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 Music That Drives

 

 
 




 
 
 
 
 
What Is Driving Music?
This page is designed to teach the most important concept in music.  I will call this concept “drive.”  A good song has different parts.  Some are loud, some are soft.  Some have lots of instruments while some have only a few.  Some parts of a good song have high notes, while some have low notes or a combination of both.  A good song will change its intensity, going up and down like a wave.  A great song almost always includes a section that is the most important, loudest, strongest and intense part.  A song that moves and changes in this way is a song that DRIVES!

 
  
 
Your Musical Challenge:
Your assignment is to create your own song that Drives.  You will use a program called Sonic Foundry Acid Style DJ 3.0 to do this.  Acid DJ is a program that uses hundreds of short pieces of pre-recorded instruments to make music.  These short instrument recordings are called loops and they are anywhere from 1 to 10 seconds long.  When they are finished you can set them up to repeat themselves as many times as you want.  You do not need to do any recording.  You simply need to arrange the pieces of music in a way that Drives.

 
 
 
For a Grade of 3.0 
For a maximum grade of 3.0, a student will create a song but the teacher will give the students a set of loops that already fit well together. The student will simply put them in the order that they choose.  For this assignment the student should try and select at least two loops on their own to add to their song.
Steps for a grade of 3.0
 
  1. Open a Sonic Foundry ACID Style DJ file with loops chosen by the teacher.
  2. Listen to all of the loop tracks one at a time.  This is done by clicking on the “solo” button on a track and then pressing the play button near the bottom left side of the screen.
  3. Listen to some of your tracks together.  To do this press the solo button on more than one track and press play.
  4. Decide which tracks sound good together and which tracks sound bad together.  Write down combinations that are good and combinations that are bad.
  5. Choose at least one track to start your song with.  DO NOT start your song with all of your loop tracks playing!  DO NOT start your song with your strongest wildest and loudest loop tracks playing.  A good song usually starts quietly and builds up slowly. 
  6. Decide how long you want the beginning to last.
  7. Add one or more loop tracks a little ways into the song to make the song build up a little.
  8. At this point in the song try doing a big change.   Add one or more tracks that make the song change a lot.  Remove one or more really important tracks also.  The song should become louder, stronger, or more intense at this point.
  9. Let the song go for a while with the new tracks then do something to make the song relax, get more quiet, or get less intense.  You may want to go back to using the same tracks you had at the beginning of the song.
  10. Continue to make the song go back and forth from being stronger and louder to softer and more quiet.
  11. Choose one section right before the end of your song and put as many loops as you can in it, but don’t put loops in if they don’t sound good.  This part should be the most intense part of your song.
  12. Decide how to end your song.  You may want to suddenly remove lots of loops all at once, or gradually take them out.
  13. Listen to loops in the loop library.  Select at least two that will fit in your song.  Double click on them and they will appear in your project at the bottom.  Draw them in your song in places that you think sound good and make your music drive.

 
 
 
 
 
 
 
 
 
 
 
 
 
 

For Use with Step 5
 

  • To use one of the tracks that your teacher already picked for you go to the top of your screen and click on the pencil.
  • To the right of each track is a blank space that goes on and on.
  • Take your pencil and draw in this space any where that you want the track to play.  Leave it blank when you don’t want it to play.
  • If you need to erase part of your track go to the top and click on your eraser.



  •   


    How to Get The Big 4.0

      For a 4.0, a student will need to select all of their own loops and put them in an order that makes a powerful song.

     
    1. To earn a 4.0 you will need to select all of your own loops.  First open Sonic Foundry Acid DJ 3.0.  Go to the loop library and listen to loops.  To listen to a loop click on it one time, or right click on it and select “play media.”
    2. Choose a loop that you would like to use as your most important loop in your song.  This should not be a drum, bass, symbol, vocal, or scratching loop.  Double click on it and it will appear at the upper left hand side of your song file.
    3. Look for other loops that you think would sound good playing at the same time as your main loop or playing before it, or playing after it.  Put these in your song by double clicking on them.
    4. There is a bar to the right of all of your tracks.  To add your loops to your song, select the pencil at the top of your screen and click and drag everywhere that you want your track to play.  At the beginning of your song, temporarily draw all of your tracks.  This will allow you to listen to different tracks together and see which combinations sound the best.
    5. To listen to a track press the solo key on that track and press play.  The solo button looks like this:  !   To listen to tracks together press the solo button on all of the tracks that you would like to hear together.  Write down which tracks sound good together and which ones do not.  If there are any tracks that don’t work at all with the others delete them by right clicking and choosing “cut track.”
    6. Choose at least one track to start your song with.  DO NOT start your song with all of your loop tracks playing!  DO NOT start your song with your strongest wildest and loudest loop tracks playing.  A good song usually starts quietly and builds up slowly. 
    7. Decide how long you want the beginning to last.
    8. Add one or more loop tracks a little ways into the song to make the song build up a little.
    9. Next try making a big change.   Add one or more tracks that make the song change a lot.  Remove one or more really important tracks also.  The song should become louder, stronger, or more intense at this point.
    10. Let the song go for a while with the new tracks then do something to make the song relax, get more quiet, or get less intense.  You may want to go back to using the same tracks you had at the beginning of the song.
    11. Continue to make the song go back and forth from being stronger and louder to softer and quieter.
    12. Choose one section right before the end of your song and put as many loops as you can in it, but don’t put loops in if they don’t sound good.  This part should be the most intense part of your song.
    13. Decide how to end your song.  You may want to suddenly remove lots of loops all at once, or gradually take them out.

     
     

    The Rubric

    Model Project Wave File

    Student Work

    Riley

    Nicolaus

    Charles

    Kelsey