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Warcraft I was released in the early 90's by Blizzard Entertainment. It was one of the first Real-Time Strategy games, and because
of this, a lot of things still had to be worked out. The following define Warcraft I:

- Town Building and Army Creation - What sets RTS gamse apart from other games is that a player must build up a town from
scratch and train an army from that. Your army's objective is to attack and destroy the enemy's army. Both players (or a player
and the computer) build in "real-time" on the same map.

- Storyline - Warcraft invented a compelling storyline set in medieval times. It is a fantasy game, so there are many mythological
components, such as elves, dwarves, orcs, trolls, wizards, magic, etc. It was well thought-out and very interesting.

- Orcs or Humans - You may play as either the Orcs or the Humans in a game. Even though both sides are practically copies of
each-other, there are some differences.

- Awkward Interface - The only real downfall of Warcraft I was its awkward interface. You cannot right-click to assign orders
to units. Instead you have to hit "M" for move or "H" for harvest or "A" for attack. Also, to high-light many units at once, you had
to hold control and drag the mouse. There was no mouse-scrolling, and you could only high-light four units max at a time.

Obviously playing Warcraft I right now can be awkward and annoying, especially looking at those early 90's graphics. But it was
a great game in its time, and everyone should have the chance to play it to appreciate it. You can download the PC demo (only
1.4 MB) at the left-hand menu bar.