Most of the items of legend and myth have faded from memory, their power waning and finally disappearing as the level of magic and belief in the world declined. During the early stages of the decline, several societies both secular and non-secular in nature sprang into being, to try to find and remove these darker objects from the grasp of the general populous. Some attempted to destroy the objects; others just stockpiled them, standing vigilance against any that might try to obtain them. As magic declined, so did the vigilance and interest in many of these orders until only one remained, the Order of the Phoenix.

The society’s members were from all lifestyles, peasant, noble, clergy, and university. As belief waned and interest turned towards the sciences, the Order moved quietly into the background of mainstream society. The objects were secreted in hidden and protected vaults throughout Europe, with the largest Cache being kept in a sealed and guarded vault in London. The Order fell into near obscurity, its membership cut to a handful of carefully selected and initiated members.

During the early 20th century, a sharp rise in the world's cycle of magic began to concern the remaining members of the now renamed Phoenix Foundation. The items they had been guarding for centuries began to become dangerous again. Their greatest fear became reality almost overnight. A new recruit from the emerging spiritualist movement succumbed to the temptation and appropriated that which he had pledged to guard.

Under the influence of one of the more powerful objects designed to sow chaos and disorder, the recruit, an Edgar Faust, opened a curio shop in Surrey. Using the objects he had taken as inventory, Faust sold and distributed the cursed objects to unsuspecting residents and tourists.

The Phoenix foundation finally tracked Faust down, but his original stock was gone, the only piece left was that which had him enthralled. A struggle ensued for Faust's soul. Unfortunately the Foundation representative failed and both lost their lives, though the object in question was destroyed.

Nearly a century of search and research led the Foundation to only a small percentage of the more than 200 objects stolen by Faust. With the emergence of magic and metas as more prevalent, the potential for disaster has increased exponentially. It was clear that the old methods of investigation and recovery were not enough to prevent disaster. The Phoenix Foundation began its search for the best and brightest the mundane world has to offer. Unwilling to reveal itself and it's mission publicly due to societies general disbelief in matters mystical, the Foundation has decried the use or recruitment of the more powerful metas due to the publicity surrounding them. Instead, they turned again to the areas that best served them in the past, the Universities, the clergy, the police and military.

Local Relations: Police, fire departments and other governmental agencies are more than willing to take the characters’ calls, but may not respond as expected. The characters will be part of a private foundation with no police powers and treated like any normal citizen. The Phoenix Foundation is considered a well-respected non-profit organization, helping various charities and public good works. Its members are respected, if considered slightly eccentric.

Morality: While the campaign premise is black and white, the characters will be tasked with recovering cursed objects, many of which corrupt and slay, not only the users, but innocents around them. The characters will have to make hard choices and deal with the consequences of those decisions as they affect their own lives and the lives around them.

Realism: Le cirque de Faust while based on the supernatural, will be a fairly realistic campaign but with some opportunity for cinematic efforts. Characters will not die unless they prove themselves too stupid to live or are going out in a blaze of glory. However, the going will not be easy.

Outlook: The campaign will be dark in tone, as the characters will be battling
cursed objects and people who have succumbed to the evil influence of these
objects.
 

Seriousness: The campaign will be fairly serious, though a creative player will find chances to inject some humor through character interactions.

Continuity: While the character development will be serial, the campaign scenarios will be episodic in nature with some serial portions. The character's actions, successes and failures while not readily apparent, can and will have impact on future episodes.

Building a Character for Le Cirque de Faust

The intent of the campaign is to have a small team of 4 investigators. While they might occasionally leave the city and country, most of the adventures will happen in the London area.

Character submissions should follow the guidelines below:

Starting Points: 50
Maximum Disadvantages: 100
Maximum Points From One Category of Disadvantage: 50
Maximum Active Points for Any One Power: 35
Special Restrictions:

  • All characters may take up to 75 points of Psychological Limitations, rather than the normal category limit of 50 points.
  • Since secrecy is the watchword, the characters will be posing as antiquities dealers during their interactions with the public. Since these are relatively normal people, the disadvantage public identity is strongly discouraged. While Secret Identity is available, Society's general attitude towards the nature of the objects being recovered make it only worth 10 points.
  • All characters are required to take Normal Characteristic Maxima.
  • It is not required that the players use all 100 points of disadvantages, but it is strongly advised.
  • The 35 active point limit does not include Reduced Endurance.
  • It is recommended that characters have powers and/or skills investigatory in nature.
  • Due to point level, any submissions that include a meta ability should include abilities that aid in the search and recovery of objects. Since this game will de-emphasize combat, in favor of story driven scenarios and character development, preference will be given to characters with psionic or mystical abilities over combat related skills or powers.
  • All player characters should be at least "Reluctant to Kill".
The Global Guardians PBEM Universe is copyrighted to Jack and Rebecca Butler, and is their solely owned property.  The Global Guardians PBEM Universe, and all of the campaigns therein, are works of collaborative fiction.  All the characters and events portrayed here are either products of the authors' imagination or are used fictitiously.  Except where otherwise specifically noted, the Global Guardians PBEM Universe, all Global Guardians characters, and all stories included therein are Copyright 1999, 2000, 2001, and 2002 by Jack and Rebecca Butler with all rights reserved under International Copyright Convention.  Submitting material (such as but not limited to character submissions, background information, and artwork) for inclusion in the Global Guardians grants Jack and Rebecca Butler the right to use that material as they wish, in perpetuity, within the confines of the Global Guardians Universe. The submitter does not give up the right to use the material in ways unconnected to the Global Guardians Universe.  This website was designed by Jack Butler, and is maintained by Jack Butler. Unless otherwise and specifically noted and with the exception of player characters which are the creations of their respective players, all material on this site is the creation of Jack and Rebecca Butler.  No material on this site may be posted or published elsewhere without the express written permission of Jack and Rebecca Butler.  Champions and the Hero System are registered trademarks of and are copyrighted by Hero Games, Inc.  No challenge to any trademark or copyright is made or implied by this site.
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