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SC Units

Size




Armor

HP

Ground
Attack

Air
Attack
Attack
Mod

Cool
Down

Notes

Attack
Range

Sight
Range

Build
Time
Battlecruiser L 6 400 300 3 500 25 25 3 30 SA 6/6 11 160
Dropship L 2 100 100 1 150 - - 0 - T - 8 50
Firebat S 1 50 25 1 50 16 CS - 2 22/11stim B 2 7 24
Ghost S 1 25 75 0 45 10 C 10 C 1 22 B, SA 7 9/11upg 50
Goliath L 2 100 50 1 125 12 20 E 1g/4a 22 - 5/8 Air Upg 8 40
Marine S 1 50 0 0 40 6 6 1 15/7.5 Stim B 4/5 Upg 7 24
Missile Turret l 0 75 0 0 200 0 20 E 0 15 D 7 11 30
SCV S 1 50 0 0 60 5 - 0 15 B, P 1 7 20
Science Vessel L 2 100 225 1 200 - - 0 - D, SA - 10 80
Siege Tank - Siege L 2 150 100 1 150 70 ES - 5 75 - 12 10 50
Siege Tank - Tank L 2 150 100 1 150 30 E - 3 37 - 7 10 50
Vulture M 2 75 0 0 80 20 C 0 2 30 SA 5 8 30
Vulture Spider Mine S 0 0 0 0 20 125 ES -   -   0 3 22
Wraith L 2 150 100 0 120 8 20 E 1g/2a 30g/22a SA 5/5 7 60


Brood War Units

 
Medic S 1 50 25 1 60 - - 0 - B, SA - 9 30
Valkyrie L 3 250 125 2 200 - 5 ES 1 64 - 6 8 60



Index

Cool Down - The cool down time between the end of one attack and the beginning of the next.
S - Splash damage - Attack affects all units in the blast area.
C - Concussive/Plasma damage - Attack does 50% damage to Medium Units and 25% damage to Large Units.
E - Explosive damage - Attack does 50% damage to Small units, 75% to Medium, and full damage to Large units.
D - Detector Unit - Can detect cloaked/burrowed units
T - Transport Vehicle
P - Peon - the lowly grunt that harvests your resources
SA - This unit has Special Abilities ( spell-caster )
B - Units take biological damage
Stim - Stat when using stim packs
Upg - Stat after upgrade
g/a - Stat for Ground/Air

DETECTION RANGE:    Towers such as the Missile Turret have a detection range of 7.   Mobile detectors such as the Science Vessel have a detection range of 11.   This is independent of sight range.



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