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Project: Mole

Starcraft is a funny game, and due to the imprefections in this world, Battle.net is the easiest way for us to share in the joy that is multi-player strategy. It's really nifty, I promise. But sadly, B.net is oft very unreliable, and so we tend to play with our friends, or the smae people, for the sake of convenience. Unless you're some odd super hero who can always find a perfect game, which doesn't happen. Thus clans were born, a relatively good and harmless idea, at first. But then, so was communism.

Sadly, the dream was soon corrupted, no one would work, and the dictators got majorly PO'd. Clans began to suck. A lot. But I digress, I'm sure you've all come across plenty of clans, and while many of them are just smurfy, the rest are lewd, arrogant, and just plain not nice. How they all get like this? I don't know, but we intend to find out. And that's where we begin Project: Mole

Like the CIA or FBI, the elite members of ARG will infiltrate the ranks of other clans. Unbeknownst to them (but knownst to us) we will be documenting their every move, looking for any weakness, and if their clan sucks? Eliminate them. If they're really cool or stronger than us, however, we'll probably just observe them and hope they like us. Because, uh, it's all for fun, right? But be wary, denizens of b.net, if you flood the chatrooms with annoying recruitment bots, you may find yourselves recruiting devious spies into your own ranks, and sowing the seeds of your own destruction!! MWAHAHAHAHAHAHA!!! (diablolical laughter) Or something... I dunno.

Written by Will White

October 21, 2001

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