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Warcraft III will be released June, 2002. It is again a Real-Time Strategy game, but with lots of new twists.
New features, changed from Warcraft II, are listed below:

- 3-D Gameplay Graphics - Really nice-looking. You can also zoom in and out.

- "Hero" Unit Use - Utilize a special unit of your choice as your "hero". Your hero acts as a general so-to-say of your
army. He or she is constantly gaining experience points and leveling-up. Items can also be collected. Your hero acts
similarly to a character in Diablo.

- New Races - In addition to Humans and Orcs, one may also play as Nightelves or the Undead. These four races are
drastically different from one-another.

- Creeps/Neutral Buildings - Neutral units (Creeps) and buildings exist on any given map. You can fight creeps for
experience points, and visit neutral buildings to buy items or hire other units.

- Less Micro-management - Warcraft III lessens the importance of gathering resources and building a town. Instead
it focusses on the battles. Units are stronger and have more magical abilities. This makes gameplay a lot different than
other RTS games.

- Map Pre-Explored - Right from the beginning, the landscape around your base has been completely explored.
Fog-of-war obviously still exists, but you do not have to wonder where resources are or what the map looks like.

Other features have yet to be added to the game. I can only comment so far on the Beta release. I'm sure the full-version will
have lots more exciting additions.