Campaign
Description:
The
Golden Age is a campaign set in the World War II era. As the first
true superheroes in the world, the characters will have the opportunity
to set a standard for future generations to remember. Importance
of the Player Characters:
Very Important. While there are other heroes in the world, the player
characters are effectively central to everything in this campaign. They
are considered the best and brightest of the Allied supers. There
will occasionally be crossovers with NPC heroes, and there will be
opportunities for solo adventuring for those who wish to pursue it.
World
Description:
The Global Guardians Universe is a four-color comic book world
full of larger than life characters. Technology is at a
level consistent with the time period. Magic exists, but
aliens are, as of the beginning of the campaign, unknown.
The Story So Far:
In 1908, the world was forever altered by the Tunguska meteor strike,
which awakened the metagene in human beings. Until 1938,
superhumans were still rare, with their existence known only to a few
people. But with world tensions rising to fever pitch, the first
colorfully-costumed heroes began to make themselves known to the general
public. The player characters are among this first batch of
heroes, just beginning their costumed careers.
The world is still in
the throes of the Great Depression, although things have finally begun
to turn around. Now with war looming in Europe and tensions rising
in the Pacific, the war is holding its breath wondering what will happen
next.
Local Relations:
The heroes are enigmas to the public, although some may have established
working relationships with the local authorities at the campaign's
start.
Morality:
The Global Guardians is a four-color campaign, and for the most part the
morality of the campaign will be four-color as well. However,
there will be some crossover between good and evil, and things will not
always be black and white. On
the other hand, it IS World War II, with Nazis and organized criminals
and some pretty clear bad guys.
Realism:
Realistic, but with a definite dash of romantic heroism. In the
spirit of the times, the world has both a positive belief in a brighter
future and a pessimistic fear that no one will live to see that
future. The campaign will have more of an 'All-Star Squadron' feel
to it, instead of a strict 'Golden Age' tone. Four-color is the
watchword, but some of the conventions of the era and genre will be
ignored.
Outlook:
Positive, inasmuch as it can be with World War II looming on the
horizon. With a varying cast of villains of all stripes, the
heroes will have a lot of different challenges to deal with.
Seriousness:
Serious, but not overly
so. Humor will have its place, but the bad guys ARE using heavy
artillery.
Continuity:
The game will be entirely serial. Player actions in one scenario will
have effects on later scenarios, and continuity will be enforced.
Adventures will move linearly through time, bad guys will remember who
you are and what you did to them, and the press will print your exploits
for the world to see.
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