SC Units |
Size |
|
Armor | HP |
SP |
Ground Attack |
Air Attack |
Cool Down |
Notes |
Attack Range |
Sight |
Build Time |
||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Arbiter | L | 4 | 100 | 350 | 1 | 200 | 150 | 10e | 10e | 45 | SA | 5 | 9 | 160 |
Archon | L | 4 | 0 | 0 | 0 | 10 | 350 | 30s | 30s | 20 | - | 2 | 8 | 20 |
Carrier | L | 8 | 350 | 250 | 4 | 300 | 150 | - | - | - | - | - | 11 | 140 |
Interceptor | S | 0 | 25 | 0 | 0 | 40 | 40 | 6 | 6 | 1 | - | 4 | 6 | 20 |
Dragoon | L | 2 | 125 | 50 | 1 | 100 | 80 | 20e | 20e | 30 | - | 4 | 8 | 40 |
High Templar | S | 2 | 50 | 150 | 0 | 40 | 40 | - | - | - | SA, B | - | 7 | 50 |
Observer | S | 1 | 25 | 75 | 0 | 40 | 20 | - | - | - | D | - | 9 | 40 |
Photon Cannon | L | 0 | 150 | 0 | 0 | 100 | 100 | 20 | 20 | 22 | D | 7 | 11 | 50 |
Probe | S | 1 | 50 | 0 | 0 | 20 | 20 | 5 | - | 22 | P | 1 | 8 | 20 |
Reaver | L | 4 | 200 | 100 | 0 | 100 | 80 | - | - | - | - | - | 10 | 70 |
Scarab | S | 0 | 15 | 0 | 0< | 20 | 10 | 100s | - | 1 | - | 4 | 5 | 7 |
Scout | L | 3 | 300 | 150 | 0 | 150 | 100 | 8 | 14e | 30 | - | 4 | 8 | 80 |
Shuttle | L | 2> | 200 | 0 | 1 | 80 | 60 | - | - | - | T | - | 8 | 60 |
Zealot | S | 2 | 100 | 0 | 1 | 80 | 80 | 8 | - | 22 | B | 0 | 7 | 40 |
|
||||||||||||||
Corsair | M | 2 | 150 | 100 | 1 | 100 | 80 | - | 5es | 8 | SA | 5 | 9 | 40 |
Dark Archon | L | 4 | 0 | 0 | 1 | 25 | 200 | - | - | - | SA | - | 10 | 20 |
Dark Templar | S | 2 | 125 | 100 | 1 | 80 | 40 | 40 | - | 30 | B | 0 | 7 | 50 |
Index
Cool Down - The cool down time between the end of one attack and the beginning of the next.
S - Splash damage - affects all units in the blast area.
C - Concussive/Plasma damage - Attack does 50% damage to Medium Units and 25% damage to Large Units.
E - Explosive damage - Attack does 50% damage to Small units, 75% to Medium, and full damage to Large units.
D - Detector Unit - Can detect cloaked/burrowed units
T - Transport Vehicle
P - Peon - the lowly grunt that harvests your resources
SA - Special Abilities ( spell-caster )
B - These units take biological damageDETECTION RANGE: Towers such as the Photon Cannon have a detection range of 7. Mobile detectors such as the Observer have a detection range of 11. This is independent of sight range.
PROTOSS UNITS
| PROTOSS BUILDINGS | PROTOSS
SPECIAL ABILITIES | HOT KEYS
TERRAN | ZERG | MAIN
PAGE | GAME PLAY
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