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Wecome to Fused Anime Today is Monday, 9 June, 2003









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- Team BLITZ (BLITZ Team) -

Bit CLOUD
16 years old. He is a hero of these episodes. The boy travels inside of the world with running a junk shop. He had love at first sight done by "Liger ZERO", and he joined a member of Team Blitz with the course. He operates ZOID "Liger ZERO". His favorite phrase is "Bitto Shiyo-ze!!". This phrase means "Cheer up!" or "Don't let it get you down!" in Japanese.

Rinon TOROS (Leena Toros)
16 years old. Dr. TOROS' daughter. Though an appearance is cute, she has rough character. It is a cheerful girl. She operates ZOID "Dibison" and "Gun Sniper". Her favorite phrase is "Rinon-chan icchiban!". This phrase means "I had the best!" in Japanese.

Ballad HUNTER (Brad Hunter)
17 years old. He was employed by Team Blitz, and he joined. He is professional prize-winner. He does the function which corresponded with the amount of money. He operates ZOID "CommandWolf AC" and "Shadow Fox".

Jemmy HEMEROS (Jamie Hemeros)
14 years old. He is the genius of the strategy, but his mind is weak. He serves as the Dr.Toros' assistant. He operates ZOID "Pteras" and "Raynos". When it exceeds sound speed, his character changes very much. His favorite phrase is "Boku no Pteras". This phrase means "Oh! My Pteras" in Japanese.

Leon TOROS
He is the older brother of Rinon. He served as the leader of Team BLITZ before. He does whatever he can for the members of team. He operates ZOID "Shield Liger" and red "Blade Liger". He decided to leave Team Blitz and goes for a journey of the training himself.

Dr. TOROS (Steve Toros)
38 years old. He is father of Rinon and Leon. He is the supervisor of the team, and has even a scientist. When he thinks about things, he stands on his head.





- Team CHAMP (CHAMP Team) -

Harry CHAMP
He is the heir to fortune of Champ Foundation. He is rich, and has many ZOIDS. He is in love with Rinon. His favorite phrase is "Ore no Na wa Harry CHAMP. Ouja to narubekushite umareta Otoko". This phrase means "My name is Harry CHAMP. I am a man destined to be king" in Japanese.

Sebastian and Benjamin
The servant robots of Harry. They have a sharp tongue. Sebastian falls in love in Judgeman on the way.

Mary CHAMP
She is the older sister of Harry. She is aggressive, it is a spoiled young lady's appearance.


- Team FLUEGEL (FLUEGEL Team) -

Naomi FLUEGEL
She is the warrior of Team Fluegel. She is called another name "Akaki Senkou (the Red Comet)". She operates ZOID "Gun Sniper".

Kiyomi & Kazumi
They are companion, who are scouted by Naomi, because she wanted them to take part in ZOIDS battle.


- Team LIGHTNING -

Jack SISCO
17 years old. He is affected gambler and prize-winner. He operates ZOID "Lightning Saix".

Chris TASKER & Kelly TASKER
Chris and Kelly are sisters. Team Lightning won against Team Britz promoted to the A class.


- Team TIGERS (TIGERS Team or ZABERS Team) -

Kirkland, Omari and Lineback
They speak the Kansai dialect, of course, this program was on the air in Japan. They operate ZOID "Severe Tiger". (I think this team name was taken from Japanese professional baseball team "Hanshin Tigers" in Kansai district, Japan.) Incidentally, Karkland is the leader of Team Tigers.





- Gang BACKDRAFT (BACKDRAFT Group include ELEPHANDER Team and GOLD Team) -

Altair
He is the executive of gang. He is looking for ZOID which has the unknown power.

Captain Stoller (Major Stoller)
He is Altair's men and Sanders' superior. He retired, but hereverts to the team battle. He operates ZOIDS "Elephander".

Sanders
He is Captain Stoller's men. He operates ZOID "Elephander".

Pias (Pierce)
She is under Altair's direct supervision. She operates ZOID "Zabat".

Polta
He serves as the leader of Team Molt (GOLD Team) in Gang Backdraft. Incidentally, this gang fouls andconfuses ZOIDS BATTLE.

Vega OBSCURA
He is child, but he is skillful at operating ZOID "Berserk Fuhrer (Berserk Fury)". He has attendant whose name is "Sarah".


- Team FUMA -

Fuma
She serves as the leader of Team Fuma, secret butchers of Gang Backdraft. They begin "Dark ZOIDS Battle" by Altair's order, but they are defeated.

