Omega-D MkI Class Light Fighter
Engines: Omega fighter MkI has four light impulse
engines.
FTL drive: Jump drive MkI light version.
Max. Crew: 4 (Upgraded versions 2)
Norm. Crew: 1 (Upgraded versions 0)
Min. Crew: 1 (New versions 0)
Size length: 17 meters.
Size width: 18 meters.
Maneuverability: Good.
Armor: Average.
Weapons: Four primary weapon places, energy Swarmer
launcher and seven other small secondary weapon launchers.
Shields: Energy shield strength 500.
Special Equipment: None.
Capable of landing to planet: Yes.
Capable of atmospheric flight: Yes.
Reactor: Small Antimatter reactor.
Turrets: None.
Info: Omega-Delta fighter was designed after the
Dominion war, since Lanzis and other fighters started
to get too old and not enough powerful. Omega-Delta was the first fighter
to utilize
some T-Race technology, which were the jump engines
and then the reactor. With the upgraded antimatter reactor the Omega-Delta
fighter was
the first ship to be able to fire the new plasma cannons that were designed
only to fighters. Lots of Omega-Delta MkI fighters were built after the Dominion
war. Before the Lightness War Omega-Delta MkI fighters were mostly just used as
patrol fighters. When the Lightness war started
these fighters when straight into active service, but didn't prove to be as good
as
they were expected to be, they were fast and maneuverable, but had only light
weaponry and shielding, so a new MkII model had to be designed. Several Omega-Delta
MkIs survived from the war and are still in service, although MkI is a lot
worse in every way than the MkII. Lots of Omega-Delta MkIs have been seen
in the past
conflict, maybe because GA wants them out of service, but don't want to decommission
them. After the fighter was first released an AI controlled version was made shortly thereafter.
Omega-D fighter.
Omega-D Class Medium Fighter
MkII
Engines: Omega MkII has five light impulse engines.
FTL drive: Jump drive MkI Medium version.
Max. Crew: 5 (Upgraded versions 2)
Norm. Crew: 2 (Upgraded versions 0)
Min. Crew: 1 (Upgraded versions 0)
Size length: 19 meters.
Size width: 29 meters.
Maneuverability: Excellent.
Armor: Average.
Weapons: Six primary weapons places, 12 small secondary
weapon launchers.
Shields: Energy shields 1 000.
Special Equipment: None.
Capable of landing to planet: Yes.
Capable of atmospheric flight: Yes.
Reactor: Small Antimatter reactor and one small
fusion reactor.
Turrets: One top Incinerator Beam turret.
Info: An upgraded version of the MkI model, the
MkII is faster, more maneuverable and more powerful than the MkI, still Omega-Delta
MkII isn't very powerful fighter, which means that it's not used so a lot anymore,
but it still remains to be one of the main medium fighters in the GA military.
Omega-Delta MkII was quickly designed during the Lightness War to make a more powerful
fighter fast and it meant that the MkII model was never fully completed, which
leads to some rumors that a MkIII model would be in designing currently, though
this cannot be confirmed, yet. Omega-Delta MkIIs served well in the Lightness
War, at least a lot of better than the Omega-Delta MkIs. Omega-Delta MkII also
could carry the new plasma cannons and most of them did carry those, because
they were extremely efficient against the Lightness. Omega-Delta MkIIs were
mass produced during the Lightness war, but after that their production went
almost to zero, though a lot of them has been seen in the past conflicts and
probably will be as the military still has a lot of these fighters in service. Same as the MkI, an AI controlled version was released shortly after the initial release.
Starfury Class Light Interceptor
Max. Crew: 1
Min. Crew: 1
Length: 10, 5 Meters. (About)
Weapons: Two Pulse Discharge Cannons and Optionally
Eight Small Fusion Missiles.
Shields: Energy Shields 500
Special Equipment: None.
Capable of landing to planet: No.
Capable of atmospheric flight: No.
Info: The starfury class was made at the beginning
of the third bacterian war. It was used to intercept Bacterian
convoys and patrol the borders of the invaded territories. Its shields are very
light, so it is used to intercept projectiles and torpedoes fired against the
capital ships. Nowadays, it is still used in almost every ship of the GA
military.
Infiltrator Class Stealth Fighter
Max. Crew: 1
Min. Crew: 1
Length: 15 m
Weapons: Two Pulse Discharge Cannons and One EMP
Cannon.
Shields: Light Antimatter Shield.
Special Equipment: Stealth Systems.
Capable of landing to planet: Yes.
