Part 8: The Diamond Mine
By now, I'm really ready for the game to be over, but it just keeps going on. I hope the diamond mine is the last place to explore. Oh, and magically your knife and machete reappear in your inventory. The mine is more of the usual adventurer junk, so I'll give you some quick points of interest.
You get to meet another smoke-addicted giant whose greatest joy is getting tobacco seeds from you:
I guess this place is close to the surface because otherwise you see anachronistic technology: a #2 yellow pencil with what looks like an eraser affixed with a metal casing.
You get to see yet another minority, yay.
Ariane stares at a giant's ... crotch. She wishes human men were made in a similar fashion.
A miner is worried Ariane might be a pacifist, wow. "Besides, for all I know, you might be in cahoots with the pacifists!"
You get blindly trusted by the mine's director. "I don't know exactly who you are but... I have a map of the mine. You can have it, might come in handy."
The tiny, white platform really is a set of stairs, who knew?
Ariane magically carries around a full step ladder without it appearing onscreen. (In her pocket, I guess.)
You distract a guard with some sabotage and this brilliant conversation:
"Is everything alright?" "Yes. Oh! What's going on here? [Walks away]." Luckily the guard has ADHD.
You never, ever use this machine ever in the game even though it looks deceptively useful.
Ariane enters a "frightening" lab.
Ariane knows exactly which book to read from the lab.
Knowing some chemistry, I noticed the Periodic Table of Elements was a little bit off. Perhaps it's actually based on 19th century PTE's, although it would be strange to use an outdated PTE, because this lab is supposed to be connected to the surface. Perhaps it is Russian?
Ariane refuses to touch the safe because she needs "more information."
Ok, so here's a bad puzzle.
Ariane looks at a bunch of lotto balls and decides "one of these balls must go into the elevator tube". How she made that decision is beyond me, but whatever. One of the balls is either heavier or lighter than the rest and you only have 3 chances to weigh them or else the correct one will reset as a different number.
Huh? The correct one resets? How on earth would it have the technology to change the weight of a ball? Or the number that appears on a ball? Or why can't we weigh them more than 3 times? The premise of this puzzle is so shaky it's annoying. But, do the puzzle, grab the right ball and pop that thing into the elevator.