Koga, Negolo and Ehga
They are the member of Team Fuma.


- Motorcycle Gang SAND STINGRAY -

McNair
He serves as the leader of motorcycle gang Sand Stingray. He operates remodeled ZOID "Sinker".

Byers, Jubon and Kishon
They are the member of motorcycle gang Sand Stingray.


- OTHERS -

Oscar HEMEROS
He is father of Jemmy. Long ago, he was skillful at operating flying ZOID. He has retired since it was in the accident. At present, he is a fisherman.

Dr. Laon
He is mysterious man, who has fate between Dr. Toros, Laon, Oscar and Toros were good friend at school days. His favorite phrase is "Koppa-Mijinko!". This phrase is compound word. "Koppa-Mijin" means "Smash into smithereens", and "Mijinko" means "water flea".

Name: RZ-030 Gun Sniper -- (Helic Republic)
Height: 7 m
Full Weight: 25 Metric Tons
Primary Weapon:
- 80mm Cannon
- 40mm Gatling Cannons

Varient Weapons:
- Missile Pods


The Gun Sniper was designed and built by the Helic Republic. It was meant to be a highly manuverable zoid that was capable attacking both ground and air targets with equal proficiency. The attempt was successful and the Gun Sniper quickly became one of the most versatile zoids ever to be designed. Because of its ability to be equipped with a large number and variety of weapons, the Gun Sniper is able to adjust to many battle conditions that it encounters. Noteably, the Gun Sniper is also known for being a highly customizeable zoid with some warriors even outfitting their Snipers with cloaking systems. Others, such as Leena from Century Zero, are known for using the vast amounts of ammunition that the Gun Sniper can carry in little to no actuall combat time.



Name: Whale King -- (Various)
Height: Unkown
Full Weight: Unkown
Primary Weapon:
- Various





Out of all the zoids ever seen, the Whale King is by far one of the largest ones. While not exactly a combat zoid, it can be outfitted with an assortment of weaponry. Its main purpose however, is as a transport zoid. It's large, spacious interior allows for virtually anything to be transported inside this mammoth zoid. Suprisingly enough, the most common thing transported in the Whale King is other zoids. Many organizations use Whale Kings to transport their zoids because of its flexibility as a cargo vessel. Modifications to the bottom of the Whale King can allow it to deploy arial zoids without ever landing while its front jaw can be lowered to allow ground zoids to dismount. The Whale King itself is an arial zoid capable of flying long distances. It is quite slow however making it an easy target.


 




Name: Genosaur -- (Various)
Height: 7 m
Full Weight: 25 Metric Tons
Primary Weapon:
- 80mm Cannon
- 40mm Gatling Cannons

Varient Weapons:
- Missile Pods


The Genosaur is one of the most powerful zoids ever developed. It was literally the first zoid (to make an apperance, not built) that was equipped with a particle beam cannon. This powerful weapon required the Genosaur to charge up briefly and then fire the cannon from its mount inside its mouth. The one drawback to this attack was the fact that the Genosaur had to have its legs firmly planetd in the ground with its locking mechanisms holding it in place while the massive power of the particle beam cannon was discharged. Along with its beam cannon, the Genosaur is bristling with weaponry including several shot cannons mounted on its back as well as having the ability to use its arms, claws, and legs as hand to hand weapons.


 




Name: DiBison -- (Various)
Height: Unkown
Full Weight: Unkown
Primary Weapon:
- Various





The DiBison is a pretty heavily armored zoid. Not meant to go extremely fast, the DiBison is designed to serve as a medium range fire support unit. Its main weapon is a large number of shotcannons mounted on its back. These can also be used to fire an energy attack making them rather lethal in any battle. When used in groups of 3 or more, the DiBison really shines as a fire support zoid capable of destroying virtually any target. When ammo is low or close quarters combat becomes needed, the DiBison is also equipped with horns on top of its head that it uses to literally ram its opponents causing severe damage.


 




Name: Shield Liger -- (Helic Republic)
Height: Unkown
Full Weight: Unkown
Primary Weapon:
- Various





Next to the Command Wolf, the Shield Liger is the most commonly used zoid in the Helic Republic's zoid army. It was specifically developed to serve as a countermeasure to many of the Empire's high speed zoids. Designed with this in mind, the Shield Liger was made very manuverable and equipped with a variety of jets mounted at various points on the main body. It's main weapon is several small shot cannons mounted under the chest of the zoid. It also uses its claws as weapons and when so needed. is also equipped with missles. The shield that all Shield Ligers are equipped with is capable of deflecting many weapons used against it, both from friendly forces and the enemy.