Capable of atmospheric flight: Yes.
Info: The standard fighter of the Section
18 agents, has supreme stealth capabilities. These fighters can fly in the
atmosphere and even land on to a planet. Its weapons are minimum, but it is
very fast. Has no jump drives only small fusion engines.
Infiltrator in space.
Lanzi Class Light Interceptor
Engines: Lanzi has only two light impulse engines.
FTL drive: Warp drive, capable to travel warp 20.
Max. crew: 2
Norm. Crew: 1
Min. crew: 1
Size length: 8 meters
Size width: 11 meters.
Maneuverability: Average.
Armor: Light.
Weapons: Two primary weapons and four small secondary
weapon launchers.
Shields: Energy shields 250.
Special Equipment: None.
Capable of landing to planet: No.
Capable of atmospheric flight: No.
Reactor: One small fusion reactor.
Turrets: None.
Info: Lanzis were formerly the standard Gigerdian fighters and were mostly used a lot in the H'Vos conflict, where it served as one of the primary fighters, though after that it started to lose its position in the GA fleet. Lanzis were pretty much of no use in the Gorg war, since Gorgs killed these ships faster than a Hemmoian can run. In the Dominion war Lanzis were in use once again and this time even were able to do something else than dying, though they lost their place in the GA military after the Dominion war, mostly because of the Omega-D fighter, which was better in every way. Lightness then cleaned pretty much all of the remaining Lanzis, which totally ended their story. A Mark Two version was to be designed after the Dominion War, but the project was abandoned because of the Omega-D.
Here is picture of Lanzi fighter in space.
Gigerdi Fighter 1 Class Light
Interceptor
Max. Crew: 1
Min. Crew: 1
Length: 9.6 meters.
Weapons: Two Laser Cannons(Fire Linked) and One
light missile or torpedo launcher.
Shields: Energy Shields 200
Special Equipment: None.
Capable of landing to planet: Yes.
Capable of atmospheric flight: Yes.
Info: The first and the oldest Gigerdian military
fighter. Was first introduced in the year 2989. Was successfully used in against
the HVos, the Bacterians and other species. It had small rocket
engines to move around, but no hyperdrive unit. It was quick, but very light.
It could stand its ground against the Bacterian fighters too.
Gigerdi Fighter 1 Prototype
Max. Crew: 1
Min. Crew: 1
Length: 9,6 Meters
Weapons: None.
Shields: None.
Special Equipment: None.
Capable of landing to planet: Yes.
Capable of atmospheric flight: Yes.
Info: The prototype of the gigerdi fighter. It
was launched from the capital of Gigerdi Prime to tour
around the Gigerdi Prime and show its sheer superiority. The prototype was later
moved to an orbital museum.
Gigerdi Fighter 1 Refit A
Max. Crew: 1
Min. Crew: 1
Length: 9,6 Meters
Weapons: Two Laser Cannons and One Small Missile
Launcher.
Shields: Energy Shields 205
Special Equipment: None.
Capable of landing to planet: Yes.
Capable of atmospheric flight: Yes.
Info: The same as the gigerdi fighter 1, only with
upgraded engines to fusion. Sensor and targeting system updates.
Gigerdi Fighter 2 Class
Interceptor
Max. Crew: 1
Min. Crew: 1
Length: 11 Meters.
Weapons: Four medium laser cannons, One missile
or torpedo launcher, One Light Plasma Turret At Aft Of The Ship and Halot Bombs.
Shields: Energy Shields 500
Special Equipment: None.
Capable of landing to planet: Yes.
Capable of atmospheric flight: Yes.
Info: The evolution of the gigerdi fighter 1. Was
first tested at the Peace station by ambassadors Kyle Gigerdi and Mad Gigerdi.
It had updated shields, weapons and other systems. It still needed fuel to run.
Usually it was launched from the hangars of a MkII
medium cruiser, it also had bomb hatches for atmospheric bombing.
Gigerdi Fighter 2B Class
Space Superiority Fighter
Max. Crew: 1
Min. Crew: 1
Length: 11 Meters.
Weapons: Two Pulse Discharge Cannons, One Medium
Plasma Turret At Back, One Microtorpedo Launcher and Eight Halot Bombs(Optional).
Shields: Energy Shield 600
Special Equipment: None.
Capable of landing to planet: Yes.
Capable of atmospheric flight: Yes.
Info: The update of a Gigerdi fighter 2, was first
introduced at the beginning of the third Bacterian war. It had again updated
weaponry, shields, sensors and rest. It served as an escort to the Spider class
bombers in their assaults to Bacterian capital ships and planets.
