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Campaign
Description:
The Global Guardians
campaign is a high-powered PBEM campaign featuring the adventures of the
Earth's premiere hero team. The player characters are the cream of
the crop of the superhero world. Importance
of the Player Characters:
Very important. Not only are these characters fighting
world-threatening villains, non-combat character development and
interaction will be a major part of the game. Players should
expect to have several turns be nothing but their characters talking to
each other and living/working together in non-combat scenarios.
It should be noted that not all scenarios will include all of
the Player Characters at the same time, and sometimes multiple
scenarios will be playing out with multiple groups of players
simultaneously.
World
Description:
The Global Guardians Universe is a four-color comic book world
full of larger than life characters. Technology is more
advanced that the real world, and magic is real. Aliens
and creatures of legend roam the earth.
The Story So Far:
In the wake of the
Cuban missile crisis, the United Nations Security Council
unanimously decided that the world had come far to close to
global thermonuclear war, and that it was the duty of the United
Nations to do something about it. The Security Council
authorized the creation of two special enforcement bodies:
Checkmate and the Global Guardians.
Local Relations:
The Global Guardians are respected by nearly every law enforcement body
on the planet as an effective team of crimefighters. There are
occasionally hard feelings regarding the Guardians mandate to fight
crime everywhere, regardless of jurisdiction, but in general full
cooperation is given by the national and local governments.
Morality: The
Global Guardians is stereotypical four-color campaign, and for the most
part the morality of the campaign will be four-color as well. However,
there will be some crossover between good and evil, and thing
will not always be black and white. Characters will find themselves
making difficult decisions, but should always try to be good guys.
Realism:
Strong, Action sequences will be cinematic and descriptive. Characters
won't die unless they take excessive risks or are going out in a blaze
of glory. How you role-play the character will do a great deal to
determine the realism of the game, so please put some soul into your
characters. Try to make your descriptions as gritty as possible –use
plenty of trash and dilapidated buildings where appropriate, for
example. The characters will not exactly find themselves saving the
world every other adventure, but their successes will always mean the
world to somebody, no matter how insignificant they might seem.
Outlook: While the outlook
will be mostly positive, there will be many dark moments and many
challenges outside of combat. The characters will start out as "the
greatest heroes on Earth". It will be up to them to remain that way.
Seriousness: While the
overall tone of the campaign will be very serious, there will be time
for a certain amount of light hearted banter, or comic relief. The
heroes will be the world's best defense against the direst of situations.
This does not mean that there is no room for humor. Witty repartee,
creative use of powers, and the way you play should provide plenty of
humor in the midst of even the direst situation.
Continuity: The game will
be entirely serial. Player actions in one scenario will have effects on
later scenarios and continuity will be enforced. Adventures will move
linearly through time. Bad guys will remember who you are and what you
did to them, and the press will print your exploits for the world to
see. |
Building a Character for the
Global Guardians |
The most important thing to remember
when building a character for this campaign is this: the Global
Guardians are the best of the best among the community of superheroes.
When building their characters, the players should keep the Justice
League and the Avengers in mind at all times. Character backgrounds should be submitted initially. Based on
those, I will select a lineup of characters and will ask for character
sheets.
All Global Guardians characters should follow these guidelines:
Starting Points:
350
Maximum
Disadvantages: 150
Maximum Points From
One Category of Disadvantage:
50
Maximum Active Points
for Any One Power: 75
(See Below)
Special Restrictions:
- It is advised that the player make use of all 150 points of
disadvantages.
- All player characters are required to take the 5 point Global
Guardians package.
- Each character is allowed a single exception to the Active Point
Cap of 75; for a single power, the character may take up to 90 active
points. Each power so taken must be unique to the individual
character. (For example, if someone takes 90 active points of
Energy Blast, no other character is permitted to take 90 points of
Energy Blast.)
- Characters may take up to 75 points of Psychological Limitations,
rather than the usual 50 point per category limit.
- All player characters should have either the 20 point
Psychological Limitation "Code vs. Killing", or the 20 point
Psychological Limit "Will Not Kill". The 15 point Psychological
Limit "Reluctant to Kill" is only acceptable if you can convince the
GM that your character cannot possibly exist without it.
- This is an international team. Characters should thus be
from countries all around the globe.
|
The Global
Guardians PBEM Universe is copyrighted to Jack and Rebecca Butler,
and is their solely owned property. The Global Guardians PBEM Universe, and all of the campaigns therein, are works of
collaborative fiction. All the characters and events portrayed
here are either products of the authors' imagination or are used
fictitiously. Except where otherwise
specifically noted, the Global Guardians PBEM Universe, all Global
Guardians characters, and all stories included therein are Copyright
1999, 2000, 2001, and 2002 by Jack and Rebecca Butler with all rights
reserved under International Copyright Convention. Submitting
material (such as but not limited to character submissions, background
information, and artwork) for inclusion in the Global Guardians grants
Jack and Rebecca Butler the right to use that material as they wish,
in perpetuity, within the confines of the Global Guardians Universe.
The submitter does not give up the right to use the material in ways
unconnected to the Global Guardians Universe. This website was
designed by Jack Butler, and is maintained by Jack Butler. Unless
otherwise and specifically noted and with the exception of player
characters which are the creations of their respective players, all
material on this site is the creation of Jack and Rebecca Butler.
No material on this site may be posted or published elsewhere without
the express written permission of Jack and Rebecca Butler. Champions and the
Hero System are registered trademarks of and are copyrighted by Hero
Games, Inc. No challenge to any trademark or copyright is made
or implied by this site. |
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Player
Characters |
Achilles |
Gunmetal |
Aurora |
MaxiMan |
Bandit |
Oracle |
Bedouin |
Stone |
Bungie |
Tachyon |
Guardsman |
Warlock |
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