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   DEM 2 RWX TUTORIAL

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World Parameters ]
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World Parameters

 

            Andras gives us a lot of options here.  No, they aren't redundant, although I

            first thought they were.  It's a bit confusing at first, but you will soon understand

            what each option does (I hope)

 

 

            create a series of ground objects that fit together like a puzzle.  The peaces

            can be 10x10 meters, 20x20 meters, or 30x30 meters.  Basically, the smaller

            the object, the smaller your max scale will be because you are limited by the

            amount of information the DEM file gives.  Let me try to explain;  Each Quad is

            from the points or dots of the dem file.  Originally, they are 30x30 meters apart

            or on a 30 meter grid in the "real world".  If you chose to make a object size of

            10x10m, you have automatically shrunk the model to 1/3 scale.  Choosing

            20x20m objects will shrink it to 2/3 scale.  To get the full size scale, you must

            use the 30x30m size objects  AND the lowest number of vertices (4).

 

            thing to remember here is that no mater how many vertices (points) you put

            into an object, they are still coming from the same "dots" off the DEM file.  So

            lets say you decide to generate 20x20m objects.  Next you will want to choose

            the level of detail by changing the number of vertices each object has.  The

            more vertices, the smoother looking the object.   But in exchange for smoother

            objects, you pay for  it in size.  The increased detail is really an illusion of size

            because you are not adding any new points, just putting the same 30m grid

            points in a smaller space.

            So, reading from right to left, if you decide to give each object 256 vertices

            (points), which is the maximum allowable in AW to keep an object solid, your

            distance between the vertices will be 1.33m (vs. 30m in real world space)

            which would result in a scale of 1:22.5 (or 1m = 22.5 m in real world)

 

            format.  Here you can soften the mountains into hills by decreasing this

            number, or heighten hills into mountains by increasing this number.  To keep

            the object in it's original proportions, just leave it as it is.

 

            meters, relative to the ground object (when level with ground option is chosen,

            or relative to the actual scale of the elevation). You can move the lower

            elevations under ground with this option!

 

            than actual.  So if you're building a section of Yosemite and your beginning

            elevation was at 3000 feet, you could bring it down to earth with this option.

            (closer to ground zero at least)

 

            you come to the end of your world, this option makes a nice cliff that closes off

            the edge and really gives the ground nice mass.  Keeping that - so important-

            illusion of reality.

            At this point, you need to go back to the first window, Elevation Model, and into

            the " Show picture for Selection" box to make sure the bounding box hasn't

            changed on you.  If it has, update your selection, this is your final choice.

 

            Ok, now you know about World Parameters, lets move along to RWX

                                                                                                                       Options....

 

Come visit me in Active Worlds, my world is called ArtDeco!