Gigerdi Fighter 2B Refit
A Class Space Superiority Fighter
Max. Crew: 1
Min. Crew: 0(Has A Central Computer).
Length: 11 Meters
Weapons: Two Light Particle Disruptors, One Medium
Particle Disruptor At Back and One Microtorpedo Launcher.
Shields: Energy Shields 200 Or No Shields.
Special Equipment: None.
Capable of landing to planet: No.
Capable of atmospheric flight: Yes.
Info: Was released after the second gigerdi civil-war.
It was meant to serve as a substitute fighter until the new drone
fighters could be completed. So it didn't need crew, but could be fitted with
one anyway. Had the new particle Disruptors as their main weapons, now it is
the backbone of the GA fighter wings.
Slayer Class Medium Space
Superiority Fighter
Max. Crew: 1
Min. Crew: 1
Length: 10, 2 Meters
Weapons: Two Laser Cannons, One Particle Gun And
One Missile Launcher.
Shields: Energy Shields 680
Special Equipment: None.
Capable of landing to planet: No.
Capable of atmospheric flight: No.
Info: The slayer class fighters were designed in
limited numbers by the independent Gigerdi Federation during the Dominion war.
Its role was to protect starbases and other outposts until reinforcements could
arrive. The design was completely wiped out during the war, so there has been
no re-constructions.
Defender MkII Class Heavy
Interceptor
Engines: Unknown.
FTL drive: Hyperdrive MkII
Max. crew: 3
Norm. Crew: 2
Min. crew: 1
Size length: 15 meters
Size width: 15 meters.
Maneuverability: Excellent.
Armor: Excellent.
Weapons: Six heavy laser cannons, four heavy Ion
canons and six medium missile launchers.
Shields: Unknown energy shields 3 000.
Special Equipment: Stealth capabilities, advanced
sensors, cloak detectors and sensor jammers.
Capable of landing to planet: Yes.
Capable of atmospheric flight: Yes.
Reactors: Unknown.
Turrets: None.
Info: This fighter is still pretty much a mystery
to the GA. It's some sort of a prototype fighter, which was designed by the
H'Vos during
the H'Vos war, though it had technology never seen before and it's not known
how H'Vos got their hands to this technology and were able to use it. Fortunately
none of these fighters were seen during the war, thanks to the G.A.S. Exploreison,
which crew also found the plans to these fighters and were able to capture
a
lot of these fighters as well. These fighters require strange mineral that
was first found during the H'Vos War, but no use of it could be found until
now.
Problem is that this mineral is extremely rare. This strange mineral, which
the R&E calls as the Knektiaum, is used almost in all parts of this fighter,
scientists haven't been able to uncover why it's used in the hull and why
it's
only tough when it acts as the armor of this fighter. It also provides the
power to this fighter, which also remains a mystery how the fighter can get
the power
from the mineral. Pretty much everything about this fighter is still unknown,
because the technology is far too advanced for the GA scientists. Defender
MkIIs
have really powerful shielding and weaponry, they also have excellent speed
and maneuverability, which makes them the best fighter in the GA, unfortunately
there's only few of these fighters available. These fighters were designed
specifically for H'Vos, but GA's R&E has been able to alter these ships
so that they can be pilot by someone else than a H'Vos, as no AI could yet
be installed. They were first seen in a battle in
the Lightness War, where they showed that they were pretty much as powerful
as the Lightness fighters, which made them even a threat to the Lightness.
Unfortunately
only few of these ships were seen during the war. After the Lightness war,
more Defenders could again be built, though with slow rate because of the
lack of
the mineral. IPA was able to got about 10 of these Defender MkII fighters,
which were seen in the GA-IPA conflict, only one of those were destroyed.
GA Military
has lost quite a lot of Defenders in the Lightness War and in the past conflicts
so the numbers of these fighters have gone quite low. Because only about
three
of these fighters can be built in month, the production is really slow and
will take time before there's even quite a huge load of these fighters, if
the production time will get faster these probably take the place
as the main fighter in the GA, but now
because there's only very little of these fighters in service they can only
be one of the least used fighters. There was supposedly a MkI-version, or so the archives found say, but nothing was really found on them so it's unknown if a MkI version ever existed.
Eagle 99 Class Medium Interceptor
Max. Crew: 2
Min. Crew: 0(Has Central Computer)
Length: 12,5 Meters
Weapons: One Heavy Particle Disruptor, Two Antimatter
Guns and Microtorpedo Launcher.
