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About the Gameplay
Unlike traditional strategy games, Tiberian Dawn offers real-time combat. The emphasis isn't on turn taking or solving tactical problems like fuel, food, and bullets, but on real-time thrills, spills, and kills.

Those old-time Westwood followers might recognize that Tiberian Dawn is based on the same game engine as Dune II: The Building of a Dynasty (on IBM and Amiga) and Dune: The Battle for Arrakis (Sega Genesis). Undoubtedly, game play in Tiberian Dawn shares the same elements of addictive fun as its predecessors: balancing real-time combat along with city/base-building simulation, and the race to gather precious resources to finance the player's combat and building efforts.

But while the gameplay balance was preserved, Tiberian Dawn's artificial intelligence (AI) has been greatly enhanced to take advantage of the player's strategies and weaknesses. Rarely will the computer make the same mistake twice. You can expect to see sneak attacks, advanced patrols, and entire convoys striking at multiple weak points at once. In Tiberian Dawn, the outcome of battle is not determined by your adversary's weaknesses, but your own.

In Tiberian Dawn you must first choose who you fight for. Does your allegiance go to the evil Brotherhood of Nod, a terrorist faction bent on world dominance? Or, do you choose to fight for the good of all and support the United Nations Global Defense Initiative (GDI)? With Tiberian Dawn, you can expect twice as much game play without feeling you're playing the same game over and over.