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Fighters

Omega-D MkI Class Light Fighter
Omega-D MkII Class Medium Fighter
Starfury Class Light Interceptor
Infiltrator Class Stealth Fighter
Lanzi Class Light Interceptor
Gigerdi Fighter 1 Class Light Interceptor
Gigerdi Fighter 1 Prototype
Gigerdi Fighter 1 Refit A
Gigerdi Fighter 2 Class Interceptor
Gigerdi Fighter 2B Class Space Superiority Fighter
Gigerdi Fighter 2B Refit A Class Space Superiority Fighter
Slayer Class Medium Space Superiority Fighter
Defender MkII Class Heavy Interceptor
Eagle 99 Class Medium Interceptor
Ulysses Class Atmospheric Fighter
Hercules MkIII Class Medium Fighter
System Class Medium Fighter
Messenger Class Light Personal Fighter
Federation Class Atmospheric Bomber
Medusa Class Heavy Bomber
Spider Class Heavy Bomber
Ishina Class Light Bomber
Acid Rain Class Medium Bomber
Shock Class Medium Bomber

Omega-D MkI Class Light Fighter
Engines: Omega fighter MkI has four light impulse engines.
FTL drive: Jump drive MkI light version.
Max. Crew: 4 (Upgraded versions 2)
Norm. Crew: 1 (Upgraded versions 0)
Min. Crew: 1 (New versions 0)
Size length: 17 meters.
Size width: 18 meters.
Maneuverability: Good.
Armor: Average.
Weapons: Four primary weapon places, energy Swarmer launcher and seven other small secondary weapon launchers.
Shields: Energy shield strength 500.
Special Equipment: None.
Capable of landing to planet: Yes.
Capable of atmospheric flight: Yes.
Reactor: Small Antimatter reactor.
Turrets: None.
Info: Omega-Delta fighter was designed after the Dominion war, since Lanzis and other fighters started to get too old and not enough powerful. Omega-Delta was the first fighter to utilize some T-Race technology, which were the jump engines and then the reactor. With the upgraded antimatter reactor the Omega-Delta fighter was the first ship to be able to fire the new plasma cannons that were designed only to fighters. Lots of Omega-Delta MkI fighters were built after the Dominion war. Before the Lightness War Omega-Delta MkI fighters were mostly just used as patrol fighters. When the Lightness war started these fighters when straight into active service, but didn't prove to be as good as they were expected to be, they were fast and maneuverable, but had only light weaponry and shielding, so a new MkII model had to be designed. Several Omega-Delta MkIs survived from the war and are still in service, although MkI is a lot worse in every way than the MkII. Lots of Omega-Delta MkIs have been seen in the past conflict, maybe because GA wants them out of service, but don't want to decommission them. After the fighter was first released an AI controlled version was made shortly thereafter.
Omega MkI Fighter in space
Omega-D fighter.

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Omega-D Class Medium Fighter MkII
Engines: Omega MkII has five light impulse engines.
FTL drive: Jump drive MkI Medium version.
Max. Crew: 5 (Upgraded versions 2)
Norm. Crew: 2 (Upgraded versions 0)
Min. Crew: 1 (Upgraded versions 0)
Size length: 19 meters.
Size width: 29 meters.
Maneuverability: Excellent.
Armor: Average.
Weapons: Six primary weapons places, 12 small secondary weapon launchers.
Shields: Energy shields 1 000.
Special Equipment: None.
Capable of landing to planet: Yes.
Capable of atmospheric flight: Yes.
Reactor: Small Antimatter reactor and one small fusion reactor.
Turrets: One top Incinerator Beam turret.
Info: An upgraded version of the MkI model, the MkII is faster, more maneuverable and more powerful than the MkI, still Omega-Delta MkII isn't very powerful fighter, which means that it's not used so a lot anymore, but it still remains to be one of the main medium fighters in the GA military. Omega-Delta MkII was quickly designed during the Lightness War to make a more powerful fighter fast and it meant that the MkII model was never fully completed, which leads to some rumors that a MkIII model would be in designing currently, though this cannot be confirmed, yet. Omega-Delta MkIIs served well in the Lightness War, at least a lot of better than the Omega-Delta MkIs. Omega-Delta MkII also could carry the new plasma cannons and most of them did carry those, because they were extremely efficient against the Lightness. Omega-Delta MkIIs were mass produced during the Lightness war, but after that their production went almost to zero, though a lot of them has been seen in the past conflicts and probably will be as the military still has a lot of these fighters in service. Same as the MkI, an AI controlled version was released shortly after the initial release.