Shields: Heavy Antimatter Shields.
Special Equipment: None.
Capable of landing to planet: No.
Capable of atmospheric flight: No.
Info: The Eagle 99 class fighter was developed
during the first offense against the Interplanetary Alliance worlds. It performed
interceptor duties along with the G-fighter refit As. It was meant also as a
Substitute until the Drone fighters could be brought to field.
Ulysses Class Atmospheric
Fighter
Engines: Six light atmospheric impulse engines.
FTL drive: None.
Max. crew: 3 (Upgraded versions 1)
Norm. Crew: 2 (Upgraded versions 0)
Min. crew: 0
Size length: 15 meters.
Size width: 9 meters.
Maneuverability: Excellent.
Armor: Light.
Weapons: Four primary weapons and two small secondary
weapons.
Shields: Energy shields 900.
Special Equipment: None.
Capable of landing to planet: Yes.
Capable of atmospheric flight: Yes.
Reactor: One small Antimatter reactor.
Turrets: None.
Info: Ulysses is used only in the atmosphere, only
in special occasions it's used in space as well. Ulysses is quite old design
since it was designed during the Dominion war and first Ulysses were introduced
in there as well. They served as a planetary fighters to defend Gigerdi Federation colonies
during the Dominion War and proved to be really good in that job. They were
mass produced during and after the Dominion war and were sent to thousands of
colonies to act as the protector fighters. Ulysses were quite weak, but were
really maneuverable and fast. In the Lightness war Ulysses played also quite
big role, but weren't so good against Lightness fighters. Several times Ulysses
failed to prevent Lightness bombing attempts on the planets they were protecting,
but also several times they succeeded in preventing Lightness bombings. After
the Lightness war, GA upgraded these fighters to a more powerful version, which
was a little slower than the original version. In the GA-IPA conflict Ulysses
were mostly doing the dying job since a lot of these were destroyed on both
sides of the conflict. These fighters were also seen in the battle when the
Emissaries attacked Gigerdi Prime. Currently Ulysses are the main atmospheric
fighters in the GA, piloted by only specially trained GA pilots that have been
specifically trained to fly in atmosphere or simply by an AI.
Hercules MkIII Class Medium
Fighter
Engines: Four light impulse engines.
FTL drive: Jump drive MkI light version.
Max. crew: 2
Norm. Crew: 0
Min. crew: 0
Size length: 18 meters.
Size width: 16 meters.
Maneuverability: Good.
Armor: Average.
Weapons: Six primary weapons, four medium secondary
weapon launchers.
Shields: Energy shields 1 250.
Special Equipment: None.
Capable of landing to planet: No.
Capable of atmospheric flight: No.
Reactor: One small Antimatter reactor and one small
fusion reactor.
Turrets: None.
Info: Hercules MkIII is a better version of the
MkI and MkII, which never came out, due to several problems with the design.
Hercules is pretty much like Omega-D fighter,
except it is more powerful, but doesn't have so good speed or maneuverability.
First Herculeses came out during the Lightness war and were also used then,
but they
didn't
really
prove to be much better than the Omegas, which placed them in quite bad position
in the GA fleet, still they did become as one of the fighters in the GA military.
Herculeses are still in use in the GA military, though
only a little, but it's possible a MkIV model will come soon.
System Class Medium Fighter
Engines: Four light impulse engines.
FTL drive: Jump drive MkII light version.
Max. crew: 1
Norm. Crew: 0
Min. crew: 0
Size length: 23 meters.
Size width: 16 meters.
Maneuverability: Average.
Armor: Average.
Weapons: Four primary weapons and four small secondary
weapons launchers.
Shields: Energy shields 1 200.
Special Equipment: Fully AI controlled.
Capable of landing to planet: Yes.
Capable of atmospheric flight: Yes.
Reactor: One small antimatter reactor and two small
fusion reactors.
Turrets: None.
Info: System fighter is pretty much a prototype
fighter, it's fully controlled by an artificial intelligence or a main computer.
