Ok first step in
Creating your own animated gifs, is to get Paint Shop Pro 7 or 6, with
Animation shop 2 or 3. (Paintshop Pro 7 comes with Animation shop 3), and
(Paint shop Pro 6 comes with Animation shop 2). Photoshop is good, but
it is very complicated for many people.
download:
Paint shop
Pro 7 Paint
shop Pro 6 2
Animation shop includes
about 12 basic tools, and 4 advance ones.Beginning with the basic tools,
I will first start of with the zoom tool,
is used for making character gifs. It allows you to view the character
more better, in order to change very major, and minor details. The registration
mark tool, is used for keeping
track of where a charater was placed. It places a little or big cross on
the file that can help you paste characters in a correct postioned. When
your done with it, you can simply remove it by clicking on clear. The Crop
tool, is used for cutting out certain
parts of a gif, but it only covers parts of the gif in a square.
The mover tool, is used to move
a frame from a gif in any direction. I basically used it for a homemade
: ) shake screen effect. by slightly moving it up and down. The dropper
tool ,is used for getting
colors for any gif, I also used this tool for making characters. You wont
have that much of a use for it though. The brush tool
will be greatly used for making any kind of gif. You will greatly need
it for making characters, and will need it in battle gifs, to chang minor
mistakes. The Eraser brush for
animation shop SUCKS!!!! : ( .I barelly use it because when you increased
the size you can mess up your gif very easily. It gives this unwanted fade
effect. Like in Paintshop Pro your allowed to change the hardness to get
rid of the fade effect. The flood fill
tool can be used for many things. You can use it to make a character gif
or you can use it to make certain parts of a gif transparent, by clicking
on canvas color. The text tool
is not recommended to be used that, is one tool dont I recommened you not
use because, it pails in comparihson to the one in Paint Shop Pro. I only
use that tool for my sagas. If your going to use that for your sagas, dont
get fancy!. Only use MS Sans Serif. The line tool
and shape tool, can be used for
teleporting, that I will further explain in the next section. It can be
also can be used to make addons, and fireballs. The arrow tool,
can be used to dag frames onto another, file or the same. The tools, that
really have no use, is the inionskin,copy,
paste (because the arrow tool covers that job), browse(slows down computer),
animation,banner wizard, and pasting.
The advance tools are the Effects,Replace
color, Frame properties, and the rotateing tools. To work on frames
in Paintshop Pro you'll have to export them, with this tool.
There you can freely work and perfect any frame freely. I make all my character
gifs in paintshop pro. I even do simple things such as erase in psp7.
-Saving Gifs Most
Problems people run into when saving there gifs is how it is optimize.
Sometimes you may see white crap all over your gif, little circles around
everything or Stuff that you have erase
will come back. To stop this you'll have to customize the level of optimization
when saving your gif. To stop those little circle thing you'll have to
increase
the colors, and change the pallete from
Median Cut to Optimized Octree. If your problem still occures change the
Reduce
colors from Error Diffusion, to Nearest Color. In the Optimization
tab, it is recommended to click everything off execpt Collapse Identical
Frames (and thats only if your creating a long battles). To keep white
crap, and stuff that was erased from coming back you'll have to erase it
very cleanly, the eraser tool from anim3 is crappy so dont even think of
using it.
-Character and Battle Gifs -Battle gifs
Key Tools zoom tool
dropper tool*
brush tool*
Eraser tool*
Text tool
Registration mark
Mover tool
Exporting tool*
Okay
when first starting a gif. You can either : Make a battles gif, or you
can make a character gif. First I will go threw making a Battle gif. First
you will need, each character doing. attacks, moving, and hit reactions.
You will also need add ons, such as fireballs, sparks (for when an attack
his thrown). It is recommended to put all character attacks in one file.
Instead of openning like a million files. If you want to choose a backround,
you can if you want, but it doesn't load correctly on a web page.
Okay now lets begin making this battle gif. One thing to know never rush
a battle gif. For me its take me about 5 hours straight in order to complete
my most recent battle gif. Okay most problems people have when making a
battle gif, is keeping the 2 characters from jumping up and down. When
there in a stand postion or just in a ready postion. You can use a tool
in animation shop called registration mark. Set it on Spanning cross. It
will set a mark on every frame.Try to put it on the mark where the character
is standing.(Try to use is head, or his toe) . As you see here in the example.
If you starting off with a backround, put the backround in properly, and
duplicate it about 20 or 30 times. The make sure to set
the registration mark in before trying to drag it onto the backround.
This should be your end result :
Now everybody makes this mistake (even I use to) when using backrounds.
You do not drag the character onto the frame. You insert new frames and
drag the character there. It is way easier to handle it this way, because
the other way, will mostly likely leave you haveing whatever characters
jumping up and down. It also allows you to work on the frames better. Espically
when exporting frames to Paint Shop Pro for extra effects. When finish
whatever scenes you did, in the empty frames (that are transparent). To
get them in the backround, you simply use the registration mark, selected
the frames you want, and drag them onto the backround. Now lets go threw
the basics when making fight scenes. Alot of people (even I used to) make
punches and kicks that dont connect correctly. Fight scenes can be one
of the longest scenes to create. It depends on how you make. It is best
to make it one character doing his attacks, then you follow up with the
defending character, you can switch here and there with offending and defending,
but dont get carry away with it or it wont look correctly. Now to make
a punch or kick connect correctly, you must duplicate the frame that doesn't
connect (once again)
use a registration mark, and drag it to the other frame overlapping it
so it would look correct. Espically when a punch or kick is thrown to the
gut.
This is what you should now see:
finish project