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Here is some information and advice for GMs. By the way, if you are merely making your own party for your own enjoyment and for dueling, you are considered a GM. This section is also a place for my own little essays on playing and concepts, from the mundane to the extreme.

 

Note: Read this first: Glossary

 

Abilities Common to Gunmen (Mariner, Duke Nukem, Doom Marine, Gordon Freeman, etc.)

Abilities Common to Mages

Advantages and Disadvantages of Summons, Espers and GFs

Advice on Character Creation

A Note on Challenges

Dueling

Helping Me to Help You

How to Reduce the power of Dragon Ball Z Characters (for most RPGs)

How to Record your Characters

Influence Areas of Characters

Joking Around and Why It's Good

Junction System and My Magic

Level Conversions into FB

Location List

Melee Weapons

Psionics vs. Magic

Replenishing Ammunition

Some Considerations for Summoning

Some Considerations for Temporal Magic

Status Effects

The Value of Defense vs. the Value of HP

Tradeoffs and Disadvantages

Tutorial: An Ongoing Project

Types of Shops

The Two Armor Types: Absorbant and Resistant

Ultimate Armor vs. Ultimate Weapon

Uses for the Split Form Technique

What is Charisma?

Why Jump? The Answer

Go back to Final Battle