Over whom do the Thundercats watch? Who do the Thundercats turn to for help? Actually, they're both pretty good questions and I'm not sure I can answer them. However, there are individuals and groups that claim to be allied with the Thundercats. But as for helping the Thundercats, very few of these "allies" are useful during a crisis. This is espeically applicable for the strange creations of Third Earth. But somehow, the Thundercats manage to put up with them. How? I don't know. But maybe that's what makes them Thundercats.
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These guys are interesting. They're small robotic bears who live on Third Earth and are the first allies the Thundercats make. The first you think you'll notice about them is that you can only understand every other word they say. They talk like they're in a perpetual echo chamber with a computer's lilt. They're also a bunch of wimps. They can't defend themselves, they won't try to defend themselves, they're incapable of defending themselves, and I have no idea how they got along without the Thundercats. But they did help build Cat's Lair and were also good at giving the Thundercats information about the surrounding area. Well, the parts they were familiar with, anyway. Those parts included all the safe places, so the Thundercats got to find out about the more dangerous places on their own. What great allies. |
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The Arietta bird only makes one appearance in the Thundercat series, but she takes up the entire show for that one appearance. Apparently, this bird is responsible for making the Berbil's crops grow. Don't ask how, I'd rather not understand. Anyway, she's the last of her kind, she has a really strange song but it's kind of fun to listen to, and she gets everybody into a world of trouble. It's almost okay, because she does sing a high note and frees Lion-O from this crystal block he's gotten himself stuck in. That's a good thing. But at Snarf points out, she's the one who causes all the trouble. Still, she didn't mean to and she did help out at the end, so I put her in the list of allies. In any case, most of these allies would fall into the category of "more trouble than they're worth." |
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The unicorns and their two unicorn guardians are practically worthless. Unicorns are good for mutant chew toys and that's about it. The guardians purport to protect their wards, but they usually miss a few. If you ask me, I'd find somebody else to watch the herd. Of course, the few they miss are fairly tasty, so I'm not complaining. The unicorn gang also knows how to work the Light Bridge which protects people from the Black Widow Shark in the water, so I guess they're good for something besides dinner. |
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What is a Wollow? Well, a Wollow is a, um, I have no idea. And neither does anyone else. They have a nose like a mouse, they're bipedal, they're somewhat technologically advanced (meaning they've progressed beyond clubs and spears), but that's about all I can tell you. They're allies with the Thundercats, but I'm really not sure why. Well, protection for one thing, but that's about all. The Thundercats don't get anything out of them. Actually, I take that back. A Panthro clone harboring the ghost of Hammerhand (who was apparently not dead as he appeared later in the series) used a Wollow village for wanton destruction. So I guess they can be stress release. But as to where they came from, no one knows. |
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Yet another of Third Earth's strange creations, these people are lamb-like and have about as much intelligence as sheep have, too. Sigh. They also serve the same function as the Wollows, so there's not much to add. I should mention that two of the Bolkins released Grune the Destroyer, so sometimes they're more than plot devices that run around and periodically blow up. They can also double as mutton and veal, but I really prefer another meal. They have no meat on their bones. The cloaks they wear must be full of air or something, because there is absolutely nothing underneath. Skinny little legs, skinny little arms, and tiny little brains. So much for the Bolkins. |
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And speaking of strange creations found in Third Earth, here are the Brutemen. I'm not sure what they do when they're not being enslaved or rescued, but I'm sure that when given the chance, they do something important. They have no intelligence worth mentioning, they're kind of strong , they're meek and docile, and they probably make good prey except that when they're not captured by some group or another, they don't seem to exist. The mutants like to use them as a labor force and the Thundercats seem to think it a moral imperative to rescue them. So the Brutemen are used to engineer conflicts between good and evil. Yea for the Brutemen. |
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On a mountain that looks like a Hook, hence the highly original name "Hook Mountain," lives something that could be mistaken for the abominable snowman. But it's not. It's the Snowman of Hook Mountain. Does he have a real name? Apparently not, because a real name is never given. He goes by "Snowknight" in one episode but other than that... Anyway, here's another Thundercat ally who can actually prove useful. He's a warrior at heart and has the ability to turn ice into various weapons. When the Thundercats first met him, he insisted on fighting them as that would prove their honor, or something strange like that. An interesting character. He rides around on Snowmeow, he's got a nice castle-place to live (I don't remember what it's called), and he has a funny voice. A very honorable yet somewhat reclusive ally for the Thundercats. |
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Snowman's companion, Snowmeow is basically a big white kitty who likes to play around in the snow. He can be a fierce opponent with formidable speed and agility, but he's also fun-loving and loyal to those he considers friends. Sometimes, he's Snowman's mount as the two wander around Hook Mountain doing whatever it is they do when they aren't helping the Thundercats out of a jam. Snowmeow is the one of the few creatures to help Lion-O during the annointment trials by pulling him up a cliff. The other Thundercats keep the mutants at bay during the trials, but other than that, they can't help Lion-O. But Snowmeow isn't bound by their rules. No, Snowmeow makes his own rules, proclaiming the freedom of big cats everywhere! Long live the cats! (Sorry, guess my biases are just a little forceful today.) |
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This is Kudi. She's kind of strange. No, she's really strange. I think she was inspired by Dr. Seuss characters. She only showed up in one episode, but she has her own theme music. I guess that's allowed, because for that single episode, she really got the Thunderkittens out of trouble several times. She's also full of sage advice and she's quite the motherly type. Of course, Kudi can be something of a problem, too. Mumm-Ra likes to assume her form and invade Cat's Lair. This is generally discouraged, but not always preventable. Oh well. She does save the Thunderkittens. That's a good thing. |
Meet Turmagar. Turmagar is more of a main character than some of the other allies, but he does need more screen time. For an extra, he was pretty good. Turmagar leads the Tuskas, which are walrus-like people who protect the water sources in the north. They're brave warriors and for Third Earth creatures, they have fairly sophisticated weapons. Turmagar rides around on this funny looking thing called a Gomplin. It's something of a cross between a small dragon and a glider. Anyway, Turmagar is intelligent, courageous, and a pretty good strategist. The Thundercats consider him a strong ally, which was a problem once because Mumm-Ra turned into Turmagar and got the Thundercats to fight each other. But on the whole, Turmagar is a great ally. You just have to ignore the Mumm-Ra version. |
Page 2: Humans
(Or really close to it)
Page 3: Various
Do-Gooders
I've made it to the bottom of the page and have realized that I have WAY too much time on my hands. I want to go read more biographies.
Actually, I'd like to read less. Let's go back to the main page.