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SC Units

Size




Armor

HP

Ground
Attack

Air
Attack

Cool
Down

Notes

Attack
Range

Sight

Build
Time
Broodling S 0 0 0 0 30 4 - 15 B 1 5 0
Defiler M 2 50 150 1 80 - - - B, SA 0 10 50
Drone S 1 50 0 0 40 5 - 22 B, P 1 7 20
Egg L 0 0 0 10 200 - - - - - 4 0
Guardian L 2 150 200 2 150 20 - 30 B 8 11 40
Hydralisk M 1 75 25 0 80 10e 10e 15 B 4/5 upg 6 28
Infested Terran S 1 100 50 0 60 500es 0 - B 1 5 40
Larva S 0 0 0 10 25 - - - - - 4 0
Mutalisk S 2 100 100 0 120 9 9 30 B 3 7 40
Overlord L 0 100 0 0 200 - - - D, B, T - 9/11 upg 40
Queen M 2 100 150 0 120 - - - B, SA - 10 50
Scourge S 0.5 12 38 0 25 - 110 0 B 1 5 30
Spore Colony L 0 175 0 0 400 - 15 15 D 7 10 20
Sunken Colony L 0 175 0 0 400 40e - 32 - 7 10 20
Ultralisk L 6 200 200 1/3 upg 400 20 - 15 B 1 7 60
Zergling S 0.5 25 0 0 35 5 - 8/6 upg B 1 5 28


Brood War Units

 
Devourer L 2 250 150 2 250 - 25e 100 B 6 10 40
Lurker M 2 125 125 1 125 20s - 37 B 6 8 40



Index

Cool Down - The cool down time between the end of one attack and the beginning of the next.
S - Splash damage - affects all units in the blast area.
C - Concussive/Plasma damage - Attack does 50% damage to Medium Units and 25% damage to Large Units.
E - Explosive damage - Attack does 50% damage to Small units, 75% to Medium, and full damage to Large units.
D - Detector Unit - Can detect cloaked/burrowed units
T - Transport Vehicle
P - Peon - the lowly grunt that harvests your resources
SA - Special Abilities ( spell-caster )
B - Units take biological damage

DETECTION RANGE:    Towers such as the Spore Colony have a detection range of 7.    Mobile detectors such as the Overlord have a detection range of 11.    This is independent of sight range.



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