 




Name: Blade Liger -- (Various)
Height: Unkown
Full Weight: Unkown
Primary Weapon:
- Various





Blade Ligers are essentially upgraded Shield Ligers. They are still equipped with many of the same features the Shield Ligers have, including the shield capable of repelling many weapons used against it. The Blade Liger is faster and somewhat more manuverable though and most importantly, is equipped with duel blades, one on either side of the zoid's main body. These blades can be extended out or turned full forwards. When energized, the blades of the Blade Liger are capable of literally cutting an enemy zoid in half.


 




Name: Command Wolf -- (Helic Republic)
Height: Unkown
Full Weight: Unkown
Primary Weapon:
- Various





Command Wolfs comprise a large portion of the Helic Republic's zoid army during Chaotic Century. They're a fast, agile zoid that can get in and out of a large number of hostile enviroments. They're typically equipped with a duel set of medium to long range cannons mounted on its backside. This serves as the Command Wolf's main and only weapon outside of its claws and mouth. Because it's so agile, in the hands of a skilled pilot, the Command Wolf can literally jump around an enemy zoid firing on it from a number of angels. The cannons mounted on its back can also track targets independantly of the zoid's movements allowing for even further firing flexibility.


 




Name: Saber Fang -- (Various)
Height: Unkown
Full Weight: Unkown
Primary Weapon:
- Various





Saber Fangs are high speed, highly manuverable zoids. They're capable of very fast response times and they work very well when used in packs. They can be equipped with a wide variety of weapons making them even more deadly. They're extreme speed also makes them more or less an even match for a typical Command Wolf.



Name: Gustav -- (Various)
Height: Unkown
Full Weight: Unkown
Primary Weapon:
- Various





Gustav's are the work horse of zoids. It has a thick heavy armor that can defend the gustav for just about any weapon that could ever be thrown at it. It's heavy armor slows it down to a crawl however making the Gustav an easy target. It uses conventional treads to move about giving it the needed traction to haul the big loads Gustav's can usually be seen towing. Known for being able to go into just about any enviroment, the thick armor of the Gustav allows it to do just about anything that it wants. It has virtually no weapons aside from a few shotcannons mounted inside of its armor. Overall, the Gustav is a needed element in any zoid force but simply sucks at combat.



Name: Geno-Breaker -- (Raven)
Height: Unkown
Full Weight: Unkown
Primary Weapon:
- Various





The Geno-Breaker is the evolved form of the Genosaur. Shadow, Raven's black organoid, evolved the Genosaur's zoid core to turn it into the Geno-Breaker. It's an incredibly powerful and well armored zoid. It's most valuable element is its ability to fire its charged particle cannon without having to use special footlocks to brace itself against the massive recoil. The Geno-Breaker's ability to fire the charged particle cannon is so advanced it can even fire it when the Geno-Breaker is in the air. Equipped with jump jets, the Geno-Breaker is capable of essentially jumping great distances. This allows it to move quickly and to cover long distances in short periods of time.

Century Zero is set many years after the war that once erupted between the Helic and Guylos Empire. Though at one time, zoids were used to wage wars with, they have now become somewhat of a sport to pilot. Rather than rushing into mammoth battles with literally hundreds of zoids, warriors pilot high caliber zoids in small teams of 3 or 4 members in head to head battles with opposing teams. The winners recieve prize money and the chance to move up the ranks in the league of teams. The losers are left with a repair bill and a possible downgrading in the ranks.

The Zoids Battle Comission:

 


In this world of "civilized" zoid combat, battles are organized by the Zoids Battle Comission. They have a database of registered teams, pilots, and zoids to allow them to keep track of who wins and who loses the various matches. They also ensure that the prizes are awarded and also keep track of and organize the ranking system. The Battle Comission holds regular testings of pilots and their zoids to be able to record data on their abilities. This data is partly used in the organization of the team rankings and is released to the public to allow for teams to research their opponents prior to a match. The actual control of the matches is exercised through official judges which are dropped from orbiting satalites onto the battlefields. The judges are robots essentially programmed to be able to make decisions regarding outcomes of matches.

Battle Protocals:
0973:
Battle mode 0973 is one specifically designed to spice things up. It sets both teams in essentially a giant maze, or in some scenarios, an abandoned city. The close quarters combat makes for interesting battles that tend to favor highly manuverable zoids with close range weaponry. Because the combat situations are so tight in 0973, larger zoids can sometimes find themselves stuck or incapable of fighting.

