Character Rules - Death Affiliated
Character Rules -
Death-Affiliated:
Necromancers,
Animators,
Ghosts,
Ghouls,
Zombies and
Mediums
These rules will cover those that are affiliated with the
dead, both after death
(ghosts,
ghouls, and
zombies) and
before death (mediums,
necromancers,
and animators). It
should be understood from the start that these rules are
meant to be generic enough to help characters create
death-affiliated characters without covering all aspects.
This will allow a writer to create a character that is
unique within the framework.
There are many examples of death-affiliated characters
in popular culture. Some notable examples are found
within the Anita Blake novels, Nancy Collins' Sonja Blue
cycle, The Ghost Pirates by William Hope Hodgson,
Hell House by Richard Matheson, The Serpent
and the Rainbow, Sam Raimi's Evil Dead
Trilogy, Ghost or various episodes of Buffy,
the Vampire Slayer and Angel.
The dead and those affiliated with death are all around us
so it should come as no surprise that they are also in
Sanctuary. It should be remembered that this is a writing
list, so the limits here are determined by the writer and
the admin in character creation. Limits exist to stay within
the Sanctuary philosophy that there are always limitations
and disadvantages to counter advantages.
Definitions:
- The Living
-
- Mediums
- Those with the ability to communicate with the dead or
have an awareness of the dead.
- Mediums are people who see, hear, or feel the presence
of the dead and are able to communicate with them. The
extent that they are able to do this depends on their
affinity with the dead. Those with a weak affinity may
never get more than goose bumps or a feeling that
there is something that they can't quite put their
finger on, but the dead could seem almost life-like to
those with a stronger affinity.
- Unlike an animator or a necromancer, a medium cannot
control the dead in any way. It is up to the dead to
choose whether they wish to interact with the medium.
A medium may be more influenced by the ghosts, than
the other way around.
- Mediums are unable to turn off their ability. At most,
they can learn to accept their gift. Mediums are often
at the mercy of ghosts that wish to use a medium for
their own ends.
- Animators
- Those that have an awareness of the dead, have some
ability to control the dead, and some immunity to the
abilities of the walking dead (typically vampires).
The walking dead can often sense an animator that
isn't shielded.
- An animator is sensitive to death and the dead. With
the proper raising of energy, typically through blood
sacrifices, they can bring the dead back to the
semblance of life. This is called animation or raising
the dead.
- In some cultures (such as in the US), there is a
stigma associated with being able to raise the dead
and laws against this practice. Often, the animator or
necromancer is bonded when raising the dead legally
and waivers are filled out by the next of kin for the
corpse to be raised so that everyone is indemnified.
Raising the dead to clarify wills or in cases of
people died in testate (without a will) was first used
in the mid 1800s in Louisiana. It has since become a
part of the American legal system, though not used on
all areas of the country. Typically, the
animator/necromancer must fill out an affidavit as an
expert witness and in certain cases there are multiple
animator/necromancers present as the body is raised to
test for tampering by the raising animator, each for a
different client in a probate case.
- In much the same way that vampires are usually only
awake at night, animators can only raise the dead at
night. The amount of energy needed to raise the dead
depends on the age of the corpse and the cycle of the
moon. The farther from the new moon or the older the
corpse, the more energy isrequired for the
raising.
- An animator's ability to raise the dead depends on
their personal power and the animator's control over
the dead through the force of the animator's will.
Their personal power controls how much energy they can
control. Some ghosts or spirits will fight being
animated back into their dead flesh or fight against
the animator that is controlling them. The spirits of
animators or necromancers are much harder to control
than others.
- Often energies are raised through ritual and tools
based upon the training and tradition that the
animator follows. (i.e.; a voodoun practitioner would
follow different traditions and use different rituals
than a catholic priest.) The effort of manipulating
these energies is fatiguing and as the will of an
animator is integral to their control, few animators
will raise the dead several times in a row without
adequate rest due to the potentially dire consequences
of failure.
- A note about blood sacrifices: the more intelligent
the sacrifice, the more energy is raised by its death.
The more pure the sacrifice, the more energy is raised
by its death (i.e.; a chicken would be less powerful
than a dog, or even a dolphin, and a child would be
more powerful than a typical adult.) Some animators
will find certain sacrifices to be morally repugnant,
such as human sacrifice. Some animators sacrifice some
of their own blood to tighten their control on the
dead that they've raised.
- Energy raised through blood sacrifice that is beyond
what the animator can control can find its own
use.
- Example: Art Animator isn't all that powerful and
didn't cast a protective circle before he started
to work. A goat is about all he can safely
control, but when trying to raise a 100-year-old
body he sacrifices a bull. Most of that energy is
beyond his control. That uncontrolled energy
spills out and turns a freshly dead corpse into a
ghoul.
- Necromancers
- Those with a greater awareness of the dead, far
greater control of the dead (both the normal dead and
to a lesser extent to vampires), a stronger immunity
to the abilities of the walking dead (typically
vampires), and often the abilities of a medium.
Necromancers are extremely rare.
- Unlike the Webster definition c. 1522, necromancer
does not refer to one who tries to divine the future
from the dead. In this case, the word refers to a
necromancer's greater affinity and control of the
dead. Their ability often grows large enough that they
are able to raise the dead during the day, though it
is often prohibitively expensive in terms of the
energy needed to do it.
- The greater affinity with the dead comes at a cost: a
necromancer's ability to raise the dead must be used,
either consciously or unconsciously. This means that a
necromancer does not have the luxury of hiding from
their abilities as the animator does. They typically
find out about their abilities when they begin to
manifest, often during the first blush of
puberty.
