DAMAGE CHART |
Jackson Gamers' Rules set for WWII games
INTRODUCTION & TABLE OF CONTENTS
This is a game played with 1/35 or 1/32 scale military miniatures. It is primarily an infantry game although some light vehicles or AFVs make appearances from time to time. Anyone who wants to play this game but not in 54mm. will find that these rules work very well with no changes in any scale down to 15mm. They will show the vulnerability of the "Poor Bloody Infantry" in any size. Very small scales such as 12mm or smaller will probably not work as well, because they seem to emphasize the armored fighting vehicle, while these rules emphasize the infantry battle.
If you play this rules set in a scale smaller than 54mm, there may be a tendancy to want to reduce the weapons ranges. Please do not. Try the rules as written because they show quite well the inability of men to move quickly compared to the ranges of the weapons. I have played in a game run by Dwayne Balius using these rules as written, but with 25mm figures. It played very well with no changes.
RED DIE = 4 WHITE DIE = 6 The Die roll is 46. |
RED DIE = 0 WHITE DIE = 5 The Die roll is 5. |
RED DIE = 9 WHITE DIE = 0 The Die roll is 90. |
HOW TO GET STARTED
START WITH THESE: The following sections are the ones that you should use first, with 4-6 men for each side. You can click on the topic below or pick from the "Boxes" above.
Play a game 2-4 times with only these rules sections, then add more rules.
MOVEMENT |
SMALL ARMS |
DAMAGE CHART |
HAND TO HAND |
MORALE |
WOUNDS AND DEATH |
THE NEXT STEPS: The following sections are the ones that you learn after mastering the basics, above, Try this with 6-8 men for each side. Give ONE side a machine gun, and the other side a few more men, perhaps with Submachine guns. You can select fromt this list, by clicking on each topic below or pick from the "Boxes" above.
MACHINE GUNS |
SMOKE |
OUTSTANDING SOLDIERS |
HAND GRENADES |
SPECIAL WEAPONS |
ADDING TANKS - The most difficult game - The last sections add much more complexity and make thinkgs a lot harder for the "Poor Bloody Infantry". Try the game first with ONE tank on ONE side. Later you can work up to one tank on each side or even two AFVs on each side. Please don't make this a tank war game. It should be an infantry game, with perhaps a little armor.
The best use for vehicles such as trucks, halftracks and tanks, is to be broken down or destroyed. They give very nice cover! Again, you can click on the topic below or pick from the "Boxes" above.
AFVs - Basic Rules |
DAMAGE TO AFVs |
TANK AND ANTI-TANK GUNS |
INFANTRY ANTI-TANK WEAPONS - |
HIGH EXPLOSIVE SHELLS |
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