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Starfury Class Light Interceptor
Max. Crew: 1
Min. Crew: 1
Length: 10, 5 Meters. (About)
Weapons: Two Pulse Discharge Cannons and Optionally Eight Small Fusion Missiles.
Shields: Energy Shields 500
Special Equipment: None.
Capable of landing to planet: No.
Capable of atmospheric flight: No.
Info: The starfury class was made at the beginning of the third bacterian war. It was used to intercept Bacterian convoys and patrol the borders of the invaded territories. Its shields are very light, so it is used to intercept projectiles and torpedoes fired against the capital ships. Nowadays, it is still used in almost every ship of the GA military.

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Infiltrator Class Stealth Fighter
Max. Crew: 1
Min. Crew: 1
Length: 15 m
Weapons: Two Pulse Discharge Cannons and One EMP Cannon.
Shields: Light Antimatter Shield.
Special Equipment: Stealth Systems.
Capable of landing to planet: Yes.
Capable of atmospheric flight: Yes.
Info: The standard fighter of the Section 18 agents, has supreme stealth capabilities. These fighters can fly in the atmosphere and even land on to a planet. Its weapons are minimum, but it is very fast. Has no jump drives only small fusion engines.

Infiltrator in space.

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Lanzi Class Light Interceptor
Engines: Lanzi has only two light impulse engines.
FTL drive: Warp drive, capable to travel warp 20.
Max. crew: 2
Norm. Crew: 1
Min. crew: 1
Size length: 8 meters
Size width: 11 meters.
Maneuverability: Average.
Armor: Light.
Weapons: Two primary weapons and four small secondary weapon launchers.
Shields: Energy shields 250.
Special Equipment: None.
Capable of landing to planet: No.
Capable of atmospheric flight: No.
Reactor: One small fusion reactor.
Turrets: None.
Info: Lanzis were formerly the standard Gigerdian fighters and were mostly used a lot in the H'Vos conflict, where it served as one of the primary fighters, though after that it started to lose its position in the GA fleet. Lanzis were pretty much of no use in the Gorg war, since Gorgs killed these ships faster than a Hemmoian can run. In the Dominion war Lanzis were in use once again and this time even were able to do something else than dying, though they lost their place in the GA military after the Dominion war, mostly because of the Omega-D fighter, which was better in every way. Lightness then cleaned pretty much all of the remaining Lanzis, which totally ended their story. A Mark Two version was to be designed after the Dominion War, but the project was abandoned because of the Omega-D.
Lanzi fighter in space
Here is picture of Lanzi fighter in space.

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Gigerdi Fighter 1 Class Light Interceptor
Max. Crew: 1
Min. Crew: 1
Length: 9.6 meters.
Weapons: Two Laser Cannons(Fire Linked) and One light missile or torpedo launcher.
Shields: Energy Shields 200
Special Equipment: None.
Capable of landing to planet: Yes.
Capable of atmospheric flight: Yes.
Info: The first and the oldest Gigerdian military fighter. Was first introduced in the year 2989. Was successfully used in against the “H’Vos”, the Bacterians and other species. It had small rocket engines to move around, but no hyperdrive unit. It was quick, but very light. It could stand its ground against the Bacterian fighters too.

