SC Units |
Size |
Armor |
HP |
Ground Attack |
Air Attack |
Attack Mod |
Cool Down |
Notes |
Attack Range |
Sight Range |
Build Time |
|||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Battlecruiser | L | 6 | 400 | 300 | 3 | 500 | 25 | 25 | 3 | 30 | SA | 6/6 | 11 | 160 |
Dropship | L | 2 | 100 | 100 | 1 | 150 | - | - | 0 | - | T | - | 8 | 50 |
Firebat | S | 1 | 50 | 25 | 1 | 50 | 16 CS | - | 2 | 22/11stim | B | 2 | 7 | 24 |
Ghost | S | 1 | 25 | 75 | 0 | 45 | 10 C | 10 C | 1 | 22 | B, SA | 7 | 9/11upg | 50 |
Goliath | L | 2 | 100 | 50 | 1 | 125 | 12 | 20 E | 1g/4a | 22 | - | 5/8 Air Upg | 8 | 40 |
Marine | S | 1 | 50 | 0 | 0 | 40 | 6 | 6 | 1 | 15/7.5 Stim | B | 4/5 Upg | 7 | 24 |
Missile Turret | l | 0 | 75 | 0 | 0 | 200 | 0 | 20 E | 0 | 15 | D | 7 | 11 | 30 |
SCV | S | 1 | 50 | 0 | 0 | 60 | 5 | - | 0 | 15 | B, P | 1 | 7 | 20 |
Science Vessel | L | 2 | 100 | 225 | 1 | 200 | - | - | 0 | - | D, SA | - | 10 | 80 |
Siege Tank - Siege | L | 2 | 150 | 100 | 1 | 150 | 70 ES | - | 5 | 75 | - | 12 | 10 | 50 |
Siege Tank - Tank | L | 2 | 150 | 100 | 1 | 150 | 30 E | - | 3 | 37 | - | 7 | 10 | 50 |
Vulture | M | 2 | 75 | 0 | 0 | 80 | 20 C | 0 | 2 | 30 | SA | 5 | 8 | 30 |
Vulture Spider Mine | S | 0 | 0 | 0 | 0 | 20 | 125 ES | - | - | 0 | 3 | 22 | ||
Wraith | L | 2 | 150 | 100 | 0 | 120 | 8 | 20 E | 1g/2a | 30g/22a | SA | 5/5 | 7 | 60 |
|
||||||||||||||
Medic | S | 1 | 50 | 25 | 1 | 60 | - | - | 0 | - | B, SA | - | 9 | 30 |
Valkyrie | L | 3 | 250 | 125 | 2 | 200 | - | 5 ES | 1 | 64 | - | 6 | 8 | 60 |
Index
Cool Down - The cool down time between the end of one attack and the beginning of the next.
S - Splash damage - Attack affects all units in the blast area.
C - Concussive/Plasma damage - Attack does 50% damage to Medium Units and 25% damage to Large Units.
E - Explosive damage - Attack does 50% damage to Small units, 75% to Medium, and full damage to Large units.
D - Detector Unit - Can detect cloaked/burrowed units
T - Transport Vehicle
P - Peon - the lowly grunt that harvests your resources
SA - This unit has Special Abilities ( spell-caster )
B - Units take biological damage
Stim - Stat when using stim packs
Upg - Stat after upgrade
g/a - Stat for Ground/AirDETECTION RANGE: Towers such as the Missile Turret have a detection range of 7. Mobile detectors such as the Science Vessel have a detection range of 11. This is independent of sight range.
TERRAN UNITS
| TERRAN BUILDINGS | TERRAN
SPECIAIL ABILITIES | HOT KEYS
PROTOSS | ZERG | MAIN
PAGE | GAME PLAY
Email
Tender Fury
Html design by GFrazier (Shlonglor)
Html automation and StatPrinter programming by Andy Bond (King Arthur)
Html for table generated using StatPrinter