FRITZ-X3D
(2675) -
GM Garry Kasparov (2830)
[C65]
"Man vs. Machine,
Challenge Match" (WCM)
Human vs. Computer/Virtual Reality/in
3D
Athletic Club, New York; NY {USA}
(Game # 2), 13.11.2003
[A.J. Goldsby I]
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[ re-play
on "chess games" ]
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The
critical game of the match ... after a tenuous position, the computer
did not follow
up with the correct
moves. Kasparov could simply move
a piece back and forth and
probably
draw. Instead, after a blunder, the
computer breaks through and wins.
*************************
1.e4 e5; 2.Nf3 Nc6;
3.Bb5 Nf6; {Diagram?}
SURPRISE!! Will Garry use Kramnik's
favorite line of the Berlin Defense?
(White normally plays 4.0-0 and Black responds with 4...Nxe4.)
The computer plays a slow line
designed to avoid the loss of its
vital center pawn.
4.d3!?,
{Diagram?}
This is surely a line given to
the computer by its team of
programmers.
**************
[ After the moves:
4.0-0 Nxe4; 5.d4 Nd6; 6.Bxc6 dxc6;
7.dxe5 Nf5;
8.Qxd8+ Kxd8; {Diagram?} Black has great defensive resources.
Garry himself was unable to break
through Black's position in his
2000
(World Championship) match with GM Vladimir
Kramnik.
Also, Deep Fritz was unable to
win as White against Kramnik in
the ...
"Brains in Bahrain" Match
in 2002.
A good recent example of this line was the following contest:
GM
Peter Acs (2591) - GM
Kiril Georgiev (2651);
The European Team (Club)
Championships,
Plovdiv, BUL; 2003.
{Black eventually won the
game.} ]
**************
4...d6;
5.c3 g6; {Diagram?}
Garry plays for a simple game
where Black achieves a nice position
simply by fianchettoing his KB.
6.0-0 Bg7;
7.Nbd2 0-0; 8.Re1 Re8!?; {Diagram?}
A simple strategy ... Rooks toward
the center of the board.
*******
[ Also good was:
8...Bd7; {Diagram?}
***
I definitely would have tried the
move: 8...Ne7!?;
{Diagram?}
with the idea that White's Bishop
on b5 looks rather silly here. ]
*******
White now advances in the middle
of the board ... gaining vital ground.
9.d4 Bd7;
10.d5 Ne7; 11.Bxd7 Nxd7; {Diagram?}
I guess White could be a tiny bit
better here ... but it is hard to be
really sure.
12.a4!? h6;
13.a5 a6; {Diagram?}
This was virtually forced. (Black should not allow White to play
his Pawn
to this square.)
White's center Pawns, esp. the one
on the d5-square, makes finding
the correct plan for Black a little
difficult in this position.
14.b4 f5!?;
{Diagram?}
Setting up a dynamic middle-game.
White will pursue the opening of
lines on the Queen-side ... and Black
must seek his chances on the
King-side. (An idea borrowed from
the
"King's Indian Defence.")
[
14...g5!?
]
15.c4 Nf6;
16.Bb2 Qd7!?; {Diagram?}
Black looks to be fine here.
White's next move is mysterious ...
only Fritz knows what it really does
to improve the computer's position.
17.Rb1!? g5!?;
{Diagram?}
This move practically forces Garry
to commit to a King-side attack.
*******
[ Maybe the move:
>/= 17...Rf8!?;
('!')
{Diagram?}
instead?
***
Also to be seriously considered
was the move: 17...f4!?;
{Diag?}
followed by an all-out attack on
the King-side. ]
*******
18.exf5 Qxf5!?;
19.Nf1! Qh7!?; {Diagram?}
Not a terrible move, but it looks
like it is a tad artificial to me.
(Perhaps Garry is hoping to be as
brilliant as Nimzovich in his famous
victory over Johner?)
[
GM Yasser Seirawan
liked the
move: >/=
19...Ng6;
{Diagram?}
with the idea of a later ...Nf4.
]
20.N3d2 Nf5;
21.Ne4 Nxe4; 22.Rxe4 h5!?; (Maybe - '?!')
{Diagram?}
Nothing about the position suggests
that Black will succeed with this.
(It looks like it might just create a weakness.)
23.Qd3!? Rf8;
24.Rbe1 Rf7; 25.R1e2! g4!?; 26.Qb3!?, ('?!')
{Diag?}
I do not believe this is the correct
move for White.
(And a possible
waste of time.)
[ Better is:
>/= 26.h3!;
"+/=" {Diagram?}
with a possible King-side
break-through for White.
- GM John Fedorowicz.
(chess.fm) ]
26...Raf8;
27.c5 Qg6; 28.cxd6!? cxd6; {Diagram?}
After getting a promising position ...
White has frittered away any edge
that he had.
29.b5!? axb5;
30.Qxb5 Bh6; 31.Qb6 Kh7!;
{See the diagram below.}
White threatened Bxe5 as long
as the Black Queen is unprotected.
*************************
*************************
Black looks to have a fairly solid
position ... it does NOT appear that
White could force a win from here.
32.Qb4 Rg7?; (Probably - '??')
{Diagram?}
A horrible blunder ... missing a
fairly simple tactic.
In Garry's defense, he looked very fatigued. He was also running short
of
time as well.
[ Why not simply: >/=
32...Bg5;
"=" {Diagram?} instead? ]
Now Bxe5 will probably win ... the computer chooses another
move -
that also works.
33.Rxe5!? dxe5;
34.Qxf8 Nd4; {Diagram?}
Otherwise Black loses his d-pawn.
Now White wins with a nice
combination ... but one that should
not be too
difficult for the computer
to find from this position.
35.Bxd4 exd4;
36.Re8! Rg8[]; 37.Qe7+! Rg7[]; 38.Qd8! Rg8[];
39.Qd7+!,
{Diagram?}
Black Resigns.
The move ...Qd7?? is met by
simply Rd7, winning the Queen.
Now if (the apparently forced)
39...Rg7[]; then 40.Qc8!, winning
easily for White. (The Black b-pawn will
eventually fall with check.)
*****************
A terrible loss for Garry ...
who should
have probably drawn without any real
difficulty.
*****************
Copyright (c) A.J. Goldsby I.
Copyright (©) A.J. Goldsby,
Copyright (c) A.J.G; 2003.
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