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SC Units

Size




Armor

HP

SP

Ground
Attack

Air
Attack

Cool
Down

Notes

Attack
Range

Sight

Build
Time
Arbiter L 4 100 350 1 200 150 10e 10e 45 SA 5 9 160
Archon L 4 0 0 0 10 350 30s 30s 20 - 2 8 20
Carrier L 8 350 250 4 300 150 - - - - - 11 140
Interceptor S 0 25 0 0 40 40 6 6 1 - 4 6 20
Dragoon L 2 125 50 1 100 80 20e 20e 30 - 4 8 40
High Templar S 2 50 150 0 40 40 - - - SA, B - 7 50
Observer S 1 25 75 0 40 20 - - - D - 9 40
Photon Cannon L 0 150 0 0 100 100 20 20 22 D 7 11 50
Probe S 1 50 0 0 20 20 5 - 22 P 1 8 20
Reaver L 4 200 100 0 100 80 - - - - - 10 70
Scarab S 0 15 0 0< 20 10 100s - 1 - 4 5 7
Scout L 3 300 150 0 150 100 8 14e 30 - 4 8 80
Shuttle L 2> 200 0 1 80 60 - - - T - 8 60
Zealot S 2 100 0 1 80 80 8 - 22 B 0 7 40


Brood War Units

 
Corsair M 2 150 100 1 100 80 - 5es 8 SA 5 9 40
Dark Archon L 4 0 0 1 25 200 - - - SA - 10 20
Dark Templar S 2 125 100 1 80 40 40 - 30 B 0 7 50



Index

Cool Down - The cool down time between the end of one attack and the beginning of the next.
S - Splash damage - affects all units in the blast area.
C - Concussive/Plasma damage - Attack does 50% damage to Medium Units and 25% damage to Large Units.
E - Explosive damage - Attack does 50% damage to Small units, 75% to Medium, and full damage to Large units.
D - Detector Unit - Can detect cloaked/burrowed units
T - Transport Vehicle
P - Peon - the lowly grunt that harvests your resources
SA - Special Abilities ( spell-caster )
B - These units take biological damage

DETECTION RANGE:    Towers such as the Photon Cannon have a detection range of 7.   Mobile detectors such as the Observer have a detection range of 11.   This is independent of sight range.



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