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DROW

DWARVES

ELVES

FAE

GOBLINS

HUMANS

ORCS

SIDHE

TROLLS

VAMPIRES

WEREWOLVES

WEREWOLVES

Character Specifications:

Abilities:

Werewolves are very much like ordinary people with the ability, or rather the misfortune, of transforming into a large humanoid wolf during the full moon. They are unable to control this change and need to be smartly confined and shackled to prevent them from killing all night. When in their Cronos form, or werebeast form, they are nauseatingly powerful. Only the thickest chains can be used to restrain them, and they must be attached to something sturdy, or all hell may break loose. Only Aged werewolves, who were not morphed into werebeasts by magic, or who were born into their plight rather than infected (bitten), have the ability to control when and where they transform with or without the aid of the full moon.

Werewolves have a close kinship with nature that is unlearned and are adept at finding familiars for magic use. Werewolves are magic users, but which variety lies solely in the player. Elves must learn to instruct animals, but the werewolf can instinctively command them.

Another strength, besides the awesome power of Cronos form (in which claws can tear through automobiles), lies in the fact that werewolves can blend in with crowds, because they appear as your every day magic user. Naturally, if a Werewolf in human form were to come in the mere vicinity of a deer or horse, the animal would bolt, in fear for its life. All werewolves who study magic gain the ability to transform into the form of a normal wolf whenever necessary. When a flashlight is shone in the eyes of a werewolf in human form, their eyes will reflect yellow, as a dog or cat would. The same is true for photos.

Weaknesses:

Like vampires, Werewolves are severely allergic to silver. They may be killed with a shot from a silver bullet, as the silver will spread like a poison throughout the werewolf’s body. If a silver platter was sitting on a table in the room where a werewolf was casting, the effect lies in how aware the caster is. If the caster is aware of the platter, his concentration will break, and will be unable to cast. If he is unaware, the spell will go as planned.

Not quite a weakness, but more of an amusing side note, Werewolves can eat. A lot. In fact, a dwarf and a werewolf could eat for hours. And raw meat at that, should the werewolf make that discovery about himself.

Some Origins:

The Aged Werewolves have been around for centuries all across the globe focusing primarily in Europe, North America, and Australia. Werebeasts have been reported across the centuries. The gene is passed down through the mother’s side of the family. This is known as a Purewolf. The other way of becoming a werewolf before the age of magic was to be bitten by a werewolf, in any form. The bite of a werewolf must break the skin and bring forth blood to work.

The Rebirth of Magic:

Magic finds its protégés in the most unexpected of places, and it seems that a majority of morphed werewolves have come from Native American descent. Many of these werewolves travel in packs, in and out of cities, hardly ever without the others except in personal matters. The lone wolf usually either means he has not found a pack, or has done something to get removed from one. The power of the pack amplifies the power of spells when cast as a group.

Werewolves and Religion:

Many rely on the Great Spirit as a source of their power, and make powerful healers. Those who are not pure of heart however, are sometimes morphed into Drow.

Werewolves and Society:

Werewolves have a tendency to be just as friendly as everyone else, and some do not yet know they ARE werewolves.

How Other Races View Werewolves:

Humans: “Just like everyone else, keep it under control. Or I’ll break out Grandma’s silverware.”

Elves: “Ok…so how do I train the dog to go outside and not on the carpet?”

Vampires: “They have a tendency to lose control a little too easily, and I find them to be rather feral and short tempered. I suppose everyone is a little misunderstood, but I doubt it. “

Drow: “They are rather like Drow lite, aren’t they? Only without the spine to do what their instincts tell them to. The best werewolf is one that uses Cronos form to their advantage. The rest are as weak as the other cattle”

Fae: “Good! Doggy sit! Doggy beg!…AHHH! BAD DOGGY!”

Dwarves: “There are enough burgers for the both of us…if you combine that McDonalds…and that Burger King…and about 20 extra employees…if they serve beer too, we have a deal.”

Trolls: “You kidding…little guy ate car? HA HA HA!”

Orcs: “Eh…I can use one as a healer, if they keep their shit under control. Otherwise Cronos is too unpredictable, and too much power. Talk about Jekyll and Hyde…”

Sidhe: “At least we don’t have to transform to show you who we really are.”