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Gigerdi Fighter 1 Prototype
Max. Crew: 1
Min. Crew: 1
Length: 9,6 Meters
Weapons: None.
Shields: None.
Special Equipment: None.
Capable of landing to planet: Yes.
Capable of atmospheric flight: Yes.
Info: The prototype of the gigerdi fighter. It was launched from the capital of Gigerdi Prime to tour around the Gigerdi Prime and show its sheer superiority. The prototype was later moved to an orbital museum.

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Gigerdi Fighter 1 Refit A
Max. Crew: 1
Min. Crew: 1
Length: 9,6 Meters
Weapons: Two Laser Cannons and One Small Missile Launcher.
Shields: Energy Shields 205
Special Equipment: None.
Capable of landing to planet: Yes.
Capable of atmospheric flight: Yes.
Info: The same as the gigerdi fighter 1, only with upgraded engines to fusion. Sensor and targeting system updates.

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Gigerdi Fighter 2 Class Interceptor
Max. Crew: 1
Min. Crew: 1
Length: 11 Meters.
Weapons: Four medium laser cannons, One missile or torpedo launcher, One Light Plasma Turret At Aft Of The Ship and Halot Bombs.
Shields: Energy Shields 500
Special Equipment: None.
Capable of landing to planet: Yes.
Capable of atmospheric flight: Yes.
Info: The evolution of the gigerdi fighter 1. Was first tested at the Peace station by ambassadors Kyle Gigerdi and Mad Gigerdi. It had updated shields, weapons and other systems. It still needed fuel to run. Usually it was launched from the hangars of a MkII medium cruiser, it also had bomb hatches for atmospheric bombing.

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Gigerdi Fighter 2B Class Space Superiority Fighter
Max. Crew: 1
Min. Crew: 1
Length: 11 Meters.
Weapons: Two Pulse Discharge Cannons, One Medium Plasma Turret At Back, One Microtorpedo Launcher and Eight Halot Bombs(Optional).
Shields: Energy Shield 600
Special Equipment: None.
Capable of landing to planet: Yes.
Capable of atmospheric flight: Yes.
Info: The update of a Gigerdi fighter 2, was first introduced at the beginning of the third Bacterian war. It had again updated weaponry, shields, sensors and rest. It served as an escort to the Spider class bombers in their assaults to Bacterian capital ships and planets.

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Gigerdi Fighter 2B Refit A Class Space Superiority Fighter
Max. Crew: 1
Min. Crew: 0(Has A Central Computer).
Length: 11 Meters
Weapons: Two Light Particle Disruptors, One Medium Particle Disruptor At Back and One Microtorpedo Launcher.
Shields: Energy Shields 200 Or No Shields.
Special Equipment: None.
Capable of landing to planet: No.
Capable of atmospheric flight: Yes.
Info: Was released after the second gigerdi civil-war. It was meant to serve as a “substitute” fighter until the new drone fighters could be completed. So it didn't need crew, but could be fitted with one anyway. Had the new particle Disruptors as their main weapons, now it is the backbone of the GA fighter wings.

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Slayer Class Medium Space Superiority Fighter
Max. Crew: 1
Min. Crew: 1
Length: 10, 2 Meters
Weapons: Two Laser Cannons, One Particle Gun And One Missile Launcher.
Shields: Energy Shields 680
Special Equipment: None.
Capable of landing to planet: No.
Capable of atmospheric flight: No.
Info: The slayer class fighters were designed in limited numbers by the independent Gigerdi Federation during the Dominion war. Its role was to protect starbases and other outposts until reinforcements could arrive. The design was completely wiped out during the war, so there has been no re-constructions.