This computer technology is partly T-Race and Lightness origin, but it's mostly
done by GA scientists. It was designed shortly after the end of the Lightness
war. Even that many GA fighters previously had central computer, the system
fighter was a next generation model of those, although it's currently only
in testing phase, it should come into full service if the tests
go
well. Some
of these fighters have been seen in real combat, first were seen in the GA-IPA
conflict, where they performed very poorly, about 10 IPA fighters destroyed
over 30 of these fighters and the IPA's fighters lost only seven of their fighters
in that battle. After that the AI had to be made better, since this sort of
performance couldn't be tolerated. The ship also got some more size and got
a bit more heavier weaponry, the AI was also placed to a more safer place
of the ship, to prevent it from being destroyed too soon if the fighter's shields
would go down. Next real combat test was in the Emissary attack to Gigerdi
Prime,
where the fighters did perform a lot better than what they used to in the GA-IPA
conflict, though the performance of System fighters wasn't any better than
like
the Acid Rain's, so GA scientists decided again to try and make the AI better,
with little help from the T-Race. Next time few of the new versions of these
fighters were seen in the attack to the Emissary control world, where they
performed
superbly, though not enough well for the GA Research & Exploration, so
they started making new version again, which according to the reports is nearing
completion. The currently used version is the version that was used in the
attack against the Emissary control world. That version has been built quite
a lot
and they're serving on multiple base or ship.
Messenger Class Light Personal
Fighter
Max. Crew: 1
Min. Crew: 1
Length: 7, 6 Meters
Weapons: None(Some Black Market Models Have Been
Issued Weapons).
Shields: Energy shield 450 Or none.
Special Equipment: None.
Capable of landing to planet: Yes.
Capable of atmospheric flight: Yes.
Info: The messenger class personal fighters are
for civilian use only. They can be used to fly in the orbit of a planet and
in space, too. Many senators have these kinds of ships, but the design is still
quite old. It is told, that some of the colonists use these ships to race in
dangerous canyons and deserts.
Federation Class Atmospheric
Bomber
Engines: Two medium atmospheric impulse engines.
FTL drive: None.
Max. crew: 3 (Upgraded versions 2)
Norm. Crew: 2 (Upgraded versions 0)
Min. crew: 0
Size length: 15 meters
Size width: 10 meters
Maneuverability: Good.
Armor: Excellent.
Weapons: Two primary weapons and one large and
two medium secondary weapons.
Shields: Energy shields 1 800.
Special Equipment: None.
Capable of landing to planet: Yes.
Capable of atmospheric flight: Yes.
Reactor: One small Antimatter reactor and one small
fusion reactors.
Turrets: One top Incinerator
Beam turret.
Info: Federation class atmospheric bomber is pretty
much only used in the atmosphere, since it was designed to be used there,
though
sometimes they have to engage forces in space so they have been designed so
that they are capable of space battles as well. Federation classes went into
the production during the Lightness war, they were designed little before the
start of the Lightness war, but none were built then. When the war started,
their production begun. Federations mostly served as a colony protectors with
the Ulysses fighters, combined they were excellent planetary defenders. Federations
mostly took out ships trying to bombard a planet, mostly capital ships. Federations
stopped many planetary bombardments during the Lightness war and combined
with
the Ulysses they were able to take out almost any ship. Federation is slower
than the Ulysses and has little poorer maneuverability, but is more powerful.
Federation couldn't carry many bombs with them so they were mostly only quick
strike bombers, designed only for quite short fights located near planets.
Sometimes they are also used to commit planetary bombartment, this was during
the GA-IPA conflict. Currently Federations are the main atmospheric bombers,
though atmospheric ships aren't
so widely used.
Medusa Bomber MkII Class Heavy
Bomber
Engines: Six light impulse engines.
FTL drive: Jump drive MkI light version.
Max. crew: 3 (Upgraded versions 2)
Norm. Crew: 2 (Upgraded versions 0)
Min. crew: 0
Size length: 25 meters.
Size width: 20 meters.
Maneuverability: Average.
Armor: Excellent.
Weapons: Three primary weapons and Four large secondary
weapon launchers.
Shields: Energy shields 2 000.
Special Equipment: Advanced sensors.
Capable of landing to planet: No.
Capable of atmospheric flight: Yes.
Reactor: One small
Antimatter reactors and two small fusion reactors.
Turrets: One top fusion turret and one bottom Incinerator
Beam turret.
