High Explosive Shells

High explosive shells are like grenades, only more so. Most shells will be fired from off-table ordinance and will enter the table under conditions special and peculiar to that particular game. These conditions must be set up by the game-master. Some shells may be fired from AFV main guns on the table or from light mortars or infantry support guns.

Anyone within the inner ring and the second ring will be knocked onto their back, even if not otherwise harmed, unless behind cover.

Anyone inside the blast template must test morale, hurt or not.

81mm Mortar Shells and examples

In our original rules set we showed 5 examples of HE shell blast templates. The one shown here is used for 81mm mortar bombs, and 85mm, 88mm, and 90mm H.E. Shells. all of the blast templates, including the ones not shown here, are the same, except that the rings vary in width.

Some Examples of shell fire:
  1. An 81mm mortar shell explodes near a group of 3 men, Fonda, Ford, and Formicelli. All are upright with no cover.
  2. An 81mm mortar shell explodes on the other side of a stone wall, behind which a group of 3 men, Baldwin, Bullitt, and Buckner are sheltering. All kneeling and are covered by the wall.

Other shells in table format

Shell SizeInner ringSecond ringThird ringOuter ring
37mm. shell
40mm Shell
1"
1"
1"
1"
50mm. Mortar
2"
2"
1"
1"
60mm. Mortar
75mm Shell
2"
2"
2"
2"
81mm. Mortar
85mm Shell
88mm Shell
90mm Shell
3"
2"
2"
2"
4.2" Mortar
105mm Shell
120mm Shell
Small Aerial Bomb
3"
3"
3"
3"

We normally do not use bombs or shells larger than these. Scaling up the table for bigger weapons will create shell templates that will overpower a game table.

Other aspects of H.E.Shells

Shells 75mm or larger hitting a building of standard construction will have a chance of blowing the building down. Divide the size of the shell in millimeters by 4. The result is the percentage chance of the building being turned to rubble and all men in it killed instantly. Round down.

EXAMPLE: A 75 mm shell hitting a building of standard construction will have an 18% chance of destroying the building.

Buildings of stronger constructions (reinforced concrete) may be assumed to have only a 10% chance of being destroyed by a shell hit of 100mm size or greater.

EXAMPLE: A 120 mm shell hitting a building of stronger than standard construction will have an 12% chance of destroying the building.

Shells hitting the side of a building of standard construction will either penetrate or not. The chance of penetration is equal to half of the size of the shell in millimeters. Round down.

EXAMPLE: A 120 mm shell hitting a building of stronger than standard construction will have an 60% chance of penetrating to the inside of the building and detonating there. A die roll of 60 or less will allow the shell to penetrate the outside wall and detonate inside. A die roll of 61 or greater means the shell will explode ON the outer wall of the building and the fragments and rubble will make a pattern equal to a half circle, instead of a full circle.

Men inside a building of standard construction that is not penetrated must test morale, but are not otherwise harmed.

Men Outside a building that is penetrated are not otherwise harmed.

Men inside a building that is pentrated must test just as if they were in the open. The shell will be assumed to burst in the exact middle of the room. The game master must decide if furniture, interior partitions, etc, will constitute cover.

All buildings are of "standard construction" unless otherwise specified by the game master. He must set special game conditions for buildings of reinforced concrete, or bamboo, or with large glassed or open areas.

MOVEMENT SMALL ARMS
MACHINE GUNS
HAND GRENADES
H.E. SHELLS SPECIAL WEAPONS
AFV RULES
AFV DAMAGE
TANK AND A.T. GUNS INFANTRY AT WEAPONS
SMOKE
HAND TO HAND
MORALE WOUNDS AND DEATH INTRODUCTION OUTSTANDING SOLDIERS

DAMAGE CHART


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