Many of the Terran Buildings are mobile. This allows you to lift off the buildings and move them to a new location. Add-On buildings are never mobile and will cease to function if the main building they are attatched to is destroyed. SCV's can repair all Terran buildings. Buildings with energy levels will restore those levels over time. Yellow Letters denote Terran Building Hot Keys. For Basic Buildings, Press B, then the appropriate buildings hot key. For Advanced Buildings, Press V, then the appropriate building hot key. For Add-On Buildings, press either "B" or "V" (basic or advanced), then the main buildings hot key, then the Add-On buildings hot key. Units in red are Brood War Expansion Pack units and upgrades.
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Supply Depot
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Cost:
100 Hit Points: 500 Produces: 8 Supply Slots |
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Refinery The Refinery is built ontop of "geysers" and used to refine raw Vespene Gas. Vespene gas is essential for building units and structures to expand your base. |
Cost:
100 Hit Points: 500 Produces: Vespene Gas |
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Command Center (Mobile Building) Command Centers are the core of your base. Your SCV's are produced here and it's also where the SCV's deposit your harvested minerals and gas. Each Command Center may have one Add-On building, either a Nuclear Silo or Comsat Station. |
Cost: 400 |
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Nuclear Silo Add-On Requires: Science Facility with Covert Ops Add-On The Nuclear Silo is an Add-On to the Command Center and adds the special ability Build Nuke. Silos may only build one nuke at a time. Once a nuke is armed, a Ghost is required to call down a nuclear attack. Arming a nuke takes quite awhile so it's a good idea to have more than one Silo and keep an armed nuke ready. |
Cost:
100 100 Hit Points: 600 Produces: Build Nuke |
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Comsat Station Add-On Requires: Academy The Comsat Station is an Add-On to the Command Center and adds the special ability Scanner Sweep. Scanner Sweep allows you to temporarily see any targeted section of the map, and detect cloaked/burrowed units within the targeted area. |
Cost:
50 50 Hit Points: 750 Produces: Scanner Sweep |
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Barracks
(Mobile Building) Note: Firebats, Ghosts and Medics require
additional buildings before they can be produced at the Barracks. |
Cost:
150 Hit Points: 1000 Produces: Marine, Firebat, Ghost and Medic |
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Bunker Requires: Barracks Bunkers are designed to give added protection for your infantry units and defend key locations. You may place up to four units in each Bunker. Units do not take damage while inside the Bunker and are not killed if the Bunker is destroyed. While inside a Bunker, units cannot use their special abilities, however, you can put Stimpacks on before entering the bunker. |
Cost:
100 Hit Points: 350 |
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Academy Requires: Barracks The Academy allows Firebats and Medics to be produced at the Barracks. Research for the U-238 Shells upgrade and Stim Pack ability are done here. The Medic's special abilities: Restoration, Optic Flare and Cadeus Reactor (increase energy) are also researched here. |
Cost:
150 Hit Points: 600 Adds Ability: to produce Firebats and Medics. Research: U238 Shells, Stim Pack, Restoration, Optic Flare, Cadeus Reactor |
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Engineering Bay (Mobile Building) Requires: Command Center The Engineering Bay is responsible for the Weapon Upgrades and Armor Upgrades for the Terran Infantry units. Infantry units include the Marine, Firebat, Ghost and Medic. |
Cost:
125 Hit Points: 850 Research: Infantry Weapons and Armor Upgrades |
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Missile Turret Requires: Engineering Bay Missile Turrets detect cloaked/burrowed units and provide anti-air defense by automatically targeting and firing upon incoming enemy air units. |
Cost:
75 Hit Points: 200 Air Attack: 20e Sight Range: 11 Detection Range: 7 |
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Factory (Mobile Building) Requires: Barracks The heavily armored Factory is responsible for training and producing all your Ground Vehicles: Vultures, Siege Tanks and Goliaths. Factories are key in the tech tree for building the rest of the Terran Advanced Buildings. Factories may have the Machine Shop Add-On. Note - Goliaths require an Armory |
Cost:200
100 Hit Points: 1250 Add-Ons: Machine Shop Produces: Vultures, Siege Tanks, Goliaths |
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Machine Shop Add-On Requires:Factory The Machine Shop is an Add-On to the Factory. Here you research the Vulture's Ion Thrusters and Spider Mines ability, the Siege Tank's Siege Tech ability and the Goliath's Charon Boosters Upgrade (+3 missile range). |
Cost:
50 50 Hit Points: 750 Research: Ion Thrusters, Spider Mines, Siege Tech, Charon Boosters Upgrade |
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Armory Requires: Factory Adds the ability to produce Goliaths at the Factory and Valkyries at the Starport. The Armory also provides the Vehicle Weapon and Plating Upgrades and the Ship Weapon and Plating Upgrades for all the units produced at the Factory and Starport. |
Cost:
100 50 Hit Points: 750 Adds Ability: to produce Goliaths and Valkyries Research: Vehicle Weapons, Vehicle Plating, Ship Weapons, Ship Plating |
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Starport (Mobile Building) Requires: Factory The Starport is responsible for producing and training the Wraith, Valkyrie, Dropship, Science Vessel and Battlecruiser Aerial Ships. The Starport can have the Control Tower Add-On. Note: Addtional Add-Ons and/or Buildings are required to build the Valkyrie, Dropship, Science Vessel and Battlecruisers. |
Cost:
150 100 Hit Points: 1300 Add-Ons: Control Tower Produces: Wraith, Valkyrie, Dropship, Science Vessel, Battlecruiser |
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Control Tower Add-On Requires: Starport The Control Tower is an Add-On for the Starport and adds the ability to produce Dropships at the Starport. The Wraith's special ability Cloaking Field and Apollo Reactor Upgrade (increases energy) are researched here also. The Control Tower is required branch of the Tech Tree to build Science Vessels and Battlecruisers. |
Cost:
50 50 Hit Points: 750 Adds Ability: to produce Dropship Research: Wraiths Cloaking Field and Wraiths Apollo Reactor |
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Science Facility (Mobile Building) Requires: Starport The Science Facility allows Science Vessels to be produced at the Starport. It is also responsible for researching the Science Vessels special abilites: EMP Shockwave, Irradiate and Titan Reactor (increase energy). A Science Facility can have either the Physics Lab Add-On or Covert Ops Add-On. |
Cost: 100
150 |
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Physics Lab Add-On Requires: Science Facility The Physics Lab is an Add-on for the Science Facility and provides the ability to build Battlecruisers at the Starport. It is also responsible for researching the Battlecruiser's special ability Yamato Gun and Colossus Reactor Upgrade (increase energy). |
Cost:
50 50 Hit Points: 600 Adds Ability: to produce Battlecruisers. Research: Yamato Gun, Colossus Reactor |
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Covert Ops Add-On Requires: Science Facility The Convert Ops is an Add-On for the Science Facility and allows Ghosts to be produced at the Barracks. It is also responsible for researching the Ghost's special abilities: Lockdown and Personal Cloaking and Ghost Upgrades: Ocular Implants (increase sight range) and Moebius Reactor (increase energy). |
Cost:
50 50 Hit Points: 750 Adds Ability: to produce Ghosts. Research: Lockdown, Personal Cloaking, Ocular Implants, and MOebius Reactor. |
TERRAN UNITS
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