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Defender MkII Class Heavy Interceptor
Engines: Unknown.
FTL drive: Hyperdrive MkII
Max. crew: 3
Norm. Crew: 2
Min. crew: 1
Size length: 15 meters
Size width: 15 meters.
Maneuverability: Excellent.
Armor: Excellent.
Weapons: Six heavy laser cannons, four heavy Ion canons and six medium missile launchers.
Shields: Unknown energy shields 3 000.
Special Equipment: Stealth capabilities, advanced sensors, cloak detectors and sensor jammers.
Capable of landing to planet: Yes.
Capable of atmospheric flight: Yes.
Reactors: Unknown.
Turrets: None.
Info: This fighter is still pretty much a mystery to the GA. It's some sort of a prototype fighter, which was designed by the H'Vos during the H'Vos war, though it had technology never seen before and it's not known how H'Vos got their hands to this technology and were able to use it. Fortunately none of these fighters were seen during the war, thanks to the G.A.S. Exploreison, which crew also found the plans to these fighters and were able to capture a lot of these fighters as well. These fighters require strange mineral that was first found during the H'Vos War, but no use of it could be found until now. Problem is that this mineral is extremely rare. This strange mineral, which the R&E calls as the Knektiaum, is used almost in all parts of this fighter, scientists haven't been able to uncover why it's used in the hull and why it's only tough when it acts as the armor of this fighter. It also provides the power to this fighter, which also remains a mystery how the fighter can get the power from the mineral. Pretty much everything about this fighter is still unknown, because the technology is far too advanced for the GA scientists. Defender MkIIs have really powerful shielding and weaponry, they also have excellent speed and maneuverability, which makes them the best fighter in the GA, unfortunately there's only few of these fighters available. These fighters were designed specifically for H'Vos, but GA's R&E has been able to alter these ships so that they can be pilot by someone else than a H'Vos, as no AI could yet be installed. They were first seen in a battle in the Lightness War, where they showed that they were pretty much as powerful as the Lightness fighters, which made them even a threat to the Lightness. Unfortunately only few of these ships were seen during the war. After the Lightness war, more Defenders could again be built, though with slow rate because of the lack of the mineral. IPA was able to got about 10 of these Defender MkII fighters, which were seen in the GA-IPA conflict, only one of those were destroyed. GA Military has lost quite a lot of Defenders in the Lightness War and in the past conflicts so the numbers of these fighters have gone quite low. Because only about three of these fighters can be built in month, the production is really slow and will take time before there's even quite a huge load of these fighters, if the production time will get faster these probably take the place as the main fighter in the GA, but now because there's only very little of these fighters in service they can only be one of the least used fighters. There was supposedly a MkI-version, or so the archives found say, but nothing was really found on them so it's unknown if a MkI version ever existed.

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Eagle 99 Class Medium Interceptor
Max. Crew: 2
Min. Crew: 0(Has Central Computer)
Length: 12,5 Meters
Weapons: One Heavy Particle Disruptor, Two Antimatter Guns and Microtorpedo Launcher.
Shields: Heavy Antimatter Shields.
Special Equipment: None.
Capable of landing to planet: No.
Capable of atmospheric flight: No.
Info: The Eagle 99 class fighter was developed during the first offense against the Interplanetary Alliance worlds. It performed interceptor duties along with the G-fighter refit As. It was meant also as a “Substitute” until the Drone fighters could be brought to field.

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Ulysses Class Atmospheric Fighter
Engines: Six light atmospheric impulse engines.
FTL drive: None.
Max. crew: 3 (Upgraded versions 1)
Norm. Crew: 2 (Upgraded versions 0)
Min. crew: 0
Size length: 15 meters.
Size width: 9 meters.
Maneuverability: Excellent.
Armor: Light.
Weapons: Four primary weapons and two small secondary weapons.
Shields: Energy shields 900.
Special Equipment: None.
Capable of landing to planet: Yes.
Capable of atmospheric flight: Yes.
Reactor: One small Antimatter reactor.
Turrets: None.
Info: Ulysses is used only in the atmosphere, only in special occasions it's used in space as well. Ulysses is quite old design since it was designed during the Dominion war and first Ulysses were introduced in there as well. They served as a planetary fighters to defend Gigerdi Federation colonies during the Dominion War and proved to be really good in that job. They were mass produced during and after the Dominion war and were sent to thousands of colonies to act as the protector fighters. Ulysses were quite weak, but were really maneuverable and fast. In the Lightness war Ulysses played also quite big role, but weren't so good against Lightness fighters. Several times Ulysses failed to prevent Lightness bombing attempts on the planets they were protecting, but also several times they succeeded in preventing Lightness bombings. After the Lightness war, GA upgraded these fighters to a more powerful version, which was a little slower than the original version. In the GA-IPA conflict Ulysses were mostly doing the dying job since a lot of these were destroyed on both sides of the conflict. These fighters were also seen in the battle when the Emissaries attacked Gigerdi Prime. Currently Ulysses are the main atmospheric fighters in the GA, piloted by only specially trained GA pilots that have been specifically trained to fly in atmosphere or simply by an AI.