- A necromancer's influence over a vampire is not
absolute; a vampire can fight against it by using his
or her will and vampiric energies, though typically
this is painful for the vampire. A master vampire
typically has stronger resources to defend himself
than the average vampire. With the expenditure of a
great deal of energy, again usually raised through
blood sacrifice, a necromancer may raise a vampire
during the day and would have the same level of
control that he would over any other animated corpse.
A necromancer's control over a raised vampire is
broken when that vampire arises naturally. (Please see
the vampire rules for clarification, but typically
this occurs at dusk.)
- Example: Nicole Necromancer. She's fairly powerful
and has a couple of decades of experience. She can
spot a vampire, as all animators and necromancers
can do. She can use her energy to push a vampire
toward a simple goal (telling the truth) without
raising her energies with a blood sacrifice. With
sacrifices, Nicole can raise a vampire during the
day. The stronger the vampire, the more it is able
to fight her control.
- Because of their rarity and various societal stigmas
associated with them (in some areas), it is difficult
for a necromancer to grow to his or her full
potential. Much about their abilities hasn't been
studied and codified. Teachers are rare and useful
information is hidden among large amounts of
speculation and idle thoughts.
- The Dead
-
- Ghouls
- The raised dead that aren't under the conscious
control of an animator or necromancer.
- They sustain their existence by eating human flesh. In
some cases, they are raised by an animator or
necromancer that loses control of them, but in other
cases they are spontaneously raised. It is not clear
what causes this.
- They are as strong or stronger than humans, do not
feel pain, and are less intelligent than when they
were alive. They often hunt in packs and are inactive
during the day. They favor dark places.
- An animator or necromancer can take control of ghoul,
laying them to rest or using them as a zombie. They
can be killed by decapitation or fire.
- Zombies
- The raised dead under the conscious control of an
animator or necromancer.
- Their existence is sustained by the power of the
animator or necromancer and must be laid back to rest
by them.
- Ghosts
- Wandering spirits of the dead.
- For the scope of these rules, we will be discussing
human ghosts, though animal spirits, ghost ships and
the other specters exist. Emotional residues and
telekinetic poltergeists are under the purview of the
human admin and psychic powers.
- A ghost is someone who has died and either doesn't
know that they are dead, or believe that they have
unfinished business. They are tied to a focus on
Earth.
- This focus can be a place, an object or more rarely a
person or persons. The focus gives them the energy
needed to continue their existence, but this is not
open-ended. If their link to their focus is severed
through magic or the destruction of the focus, the
ghost will fade and their existence will be over.
- Magicians, necromancers, powerful psychics and in some
cases, their living foci can help a ghost leave the
earthly plane and continue their spiritual journey. It
is neither common, nor easy, but it is possible.
- Ghosts have limited abilities to affect the physical
world at a cost, depending on their will and their
emotional strength. While it is easier for them to
affect their focus, it still comes at a cost: the
energy that they need to continue their existence.
Typically, they are unable to affect the physical
world for a period of time until they've regathered
their energy.
- Any special abilities that a ghost had in life are
lost. An animator wouldn't be able to raise the dead,
the ghost of an alpha would not be able to influence
living weres using the were energy that they no longer
have, the ghost of a sorcerer wouldn't be able to cast
spells, the ghost of a psychic wouldn't be able to
read minds, etc.... This is separate from a ghost's
ability to influence their focus.
- Example: Gus Ghost is a guardian spirit. He's tied
to his family and takes his ability to protect
them seriously. He can influence his family and in
some cases control their bodies when they are
asleep and unable to protest, but he wouldn't be
able to do that with a burglar that breaks into
their home.
- Powerful ghosts are rare and truly destructive ghosts
tend to expend their energies rapidly and fade. Over
time, it is common for a ghost to become more
befuddled and weaker as they forget more and more of
their former life and their link to their focus
becomes more defused. A necromancer can use their
abilities to strengthen a ghost.
- Various Examples:
-
- Emotional Imprint
- While common, these are typically not sentient
spirits. All that is left of them is a strong
feeling or emotion. More powerful ghosts can be
felt by normal people, but usually they are only
noticed by psychics or those attuned with the
dead.
- Poltergeist
- Noisy ghosts. These are the most violent form of
ghosts. Usually focused around an adolescent, this
type of ghost is rarely seen directly. Instead
they are seen through their actions. They move
objects and depending on their emotional strength
can either move things randomly or with intent,
either beneficial or detrimental.
- Repeaters
- These are semi-sentient ghosts that appear on a
schedule (the anniversary of their death is
common) and repeat events important to them in
life.
- Example: Roy Repeater, who appears at the
ruins of the old Sanctuary Sisters of Mercy
hospital on March 4th of every year. He can be
seen moving through the ruins acting out the
happiest day of his life: the birth of his
son.
- Example: Regina Repeater, who appears in the
park where she was killed every night at
11:13pm and runs from her attacker until she's
caught and killed.
- Shadow Man
- These ghosts are seen, but not heard. In some
cases, they can only be seen in mirrors, on the
edge of someone's vision, by a psychic or those
attuned with the dead.
- Guardian
- These are ghosts deeply connected to a focus, this
connection keeps their will strong over the years.
In the most extreme cases, they cannot travel far
from their focus.
- Examples of ghosts in popular culture would
include The Haunting of Hill House,
Ghost, Poltergeist, Hell
House, Heart and Souls,
Beetlejuice, The Sixth Sense, and
High Spirits.
Employment opportunities for death-affiliated characters:
There are as many ways for these characters to make a living
as their writers can think up. An animator or necromancer
could raise the dead for legal firms, work as a bodyguard or
private detective. A medium might also become a private
detective, counselor or heir finder. There are also plenty
of opportunities for those that would use raised dead as
muscle to further extralegal opportunities.
Thanks to those that have helped with these rules and have
given me their concerns and issues.
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