0982:
This is the standard battle protocal. Each team has a set number of Zoids the both teams have agreed upon. There is no restrictions on arsenals or Zoids.

0988:
In battle mode 0988, both teams agree on a certain number of zoids to go into battle with. Outside of this, there are no set restrictions. Because of this, 0988 is the most heavily used battle mode with most teams prefering to use it.

0992:
On the rare occasions that battle mode 0992 is used, it is between two zoids only. These one on one fights have no restrictions on weapons or zoids that can be used, but each team can only deploy one zoid and pilot for the entire battle.

0999:
Battle mode 0999 is just as menacing as its name sounds. It was developed and only ever used by the Backdraft Organization. Because they're main goal in any zoid battle is to seek entertainment, battle mode 0999 literally no rules and no restrictions. This means that the warriors are capable of doing anything that they please and are free to use any tactics. The dark judges employed by the Backdraft Group always announce this battle mode with a certain amount of, enthusiasm, to say the least.

1001:
This particle battle mode is used during zoid battle tournaments. These tournaments are organized by the Battle Comission and are comprised of a large number of teams all taking place in combat at once. The various teams participating in the tournament are set miles apart but in a relatively similiar area. The goal of the tournament is to locate the finish line and progress your team to that location. When the teams battle, a small amount of information on the finish line's location is given to the winner with the loser being eliminated from the tournament.















































The Backdraft Group:

 

The Backdraft Group is an organization of freelance zoids enthusiast. They are also highly funded allowing them to literally buy their way out of any situation. Comprised of a large number of well to do businessmen, a code of secrecy is maintained by wearing masks to cover their eyes. At the core of the Backdraft is a small group of highly ranked members. They persue all of the illegal opportunities that come along that stand the potential to profit the organization as a whole. Because of their refusal to follow zoid battle protocals, all members of the Backdraft organization are unregistered with the Zoids Battle Comission. The event of a zoid pilot leaving Backdraft in order to persue a ligitimate career is not unheard of though.

Zeke is the first true organoid ever to be introduced to the series. Van met him in the ruins of an old fortress that he was hiding in at the time. Zeke was inside of a large chamber, the exact use of is still a mystery. Coming out of the chamber for presumably the first time, he met Van who had been the one responsible for the triggering of Zeke's release. From that moment on, Zeke was essentially hooked on Van and the two became close friends. Zeke's first action as an organoid was the restructuring of a beaten down Shield Liger, the remains of which were outside the ruins. After rebuilding the zoid core (as all organoids appear to be able to do) he was able to repair the rest of the Liger restoring it to perfect condition.

Organoid Systems:
Not much is known about the origins of organoids. The one time that an organoids "birth" was displayed was during Zoids Chaotic Century. At that time, the organoid Zeke was released from his chamber. A similiar chamber contained Fiona who as we all know was an ancient Zoidian known for having a special connection with all organoids. Coincidence?

Because true organoids are rare at best, artificial systems were developed that carried on similiar functions. Most noteably, all organoids have the ability to learn from their experiences in combat. Because organoids fuse with zoids directly enhancing their abilities, organoids are able to gather first hand battle data and experience. From this, they are able to improve their own abilities and in turn become more effective on the battlefield. To mimic this, the first ever artificial organoid system was built by Thomas Richard Shubaltz. Named Beke, it essentially did the same thing that other organoids did but was more or less just a computer inside of a zoid cockpit verses being a fully organic style zoid like Zeke. This artificial organoid system is known as a "black box". Later, the design was apparantly improved upon because certain zoids were 100% designed to include the organoid system from the ground up. This resulted in certain zoids being dubbed "ultimate x's" for the extremely impressive battle capabilities both with and without a pilot.

Zoid Cores:
The zoid core is the true heart of any zoid. It allows the zoid to operate and essentially is the one thing that cannot be damaged on a zoid. When an organoid fuses with a zoid, it is in truth fusing with the zoid core. Because the zoid core in turn controls/powers the rest of the zoid, the organoid is able to directly effect the zoid at its very base level. Once a zoid core is destroyed, the zoid itself becomes a useless husk of its former self. This is not always a permanet effect however. An organoid has the ability to rebuild a zoid core therefor restoring the zoid. An organoid can also "upgrade" or modify zoid cores. A restructured zoid core directly effects that outside appearance and internal capabilities of a zoid. This would suggest that zoid cores are different from zoid to zoid.

 

                                                                                                                                                            

 

 

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