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Hercules MkIII Class Medium Fighter
Engines: Four light impulse engines.
FTL drive: Jump drive MkI light version.
Max. crew: 2
Norm. Crew: 0
Min. crew: 0
Size length: 18 meters.
Size width: 16 meters.
Maneuverability: Good.
Armor: Average.
Weapons: Six primary weapons, four medium secondary weapon launchers.
Shields: Energy shields 1 250.
Special Equipment: None.
Capable of landing to planet: No.
Capable of atmospheric flight: No.
Reactor: One small Antimatter reactor and one small fusion reactor.
Turrets: None.
Info: Hercules MkIII is a better version of the MkI and MkII, which never came out, due to several problems with the design. Hercules is pretty much like Omega-D fighter, except it is more powerful, but doesn't have so good speed or maneuverability. First Herculeses came out during the Lightness war and were also used then, but they didn't really prove to be much better than the Omegas, which placed them in quite bad position in the GA fleet, still they did become as one of the fighters in the GA military. Herculeses are still in use in the GA military, though only a little, but it's possible a MkIV model will come soon.

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System Class Medium Fighter
Engines: Four light impulse engines.
FTL drive: Jump drive MkII light version.
Max. crew: 1
Norm. Crew: 0
Min. crew: 0
Size length: 23 meters.
Size width: 16 meters.
Maneuverability: Average.
Armor: Average.
Weapons: Four primary weapons and four small secondary weapons launchers.
Shields: Energy shields 1 200.
Special Equipment: Fully AI controlled.
Capable of landing to planet: Yes.
Capable of atmospheric flight: Yes.
Reactor: One small antimatter reactor and two small fusion reactors.
Turrets: None.
Info: System fighter is pretty much a prototype fighter, it's fully controlled by an artificial intelligence or a main computer. This computer technology is partly T-Race and Lightness origin, but it's mostly done by GA scientists. It was designed shortly after the end of the Lightness war. Even that many GA fighters previously had central computer, the system fighter was a next generation model of those, although it's currently only in testing phase, it should come into full service if the tests go well. Some of these fighters have been seen in real combat, first were seen in the GA-IPA conflict, where they performed very poorly, about 10 IPA fighters destroyed over 30 of these fighters and the IPA's fighters lost only seven of their fighters in that battle. After that the AI had to be made better, since this sort of performance couldn't be tolerated. The ship also got some more size and got a bit more heavier weaponry, the AI was also placed to a more safer place of the ship, to prevent it from being destroyed too soon if the fighter's shields would go down. Next real combat test was in the Emissary attack to Gigerdi Prime, where the fighters did perform a lot better than what they used to in the GA-IPA conflict, though the performance of System fighters wasn't any better than like the Acid Rain's, so GA scientists decided again to try and make the AI better, with little help from the T-Race. Next time few of the new versions of these fighters were seen in the attack to the Emissary control world, where they performed superbly, though not enough well for the GA Research & Exploration, so they started making new version again, which according to the reports is nearing completion. The currently used version is the version that was used in the attack against the Emissary control world. That version has been built quite a lot and they're serving on multiple base or ship.

