

MOVEMENT AND SEQUENCING
A "Deck" of index cards is prepared for the game. The deck is shuffled and the top card is drawn. The man or men listed on the card may move or perform some other activity.
EXAMPLE OF A CARD DECK AND FORCE ORGANIZATION
This is a sample deck for an imaginary American infantry force of 8 men, divided into two fire teams:
A similar German force of 7 men might be:
The American cards would be:
FIRE TEAM ONE | FIRE TEAM ONE | FIRE TEAM ONE | AMERICAN FREE MOVE |
FIRE TEAM TWO | FIRE TEAM TWO | FIRE TEAM TWO | AMERICAN FREE MOVE |
And the German cards would be:
FIRE TEAM ONE | FIRE TEAM ONE | FIRE TEAM ONE | GERMAN FREE MOVE |
FIRE TEAM TWO | FIRE TEAM TWO | FIRE TEAM TWO | GERMAN FREE MOVE |
The cards of each side are shuffled together into one mixed deck. As each card is drawn, the figures listed can perform an activity. Note that on one card, the German 2nd fire team's members may perform an activity, and then on the next card, an American "Free move" card might let the members, of whichever fire team the American commander favored at that moment, perform an activity.
It IS possible for one side to have a "run" of cards and the other side must just sit and take it. Remember that "War is the Province of Uncertainly".
Normal activities might be:
This is only a partial list of activities. Many activities take more than one "card" of work. An example might be assembling a belt-fed machine gun on a tripod, which would take 4 "cards" of work by one man.
For small games of 6 or less figures on a side, each man on the table could have two cards in the deck while special men such as officers and sergeants might have three cards. For larger games, each card will have a 3-4 man squad or fire team of men listed on it. "Free Move" or "Commander's choice" cards can be added to the deck and the commanding officer will decide which squad or fire team may move when these cards are drawn.
MOVEMENT RATES
| Figure Starts turn: | Type of move: | May end up: |
| Prone | Normal - 2" | Any stance |
| Kneeling | Normal -4" | Any stance |
| Standing | Normal - 6" | Any stance |
| Standing | All out run - 8" | Standing only |
Click HERE to see a small sample game.
| DAMAGE CHART |
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