Info: Medusa bomber MkII is an upgraded version
of the Medusa bomber, which never went into service, like the Hercules, because
of some sort of design flaw. Medusa bomber MkII was
designed before the Lightness war to act as the main heavy bomber in the GA
military. During the Lightness war, Medusa MkII was in high position since
they
were really needed during that time. Several upgrades to them were made during
the war, to make sure that they continue to be the leading bomber in the GA
military. Medusa MkII is also really fast and even quite maneuverable, which
makes it extremely deadly and comparable to almost any kind of mission. Several
attacks made by group of Medusa MkIIs during the Lightness war ended in success,
though most of the time Medusas needed fighters to escort them since Medusa
couldn't keep up with highly maneuverable craft, fortunately Medusa MkIIs were
equipped with two turrets in both top and bottom areas, which enabled the
bomber
to shoot in every direction. The newer models after the Lightness war, were
able to carry the new fusion cannons, which made the Medusa MkIIs even more
deadlier. Previous versions were only able to carry two primary weapons, but
now an upgraded version can carry three. Almost all Medusa MkIIs that are
currently
in service carry fusion cannons, some might only be carrying the new plasma
cannons. It's possible that a next generation Medusa is being designed currently
and might come to service even quite soon.
Spider Class Heavy Bomber
Max. Crew: 2
Min. Crew: 0(Has Central Computer)
Length: 12,7 Meters.
Weapons: Four Antimatter Beam Guns, Two Light Pulse
Discharge Cannons, Several Launchers For Missiles And Halot Bombs.
Shields: (Older Models) Energy Shields 900, (Newer
Models) Medium Antimatter Shields.
Special Equipment: Cloaking Device.
Capable of landing to planet: No.
Capable of atmospheric flight: Yes.
Info: The Spider class bomber was used during the
third Bacterian war, it used a semi organic hull design. It was used to bomb
Bacterian colonies with its long range bomber capabilities. It also had a cloaking
device which completely surprised the Bacterian fighters. Recently, the bomber
has received a shield update.
Ishina Class Light Bomber
Engines: Four light impulse engines.
FTL drive: Jump drive MkII light version.
Max. crew: 2
Norm. Crew: 1
Min. crew: 1
Size length: 20 meters
Size width: 20 meters.
Maneuverability: Good.
Armor: Average.
Weapons: Four primary weapons and four medium secondary
weapons.
Shields: Energy shields 1 200.
Special Equipment: None.
Capable of landing to planet: Yes.
Capable of atmospheric flight: Yes.
Reactors: One small Antimatter reactors and two
small fusion reactors.
Turrets: None.
Info: Ishinas are currently quite old design.
First Ishinas were seen during the Gorg war and there they proved to be excellent
bombers as in the Dominion war as well. Then when the Medusa MkII came, Ishinas
went even more out of use, they had already, before that, started to be replaced
by other bombers. Before the Medusa Ishinas were the biggest GA bombers. Ishinas
have been upgraded multiple times, but it's possible that they won't be upgraded
anymore because of their little of use. There are still a lot of Ishinas still
in service, but compared to like the Medusa MkII there are only very little
of them left. Mostly Ishinas were destroyed during the Lightness war. Currently
they serve as the light bombers in the GA military and sometimes help Medusa
MkIIs or Acid Rains in their bombing missions. No more of these bombers are
being built.
Acid Rain Class
Medium Bomber
Max. Crew: 2
Min. Crew: 0 (Has Central Computer)
Length: 11, 8 Meters (about)
Weapons: Two Medium Particle Disruptors, One
Antimatter Gun, Several Additional Places For Bombs and Missiles.
Shields: Heavy Antimatter shields(Fighter Scale)
Special Equipment: Advanced sensors.
Capable of landing to planet: Yes.
Capable of atmospheric flight: Yes.
Info: The newest bomber of the GA military. Used
to bomb planetary targets by Strafing runs. Can also fly without
a pilot, has the newest planetary bombing equipment available.
Shock Class Medium Bomber
Engines: Four light impulse engines.
FTL drive: Jump drive MkII light version.
Max. crew: 0
Norm. Crew: 0
Min. crew: 0
Size length: 22 meters.
Size width: 15 meters.
Maneuverability: Average.
Armor: Good.
Weapons: Three primary and two large secondary
weapon launcher.
Shields: Energy shields 2 000.
Special Equipment: AI controlled and advanced sensors.
Capable of landing to planet: No.
Capable of atmospheric flight: No.
Reactor: One small antimatter reactors and two
small fusion reactors.
Turrets: Two top turrets.
Info: Shock, like System, is only a prototype
fighter. Like System it has a prototype AI, which was made with the help of
the first
one races. Shock and System were designed at the same time; after the
Lightness war. Shock earned the same performance in its tests as the System
fighter did.It is not very powerful or fast bomber that's why Medusa MkII
is
a lot more powerful and faster, also a bit more maneuverable as well. Shocks
might be more widely used in future once they have been made to be more powerful
and have a better AI.