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When making your MM7 party, you can choose from 4 races: Human, Dwarf, Elf and Goblin. Here we'll explain the differences and give some - hopefully - useful advice. These are the initial stats for the 4 races (this info has yet to be confirmed): |
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Goblins will make excellent fighters, with both the Might- and Speed-stat maxed out at 14. Their low Intellect- and Personality-stats make them unlikely spellcasters. It is worth noticing that they have the lowest total number of points (71 as opposed to the other races' 73). Choose for: Knight, Thief, Monk, Archer. Humans are average in all respects. As good all-rounders, they'll be a decent choice for almost any class (although some would argue that you'll be able to find a better race for your Knight). Choose for: Any class. Elves will make excellent spellcasters because of their high Intellect- and Personality-stats. They have the lowest Endurance- and Might-stat, and as such won't work very well as dedicated fighters. Choose for: Sorcerer, Druid, Cleric, Archer. Dwarves are strong in both body and mind, but lack speed and accuracy. Choose for: Paladin, Thief, Monk, Ranger. |
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© The Erathian Liberation Party 1999 |