Here is some information and advice for GMs. By the way, if you are merely making your own party for your own enjoyment and for dueling, you are considered a GM. This section is also a place for my own little essays on playing and concepts, from the mundane to the extreme.
Note: Read this first: Glossary
Abilities Common to Gunmen (Mariner, Duke Nukem, Doom Marine, Gordon Freeman, etc.)
Advantages and Disadvantages of Summons, Espers and GFs
How to Reduce the power of Dragon Ball Z Characters (for most RPGs)
Joking Around and Why It's Good
Some Considerations for Summoning
Some Considerations for Temporal Magic
The Value of Defense vs. the Value of HP
Tutorial: An Ongoing Project
The Two Armor Types: Absorbant and Resistant
Ultimate Armor vs. Ultimate Weapon