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Messenger Class Light Personal Fighter
Max. Crew: 1
Min. Crew: 1
Length: 7, 6 Meters
Weapons: None(Some Black Market Models Have Been Issued Weapons).
Shields: Energy shield 450 Or none.
Special Equipment: None.
Capable of landing to planet: Yes.
Capable of atmospheric flight: Yes.
Info: The messenger class personal fighters are for civilian use only. They can be used to fly in the orbit of a planet and in space, too. Many senators have these kinds of ships, but the design is still quite old. It is told, that some of the colonists use these ships to race in dangerous canyons and deserts.

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Federation Class Atmospheric Bomber
Engines: Two medium atmospheric impulse engines.
FTL drive: None.
Max. crew: 3 (Upgraded versions 2)
Norm. Crew: 2 (Upgraded versions 0)
Min. crew: 0
Size length: 15 meters
Size width: 10 meters
Maneuverability: Good.
Armor: Excellent.
Weapons: Two primary weapons and one large and two medium secondary weapons.
Shields: Energy shields 1 800.
Special Equipment: None.
Capable of landing to planet: Yes.
Capable of atmospheric flight: Yes.
Reactor: One small Antimatter reactor and one small fusion reactors.
Turrets: One top Incinerator Beam turret.
Info: Federation class atmospheric bomber is pretty much only used in the atmosphere, since it was designed to be used there, though sometimes they have to engage forces in space so they have been designed so that they are capable of space battles as well. Federation classes went into the production during the Lightness war, they were designed little before the start of the Lightness war, but none were built then. When the war started, their production begun. Federations mostly served as a colony protectors with the Ulysses fighters, combined they were excellent planetary defenders. Federations mostly took out ships trying to bombard a planet, mostly capital ships. Federations stopped many planetary bombardments during the Lightness war and combined with the Ulysses they were able to take out almost any ship. Federation is slower than the Ulysses and has little poorer maneuverability, but is more powerful. Federation couldn't carry many bombs with them so they were mostly only quick strike bombers, designed only for quite short fights located near planets. Sometimes they are also used to commit planetary bombartment, this was during the GA-IPA conflict. Currently Federations are the main atmospheric bombers, though atmospheric ships aren't so widely used.

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Medusa Bomber MkII Class Heavy Bomber
Engines: Six light impulse engines.
FTL drive: Jump drive MkI light version.
Max. crew: 3 (Upgraded versions 2)
Norm. Crew: 2 (Upgraded versions 0)
Min. crew: 0
Size length: 25 meters.
Size width: 20 meters.
Maneuverability: Average.
Armor: Excellent.
Weapons: Three primary weapons and Four large secondary weapon launchers.
Shields: Energy shields 2 000.
Special Equipment: Advanced sensors.
Capable of landing to planet: No.
Capable of atmospheric flight: Yes.
Reactor: One small Antimatter reactors and two small fusion reactors.
Turrets: One top fusion turret and one bottom Incinerator Beam turret.
Info: Medusa bomber MkII is an upgraded version of the Medusa bomber, which never went into service, like the Hercules, because of some sort of design flaw. Medusa bomber MkII was designed before the Lightness war to act as the main heavy bomber in the GA military. During the Lightness war, Medusa MkII was in high position since they were really needed during that time. Several upgrades to them were made during the war, to make sure that they continue to be the leading bomber in the GA military. Medusa MkII is also really fast and even quite maneuverable, which makes it extremely deadly and comparable to almost any kind of mission. Several attacks made by group of Medusa MkIIs during the Lightness war ended in success, though most of the time Medusas needed fighters to escort them since Medusa couldn't keep up with highly maneuverable craft, fortunately Medusa MkIIs were equipped with two turrets in both top and bottom areas, which enabled the bomber to shoot in every direction. The newer models after the Lightness war, were able to carry the new fusion cannons, which made the Medusa MkIIs even more deadlier. Previous versions were only able to carry two primary weapons, but now an upgraded version can carry three. Almost all Medusa MkIIs that are currently in service carry fusion cannons, some might only be carrying the new plasma cannons. It's possible that a next generation Medusa is being designed currently and might come to service even quite soon.

