Starcraft is a funny game,
and due to the imprefections in this world, Battle.net is
the easiest way for us to share in the joy that is multi-player
strategy. It's really nifty, I promise. But sadly, B.net is
oft very unreliable, and so we tend to play with our friends,
or the smae people, for the sake of convenience. Unless you're
some odd super hero who can always
find a perfect game, which doesn't happen. Thus clans were
born, a relatively good and harmless idea, at first. But then,
so was communism.
Sadly, the dream was soon
corrupted, no one would work, and the dictators got majorly
PO'd. Clans began to suck. A lot. But I digress, I'm sure
you've all come across plenty of clans, and while many of
them are just smurfy, the rest are lewd, arrogant, and just
plain not nice. How they all get like this? I don't know,
but we intend to find out. And that's where we begin Project:
Mole
Like the CIA or FBI, the elite
members of ARG will infiltrate the ranks of other clans. Unbeknownst
to them (but knownst to us) we will be documenting their every
move, looking for any weakness, and if their clan sucks? Eliminate
them. If they're really cool or stronger than us, however,
we'll probably just observe them and hope they like us. Because,
uh, it's all for fun, right? But be wary, denizens of b.net,
if you flood the chatrooms with annoying recruitment bots,
you may find yourselves recruiting devious spies into your
own ranks, and sowing the seeds of your own destruction!!
MWAHAHAHAHAHAHA!!! (diablolical laughter) Or something...
I dunno.
Written by
Will White
October 21,
2001