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Technical Writing · Exposition & Argumentation · Non-fiction Creative Essays · Grammar and Usage of Standard English · The Structure of English · Analysis of Shakespeare
Analysis of Literary Language · Advanced Professional Papers · The History of the English Language · First Internship: Tutoring in a Writing Workshop · Second Internship: Advanced Instruction: Tutoring Writing
Visual Literacy Seminar (A First Course in Methodology) · Theories of Communication & Technology (A Second Course in Methodology) · The Writer's Guild
UMBC'S Conservative Newspaper: "The Retriever's Right Eye" · UMBC'S University Newspaper: "The Retriever Weekly" · Introduction to Journalism · Feature Writing · Science Writing Papers
Blackboard Weekly Posts (A Bulletin Board Community)
An Explanation of How to Read "This" Objective · Parameters for Re-contextualizing the Definition of a Word from the OED · The Oxford English Dictionary Fairy Tale Radio Hour Archive Audio Tape and Script · The OED Annoy Goals and Choices
The OED Annoy Process Narrative-Sketch · The OED Rolling Credits: Who Contributed to "This" Objective · The OED Word Definition Workshops One and Two: Brainstorming Ideas within a Social Context · The OED Blackboard Community Post
A List of OED Words that were Researched, Tested, and Abandoned
This is a photo of all the artifacts compromising the OED Communicative Objective One (ENGL 407 CO1). The round table on which all the artifacts are laid out on is the table on the 6th floor of the Albin O. Kuhn Library at UMBC. It should now become self-evident why "this" table is shown in all the sketches illustrating "this" space. "This" space becomes the "think tank" for design of all the Shipka Communicative Objectives. Without the use of "this" table it would have been impossible to intertextualize how all these artifacts were boundary crossing from one mode and medium of communication to another. In other words, by laying the artifacts on the table, I could visualize how my mind was drawing connections from one artifact to the next and how my mind was making meaning crossing over from one mode to the next and how these artifacts were intended to be read. "This" becomes an exercise in deliberate engineering and purposeful design. Nothing in "these" projects is neither random nor creative. Every artifact serves a purpose in communicating a message to the reader and conveying meaning-making to the reader. Due to the complexity of the constant crossing-over it is easy for me, as a designer, to loose connectedness from one mode and medium to another. Therefore to eliminate creativity and randomness artifacts were laid out next to previously created artifacts to ensure connectivity and meaning-making. One way to think about "these" objectives is as a datacloud where artifacts that seem to deliver separate messages in their own right form a larger, more powerful meaning through networking and collective learning or situated learning. All of these communicative objectives include a social context that contributed to "these" objectives as can be read in the "Rolling Credits." If the players or gamers within these social spaces had been different, the outcomes of "these" objectives would have also turned out differently. In other words, the game"Guess What's In My Pocket" would have been substantially different with a different group of gamers.
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