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Spider Class Heavy Bomber
Max. Crew: 2
Min. Crew: 0(Has Central Computer)
Length: 12,7 Meters.
Weapons: Four Antimatter Beam Guns, Two Light Pulse Discharge Cannons, Several Launchers For Missiles And Halot Bombs.
Shields: (Older Models) Energy Shields 900, (Newer Models) Medium Antimatter Shields.
Special Equipment: Cloaking Device.
Capable of landing to planet: No.
Capable of atmospheric flight: Yes.
Info: The Spider class bomber was used during the third Bacterian war, it used a semi organic hull design. It was used to bomb Bacterian colonies with its long range bomber capabilities. It also had a cloaking device which completely surprised the Bacterian fighters. Recently, the bomber has received a shield update.

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Ishina Class Light Bomber
Engines: Four light impulse engines.
FTL drive: Jump drive MkII light version.
Max. crew: 2
Norm. Crew: 1
Min. crew: 1
Size length: 20 meters
Size width: 20 meters.
Maneuverability: Good.
Armor: Average.
Weapons: Four primary weapons and four medium secondary weapons.
Shields: Energy shields 1 200.
Special Equipment: None.
Capable of landing to planet: Yes.
Capable of atmospheric flight: Yes.
Reactors: One small Antimatter reactors and two small fusion reactors.
Turrets: None.
Info: Ishinas are currently quite old design. First Ishinas were seen during the Gorg war and there they proved to be excellent bombers as in the Dominion war as well. Then when the Medusa MkII came, Ishinas went even more out of use, they had already, before that, started to be replaced by other bombers. Before the Medusa Ishinas were the biggest GA bombers. Ishinas have been upgraded multiple times, but it's possible that they won't be upgraded anymore because of their little of use. There are still a lot of Ishinas still in service, but compared to like the Medusa MkII there are only very little of them left. Mostly Ishinas were destroyed during the Lightness war. Currently they serve as the light bombers in the GA military and sometimes help Medusa MkIIs or Acid Rains in their bombing missions. No more of these bombers are being built.

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Acid Rain Class Medium Bomber
Max. Crew: 2
Min. Crew: 0 (Has Central Computer)
Length: 11, 8 Meters (about)
Weapons: Two Medium Particle Disruptors, One Antimatter Gun, Several Additional Places For Bombs and Missiles.
Shields: Heavy Antimatter shields(Fighter Scale)
Special Equipment: Advanced sensors.
Capable of landing to planet: Yes.
Capable of atmospheric flight: Yes.
Info: The newest bomber of the GA military. Used to bomb planetary targets by “Strafing runs”. Can also fly without a pilot, has the newest planetary bombing equipment available.

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Shock Class Medium Bomber
Engines: Four light impulse engines.
FTL drive: Jump drive MkII light version.
Max. crew: 0
Norm. Crew: 0
Min. crew: 0
Size length: 22 meters.
Size width: 15 meters.
Maneuverability: Average.
Armor: Good.
Weapons: Three primary and two large secondary weapon launcher.
Shields: Energy shields 2 000.
Special Equipment: AI controlled and advanced sensors.
Capable of landing to planet: No.
Capable of atmospheric flight: No.
Reactor: One small antimatter reactors and two small fusion reactors.
Turrets: Two top turrets.
Info: Shock, like System, is only a prototype fighter. Like System it has a prototype AI, which was made with the help of the first one races. Shock and System were designed at the same time; after the Lightness war. Shock earned the same performance in its tests as the System fighter did.It is not very powerful or fast bomber that's why Medusa MkII is a lot more powerful and faster, also a bit more maneuverable as well. Shocks might be more widely used in future once they have been made to be more powerful and have a better AI.

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