BURROW Cost: None Cast by: Each ground unit Researched at: Hatchery/Lair/Hive 100 100 |
Use And Effects Burrow allows all Zerg ground units (except the Ultalisk) to bury themselves underground and become invisisible to the enemy. A small pock mark remains visibe to the caster. Units with Detection capabilities can see Burrowed units. Once Burrow has been researched at the Hatchery, it becomes available to all ground units. Strategic Notes |
CONSUME Cost: None Range: 1 Cast by: Defiler Researched at: Defiler Mound 100 100 |
Use And Effects Consume gives the Defiler the ability to instantly and fully recharge it's energy levels by canabalizing it's Zerg brethren. There is no limit to the number of times you can use Consume. You can Consume your Zerg teammates units but not Protoss or Terran teammates units. You cannot Consume Larva. Strategic Notes |
DARK SWARM Cost: 100 Range: 9 Cast by: Defiler Researched at: None needed |
Use And Effects Dark Swarm shows as an orange cloud, covers a 6x6 matrix area and lasts 60 seconds. Ground units inside the Swarm do not take damage from any ranged attacks (all air units have ranged attack). Dark Swarm does not protect againstspecial weapons, melee attacks or spash splash damage. Structures under a Dark Swarm are not protected. Many special abilities are unaffected by Dark Swarm. Strategic Notes |
ENSNARE Cost: 75 Range: 9 Cast by: Queen Researched at: Queen's Nest 100 100 |
Use And Effects With Ensnare, the Queen ejects a web of sticky green fluid over a 4x4 matrix area that lasts for 40 seconds. Units caught inside the web have their movement speed cut in half. Cast with care, Ensnare is indescriminate and will affect your units, allies and enemies units alike. Strategic Notes |
INFEST COMMAND CENTER Cost: None Range: 0 Cast by: Queen Researched at: None needed |
Use And Effects To Infest a Command Center simply place a Queen over it during an attack. Once the Command Center has taken sufficient damage, the Queen will automatically start infesting it. The process is quick and once completed you can start producing Infested Terrans and have the ability to move the Command Center to a new location if desired. Strategic Notes |
PARASITE Cost: 75 Range: 12 Cast by: Queen Researched at: None needed |
Use And Effects Queens can produce and attatch a Parasite to any other unit. Parasites give the Queen the ability to see everything the infested unit sees. Parasite is permanent until the affected unit dies or a Medic removes it with the Restoration ability. You can kill a Parasite on a Drone by morphing the drone into a structure. Strategic Notes |
PLAGUE Cost: 150 Range: 9 Cast by: Defiler Researched at: Defiler Mound 200 200 |
Use And Effects Plague affects any unit or building (friend or foe) within a 3x3 matrix area of the target. Plague causes 25 hitpoints in damage per second (maximum of 300 hp) but stops when the unit/building reaches 1 hp. Plague will not kill. The Medics Restoration ability can cure biological units of Plague. Stasis Field can halt damage to units from Plague. Strategic Notes |
SPAWN BROODLING Cost: 150 Range: 9 Cast by: Queen Researched at: Queen's Nest 200 200 |
Use And Effects Once researched, the Queen can inject tiny spores into enemy biological ground units. These spores quickly gestate to spawn twin broodlings and it is the explosive birth of these Broodlings which kill the host unit. Broodlings have a short lifespan and will die in 180 seconds (unless the enemy destroys them first). Strategic Notes |
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