SMOKE

The game master must determine which way the wind is blowing. He may do this by whim, or design, or by chance. This will be important if there is smoke in the game.

SMOKE GRENADES

A smoke grenade is prepared and thrown exactly like a regular grenade. When it goes off a small puff of white smoke is generated.

The smoke is higher than a standing man. All fire through smoke is blind fire. Elevated positions (second floors and above) may be able to see over the smoke. If the men in the elevated position are looking at a target more than 12" past the smoke, there is a chance they can see clearly. Roll a DI00: 1-50 target obscured, 51+ target can be seen and fired at with a -20 fire modifier.

OTHER SMOKE

Burning buildings or vehicles will cause a stream of black smoke, which extends 12" downwind of the fire. It starts on the turn after the fire begins and lasts for the remainder of the game. Fire through this smoke is blind fire. This smoke cannot be fired over. Such fires cannot be put out unless the game master makes a special rule.

MOVEMENT SMALL ARMS
MACHINE GUNS
HAND GRENADES
H.E. SHELLS SSPECIAL WEAPONS
AFV RULES
AFV DAMAGE
TANK AND A.T. GUNS INFANTRY AT WEAPONS
SMOKE
HAND TO HAND
MORALE WOUNDS AND DEATH INTRODUCTION OUTSTANDING SOLDIERS

DAMAGE CHART


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